that the Pattern is capable of suspending Chance/Luck. Which seems to fit right into a game where you use DICE to determine OUTCOMES.
This message last edited by BlackAdder on 14/10/2009 at 05:08:08 PM
Channeling in the Wheel of Time
13/10/2009 10:25:02 PM
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An "accurate" WoT game would be heavily, HEAVILY biased in favor of channelers
13/10/2009 10:54:04 PM
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Good idea - esp. since in Ars Magica, you have a "non-magical" character under your control, as well *NM*
16/10/2009 12:44:36 AM
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It's "no" to all the questions *NM*
14/10/2009 12:15:41 AM
- 346 Views
I still think 1a and 1b are "true
14/10/2009 03:41:30 PM
- 659 Views
Not to mention
14/10/2009 05:07:44 PM
- 660 Views
Yes, this is my opinion too
14/10/2009 08:31:46 PM
- 644 Views
Some comments.
15/10/2009 04:13:49 PM
- 653 Views
Re: Some comments.
16/10/2009 03:15:36 PM
- 722 Views
Can't reply to all of these - many of these OP-discussions are heavy on the philosophy
16/10/2009 06:39:09 PM
- 672 Views
Maybe Mage: The Ascension would work better. A vague, open-ended system would be better
14/10/2009 07:30:32 PM
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What is Hardened Air anyway?
16/10/2009 05:39:42 AM
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Re: What is Hardened Air anyway?
16/10/2009 01:19:14 PM
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Further note re: visibility.
16/10/2009 02:57:55 PM
- 615 Views
That was probably 'bending light', as Rand used on Egwene in Cairhien, no? *NM*
17/10/2009 06:52:21 AM
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