All but remains, for me at least, is a story that isn't as memorable as it could have been
Larry Send a noteboard - 27/01/2013 03:03:59 AM
Agreed. Or if he wrote in collaboration with someone who is a better technical writer. But as it stands, his dialogues make me cringe still after nearly eight years.
It's very wooden.
Some technical manuals are more exciting. OK, I exaggerate...unless I'm thinking of Perec writing one of them
He's better with some types of characters closer to him, and he's got a good grasp of some archetypes (the Lan/Perrin types for instance in WOT, the what's-his-name Lan-archetype in Mistborn), but there are types he really can't do that well. Mat was such in WOT. Vin was another in Mistborn. She was a cool action hero, but the execution of her whole background as a though street kid rang totally cartoonish, a middle-class, sheltered 14 y.o.'s vision of a rough childhood. The rest was basically modelled on WOT's Min, one of RJ's more succesful characters (his personal mix of Shaw's Eliza and some of the personality and "powers" of his muse the proto feminist actress F. Farr, who created the role on stage and was Aleister Crowley's Seer in her spare time).
The characters here pretty much are standard-issue action heroes, with the depth of a drying puddle to them (that is, when their behaviors aren't antithetical to prior novels).
I keep saying to myself he's still a "young" writer (I think he's 1-2 years younger than my 38 years), but the development has not been quick or consistent, to say the least.
He's one of the "world builders" with the least interesting backgrounds. Jordan lacked the depth of reflection of great writers (most Fantasy writers do. No one has yet created a true masterpiece in the genre, not even Tolkien) and some of his allegories are fairly shallow and in the end sticking very much to conventional mythological wisdom (though the scholars in the field would say it's trying to be "original" there that's foolish. Campbell however used to say that to have a purpose beyond entertainment, "creative mythology" of which epic fantasy is an a fairly literal/first degree incarnation, it should strive to mythologize modern issues. He saw two important ones, one was an emerging clash of the fundamentalist branches of the three Monotheist religions and he thought new mythology striving to present all humanity as one would become necessary, and another "cause" mythology oriented fiction would well serve is that of ecology, modern myths of Gaia. What he liked a lot about SW was that he believed it was a good merging of very ancient myths with American heroes and that he though it mass success contributed to bringing Americans out of the post-Vietnam cultural depression, reconnecting them with modern versions of old figures like the Gunslinger/trickster, for instanvce).
If by "fantasy" you mean "epic fantasy," I'd agree more with you. Some working in the "weird" strain of fantasy I think have some interesting life experiences to touch upon (see below for my reference to Brian Evenson, who I think is one of the best short fiction writers of the past 20 years, but he, like Thomas Ligotti, is not for the faint of heart). I'll have to think a bit more on Campbell's comments before weighing in, although there's something about it that makes me want to argue against some of his conclusions.
But still, Jordan's Fantasy was still extremely grounded in a rich life experience, a lot of the rest in his cultural experience (the Southern experience). The latter was cut short by his death. The Seanchan worldview vs. Two Rivers worldview is one that suffered most from his death. We'll never know for sure where he was exactly going with that or what he meant to say. Brandon was able to salvage most of Rand, but I suspect for the Seanchan he had little but outlined plot points and no clear idea where RJ drew the rest from, though some southern readers recognize many things, like traits and worldviews.
You mean like the Southern aunt character, Cadsuane? Or the more formalized approach toward status/class? RJ is no Faulkner or Flannery O'Connor, but he certainly borrowed a lot from Southern lit.
It's all the more hazy that it seems Jordan was inspired very late in the game to go much deeper into that stuff one day and write a whole trilogy about it. It seems he turned the ending of the series into a set up for this more than anything, and even then it seems likely Brandon wrote the events but with little understanding of where RJ really meant to go.
Quite probable, as the "feel" was wrong in several scenes involving Tuon.
