On the defensive ward idea...
I don't see someone putting gateways right up to the lines, that would be asking for trouble and bottlenecking the troops, so they'd be a fair distance away. Set wards that would cause a very visible explosion, like a pillar of fire, or something in a bright color, and train your own channelers if they see it to bombard the area.
With the explosion, you have a chance of causing some damage immediately through the gateway, possibly killing the channeler and some of the troops. At the least your alerted and you can start bombarding.
A gateway would have to be open for at least a period of time to get reinforcements through. so for the troop movements the instantaneous effect of gateways is negated somewhat by the length they need to be kept open.
Unless it is to slip in one or two channelers at a time.
From the defensive battles we've seen. Caemlyn and Illian and Shadar Logoth, it is important to keep moving. Even on the assault, such as at the Cleansing. Those were very fluid.
So for normal troops the argument can be made that they wouldn't use gateways as much during battle, but before for staging and later as retreats. During would be for just the channelers, who are the heavy artillery, and giving them strategic positioning.
One channeler behind enemy lines I think would be worst then a thousand soldiers.
I don't see someone putting gateways right up to the lines, that would be asking for trouble and bottlenecking the troops, so they'd be a fair distance away. Set wards that would cause a very visible explosion, like a pillar of fire, or something in a bright color, and train your own channelers if they see it to bombard the area.
With the explosion, you have a chance of causing some damage immediately through the gateway, possibly killing the channeler and some of the troops. At the least your alerted and you can start bombarding.
A gateway would have to be open for at least a period of time to get reinforcements through. so for the troop movements the instantaneous effect of gateways is negated somewhat by the length they need to be kept open.
Unless it is to slip in one or two channelers at a time.
From the defensive battles we've seen. Caemlyn and Illian and Shadar Logoth, it is important to keep moving. Even on the assault, such as at the Cleansing. Those were very fluid.
So for normal troops the argument can be made that they wouldn't use gateways as much during battle, but before for staging and later as retreats. During would be for just the channelers, who are the heavy artillery, and giving them strategic positioning.
One channeler behind enemy lines I think would be worst then a thousand soldiers.
The past is just that, the past. You can only truly live by looking to the future!
How to disrupt gateways that are made into a battle zone...
16/11/2009 08:48:36 AM
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I might as well present my argument in full
16/11/2009 09:52:34 AM
- 579 Views
Both options can be valid, but here's why you MUST have the ward...
16/11/2009 10:10:55 AM
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Re: Both options can be valid, but here's why you MUST have the ward...
16/11/2009 12:08:30 PM
- 459 Views
Another idea
16/11/2009 02:59:39 PM
- 498 Views
I think there's some evidence in favor of the wards idea you are all missing.
16/11/2009 05:29:22 PM
- 428 Views
I disagree
16/11/2009 07:15:53 PM
- 429 Views
Except
16/11/2009 07:24:56 PM
- 385 Views
there's no indication that the gateway isn't almost on top of a city
17/11/2009 03:09:31 AM
- 385 Views
It's definitely possible that there can be a ward to detect a gateway opening.
17/11/2009 03:22:33 PM
- 403 Views
We know that, for e.g., Sammael could detect the location of a Gateway
16/11/2009 08:21:57 PM
- 389 Views
i think an automatic weave would be too complicated to cover any reasonable area.
17/11/2009 06:06:54 AM
- 416 Views
Re: i think an automatic weave would be too complicated to cover any reasonable area.
17/11/2009 12:53:19 PM
- 393 Views
I don't think you need to travel to the Gateway to disrupt it if the ward notifies you of location
17/11/2009 10:57:06 PM
- 454 Views
I believe that you cannot make a ward completely preventing Traveling.
17/11/2009 01:52:24 PM
- 387 Views