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Not to mention BlackAdder Send a noteboard - 14/10/2009 05:07:44 PM
that the Pattern is capable of suspending Chance/Luck. Which seems to fit right into a game where you use DICE to determine OUTCOMES.
This message last edited by BlackAdder on 14/10/2009 at 05:08:08 PM
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Channeling in the Wheel of Time - 13/10/2009 10:25:02 PM 1148 Views
The Wheel weaves as the Wheel wills - 13/10/2009 10:36:49 PM 648 Views
Re: Channeling in the Wheel of Time - 13/10/2009 11:36:05 PM 804 Views
It's "no" to all the questions *NM* - 14/10/2009 12:15:41 AM 346 Views
hee hee hee I agree *NM* - 14/10/2009 02:43:58 PM 274 Views
I still think 1a and 1b are "true - 14/10/2009 03:41:30 PM 659 Views
Not to mention - 14/10/2009 05:07:44 PM 660 Views
Re: I still think 1a and 1b are "true - 14/10/2009 07:28:04 PM 698 Views
Yes, this is my opinion too - 14/10/2009 08:31:46 PM 644 Views
Some comments. - 15/10/2009 04:13:49 PM 653 Views
Re: Some comments. - 16/10/2009 03:15:36 PM 722 Views
False - 15/10/2009 12:38:17 AM 621 Views
good luck - 14/10/2009 03:32:06 PM 633 Views
Re: Channeling in the Wheel of Time - 14/10/2009 04:18:34 PM 695 Views
Notes on Wheel of Time Tabletop Systems - 16/10/2009 01:07:25 PM 800 Views
Channelers are highly unbalanced. - 14/10/2009 10:52:17 PM 631 Views
What is Hardened Air anyway? - 16/10/2009 05:39:42 AM 673 Views
Re: What is Hardened Air anyway? - 16/10/2009 01:19:14 PM 793 Views
Further note re: visibility. - 16/10/2009 02:57:55 PM 615 Views
That was probably 'bending light', as Rand used on Egwene in Cairhien, no? *NM* - 17/10/2009 06:52:21 AM 294 Views
I don't think so. - 18/10/2009 06:32:36 PM 577 Views
Re: I don't think so. - 18/10/2009 09:14:38 PM 610 Views
You misunderstand the question. - 17/10/2009 07:04:29 AM 568 Views

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