I tend to agree with you he threatens to become extremely formulaic. I'd wish he stopped a bit throwing out one "cool" idea after another and started deepening the ones he likes the most. He seems on a race to go down as the world builders who created the most universes, but so far they're more entertaining than deep, let's just say. Tons of ideas not pushed very far, with often careless execution. His readership seems very young, and he seems to see himself largely as an entertainer, so perhaps it's not terribly important and he's just one of those writers not really for me. Jordan would not have been, for that matter, if not for the fact I looked at WOT as a fairly entertaining giant puzzle. It also drew me to Malazan, though it's fairly different works, and there are aspects of Erikson that appeal to me much more intellectually. And somehow, Wolfe is also that, just the fancier, more refined version. But in your review you sort of nailed the type of reader I've been and in part I'm the same for Malazan. And to that part of me, Malazan and WOT are so fun in part because they're the 10,000 pieces real deal, not a 100-piece puzzle.
Yeah, I like "puzzle" novels on occasion, but more of the "postmodern" type. You would have loved the expression on my face when I read somewhere online about Sanderson being discussed as a "postmodern" fantasy writer. It was one of the more egregious misapplications of a term that I've ever experienced, to say the least. I get that he likes to play with his magic toys and work in a plot twist or two that sometimes takes some deciphering to figure out later the foreshadowings, but that's far from writing a story that has any real "depth" to it. The authors you name, flaws and all, have much more depth than any of Sanderson's works ever have had.
Way of Kings felt somewhat bloated to me, but I'm speaking from memory of a single read back in August 2010. I will likely re-read it sometime this year or next before the next volume comes out, but I do not look forward to that.
I'm terribly hesitant to pick that one up, though it's so cheap and as I've switched to ebooks for anything I don't care to let clutter my living space, I might try it (but I'm done killing trees to read Brandon Sanderson stories).
Same here, minus whatever I receive as review copies (speaking of which, a few are now offering me e-ARCs that I can read on my iPad, which is much more convenient for me, as I can read them when using the exercise bike in the gym 2-3x/week).
I doubt the execution will be very appealing - there's a whole badly assumed YA vibe to his stuff that grates me (while I've no problem with assumed YA books, go figure), though Brandon briefly outlined his plan for the series at a signing I attended, and it seemed fun enough.
Outside of the series that he himself labels as "YA," I don't even think of that term when I read his works. I think of them as being too simplistic in their execution, not in the narrative tone or plot.
Indeed. I think I said somewhere, maybe in my review, that there was an odd expansion/compression issue with several scenes here. I'm certain if I re-read the previous two books (which I haven't), I would find some similar cases, but it was really noticeable here, especially in the scenes that you mention. It felt like the opening expository-type scenes were too long and the important scenes too disjointed and brief due to a lack of narrative rhythm.
That's as good a description as I've seen so far.
One the whole it's also terribly bloated, and the reason for this is simple and not. Brandon's best story arc was Perrin, but he took forever to get comfortable. The first part of his arc was "experimental" and circling around things. He wrote his version of several character development points. It was odd but a bit blatant. He made Perrin his own by repeating steps that already occurred, then he finally moved forward. That's fine practice - he probably should have done that for all characters and compared his result to RJ's old scenes, but he should have thrown the whole thing afterward where it belonged once he was comfortable to move on from there: to the trashcan. Instead he published his Perrin practice, which was good enough, and his Mat practice, which was atrocious.
Agreed. Then at worst, the series would have gone two more instead of three and a lot of narrative momentum would not have been lost on the minor details (leaving the major ones to be sacrificed to avoid having a fourth novel).
A more simple explanation relates to his storytelling style. Brandon struggled a lot with character development, and tended to have it all happened onscreen, step by step. He was also obviously not very comfortable with the complex weaving of plot points RJ used. Looking back on previous examples in the series, it's obvious RJ would have needed one or two long-ish Gawyn POVs only to complete his pre-TOM arc. Those chapters would of course have been more static. Gawyn on a horse thinking. Brandon involved Gawyn in a series of more active scenes, the character development trickling slowly through as the scenes were not suited to reflection. With this step by step approach, we ended up with 25 Gawyn scenes in TGS/TOM, several of which were POVs.
