Active Users:441 Time:25/12/2024 07:24:41 PM
I think there's some evidence in favor of the wards idea you are all missing. Logain Send a noteboard - 16/11/2009 05:29:22 PM
When Aviendha flees Rand via gateway from the Waste to Seanchan, the Seanchan learn of the channeling almost immediately.

I believe that the Seanchan have the entire continent warded so as to detect any "unauthorized" channeling from marath damane. First off, there's almost zero chance the Seanchan just happened upon the Gateway in the middle of the night. There was a giant blizzard that night and nobody would be out in that.

I admit it is possible they just stumbled upon the gateway in the early morning, but from the comments overheard by Rand and Aviendha it appears the Seanchan were alerted to Aviendha's channeling even though nobody was there and after they became aware of the channeling, the Seanchan sent some people to investigate it.

Maybe the Seanchan have figured out how to make ter angreal like the Guardian in Far Madding and perhaps they can triangulate channeling this way? Maybe the Seanchan have wards to detect unauthorized channeling to help them capture marath damane? Maybe they just stumbled upon Aviendha's gateway, but I think the evidence in the books strongly indicates they detected her gateway somehow and then sent people to investigate.

I seriously doubt any single damane could weave a single ward big enough to cover the continent. In fact, I know that's impossible. Anyway, I imagine a system where thousands and thousands of wards overlap one another, allowing the Seanchan to quickly determine the sector/location of the unauthorized channeling. It would be something similar to like what Rand says Sammael would have Illian warded. Rand had to send his men in to trigger all of Sammael's wardings. So we know for a fact (via Sammael) that warding an entire city is possible. And Sammael's wardings would allow him to instantly know exactly where the channeler was at. If that can be done with an entire city, why not an entire continent?

Assuming an area was warded to detect opening gateways, I believe it would only take some modification to alter the wardings to do more than just detect the gateways, but also to in some way interfere with them from opening.

Anyway, that's my two cents.
Reply to message
How to disrupt gateways that are made into a battle zone... - 16/11/2009 08:48:36 AM 767 Views
there could be other defensive methods as well - 16/11/2009 09:06:56 AM 482 Views
Excellent suggestions... - 16/11/2009 09:08:59 AM 510 Views
That depends on whether moving gateways are possible. - 19/11/2009 02:01:40 AM 428 Views
I might as well present my argument in full - 16/11/2009 09:52:34 AM 578 Views
Both options can be valid, but here's why you MUST have the ward... - 16/11/2009 10:10:55 AM 745 Views
Re: Both options can be valid, but here's why you MUST have the ward... - 16/11/2009 12:08:30 PM 459 Views
Another idea - 16/11/2009 02:59:39 PM 497 Views
You're talking about manipulating the Pattern? - 17/11/2009 01:54:32 PM 392 Views
The problem with that... - 16/11/2009 05:11:16 PM 411 Views
Peter Hamilton's "Pandora Star" - 16/11/2009 03:36:39 PM 566 Views
I think there's some evidence in favor of the wards idea you are all missing. - 16/11/2009 05:29:22 PM 428 Views
I disagree - 16/11/2009 07:15:53 PM 429 Views
Except - 16/11/2009 07:24:56 PM 385 Views
It's definitely possible that there can be a ward to detect a gateway opening. - 17/11/2009 03:22:33 PM 403 Views
How bout a compromise? - 16/11/2009 06:37:40 PM 486 Views
We know that, for e.g., Sammael could detect the location of a Gateway - 16/11/2009 08:21:57 PM 389 Views
Ahh, I see that Sidious has already suggested this. *NM* - 16/11/2009 08:30:55 PM 174 Views
I believe that you cannot make a ward completely preventing Traveling. - 17/11/2009 01:52:24 PM 387 Views

Reply to Message