And when the character is designed ultimately to be a cautionary example of "cannon fodder," it exacerbates the situation we've been discussing.
He did a bit the same with Egwene. RJ meant to put her in a situation where nothing much happened action-wise, and her POVs would be centered on deep reflections she had plenty of time to do, and on some key encounters. You must remember the surprisingly compressed chapter summarizing her month of captivity in KOD? RJ had set the timeline in stone for the next step with Elaida's dinner. Brandon has revealed that RJ had planned one dinner. Brandon went and split that in two dinners, creating a whole more "active arc" in between. RJ meant Egwene to be constrained to a cell from the start, which forcibly would have massively reduced her pre-Merrilor arc. Brandon used outlines of the encounters with visitors to create her arc. Perrin's arc also feels like it got a similar expansion. RJ had already set things up so he wouldn't be able to travel for weeks. Brandon expanded the timelines a lot, which forced him in turn to to bring in something "new" (the whole dreamspike arc) to buy time. It's all a consequence of the book split. He started by adding a gap of several weeks between Rand's prologue scene and the opening chapter in Arad Doman (when RJ had calculated his stuff so Rand coincided with Elaida's dinner as AMOL opened, Perrin was a bit behind, Mat and Elayne weree ahead and could wait to appear later in the book), which in turn forced him to add a whole meaningless one month gap in Egwene's arc - then he extended things again to allow time for Tuon's forces to come to Tar Valon. He badly calculated his things, adding way more calendar days than necessary, which he had to account for with Perrin and Mat, which became in turn Verin's too long delay, the dreamspike stuff and finally the non-sensical 30 days between Rand's meeting with Egwene and Merrilor ("Time is running out, we must break the seals, but first let's take a month off!".
Yeah, that was annoying in the last two novels in particular, when it became apparent that the narrative was very out of whack (although traces of it were in TGS as well, if I recall).
One might like or not RJ's style, it's a bit beyond the point. The fact remains is ending was conceived to be written in his usual style, using key scenes, a massive amount of ellipses, throwing in long static scenes where he'd bring in several background developments removing any need to show those on screen separately. To get back to my example, with RJ we would have had one Gawyn POV and typically in the prologue, one in which his final decision remains open. Then much later in the book we see the result as he showed up in rebel camp. The rest was Brandon's somewhat amateurish attempt to make sense of a character he didn't really understand (he admitted Gawyn baffled him. He probably should have taken a clue from his ending that Gawyn was meant to be confused and confusing, and we already knew that from previous books and had no need for him to go through it all step by step)
I didn't like the style, particularly as I saw it repeated with some variations in over a dozen characters, but at least it was a style that was designed to work with the story. While it may be a bit much to ask another writer to try and emulate that style when his own is so different, it could have been done better, mostly if the second writer had more experience writing in a variety of styles/formats. Jordan had that; Sanderson hasn't written much of anything beyond epic fantasies or epic-style stories with vague steampunkish elements.
While I understand that the epilogue was (mostly) RJ and that little could be done about that particular abruptness, there were just simply too many scenes that ended mid-scene with no "payoff" to them over that brief mentions elsewhere that diminished the impact. I can understand it happening occasionally (if memory serves, wasn't Mat's battle in FoH with the Shaido leader not shown directly?), but this frequently in the concluding volume? Poor planning.
Very poor. It all gives the feeling of having been rushed too. Each arc started with attempts to mimic RJ's style. But as I pointed out, he did that a lot by going back and "erasing" character development already covered and rewritting it much the same way. Way too long set ups, extraneous descriptions that read more like Jordan parodies than anything, and most often terribly placed (spending pages on descriptions of locations already known like Tar Valon at the start of TGS, or inns. Sure, RJ gave us two-sentences descriptions of each one - and generic/repetitive ones at that, but paragraphs to describe the tables, the whole background of the innkeeper, the clientele etc. - all this for a location with no significance overall was bordering parody. The Winespring Inn didn't even get as many lines.) . A lot of pages got wasted on this and extraneous scenes, and the more each arc progressed, the more "Brandon-like" they became (AMOL just picked this up right away). Short scenes usually filling only one purpose, rushing through things, compressing the developments we'd have liked to see expanded more (Moiraine's return in one example), the secondary characters present in early scenes suddenly vanishing.
With the result being akin to taking a freshly-dyed cloth and pressing it in water, bleeding it to a dull finish. AMoL was so muddled, for the reasons you name and perhaps also because the "connecting dots" scenes were so perfunctory that it just felt pointless at times.
As for "lacks of pay-offs", yeah RJ did some of that, in way. He was never one to to indulge the readers with gratuitous battle scenes. Typically he gave us the build up and the start, then there were ellipses and he gave up key moments, and generally the ending. Dumai's Wells is like that, the battle of Cairhien is like that, the Seanchan battle is like that, and Malden is like that. To readers who complained, RJ used to point out he was writing a story not documenting battles in a military history book (I paraphrase him massively there...)
Sometimes, it's better just to leave the horrorific elements to be left to the readers' imaginations. I'm no fan of the "grimdark" sort of tales where such acts are often described in near-pornographic detail, so I certainly can empathize with RJ's point.
The way Brandon approached it all step by step was very un-RJ like. Part of it was good, part of it was terribly tedious. But RJ knew this stuff, was both a veteran quite able to bring us close in the chaos of some fighting while alluding, giving us enough of a sense of the global thing. Brandon doesn't have this background, and what he wrote felt like him following step by step the notes left him by Allan and the military historian he used as advisor. He had little personal instinct to pick what he needed to show, and it felt as if the whole thing overwhelmed him and he couldn't find his pace and didn't master/understand the events enough to craft them into proper drama. In KOD RJ explained us the strategy, briefly, showed us a little of it in play, then focused on Perrin's close and very chaotic encounters as the battle went on as planned in the background (he did much the same at Dumai's Wells). Some found that frustrating, others like me didn't. When I want to read the sort of stuff Brandon painfully described step by step in AMOL, I open a military history books - and at least those know their stuff! In fiction I want to be with the characters and up close, not remain behind watching the global battle in details with the general. These flanks those and whatnot. Who cares?
In fairness, Bernard Cornwall is a well-known military fantasy writer (I haven't read him, but he has a fairly large fanbase, judging by comments on places like Westeros), but it's hard to weigh in when you're proofing a passage for details outside of closely working with the overall story. I think Sanderson's inability to integrate the suggestions within the framework of the story made even the "action" elements rather dull, because it just repeated things that I either knew and disliked reading or knew about and just tried to skim over whenever possible.
Actually, I thought his development of Rand's character was fairly good (when I re-read PoD in 2010 in light of his old blog post about PTSD and the "ice" persona he had, my opinion of that book improved greatly), but for many others, I thought he relied too heavily upon repeating prior descriptions.
He did that. I know much of that is intentional, to create the feeling of patterns, but I agree he overdid the whole concept.
I think RJ relied too heavily on 3rd person descriptions of the other character in a scene when he could have used paralanguage/interactive scenes more frequently to develop character ties.
Which would have given us another story. It's mostly his more static approach that let him cram WOT with so many side events and such a big cast. Which some like, and some didn't. He could have written it as a simpler, more interactive story, I agree. It would probably not have been one I cared as much for, personally. It's more in the vein of his first three books, which aren't quite my favorites. one. They're more classic, epic fantasy. They're more generic, too.
I want to say that the 4th and 7th are my favorites for there being some development of prior events without completely being generic in his approach toward the hero's journey and the aftermath of a narrow escape.
But as for the individuality of characters, I did have that problem with a great many of RJ's characters years ago, as the means by which they were described were too similar in a great many cases. Of course, this is more true for some of the secondary and many of the tertiary characters (which I would hope is what I was alluding to whenever I made such a comment, but memory is fallible).
It was that.
They do have individuality, but there's so many of them most readers lost track or stopped caring. Their parts are also so small, and the way RJ brought them to life not so interesting to readers who enjoy more psychological approaches, that to many they appear purely generic, and in that perspective they are. Only hardcore readers have memorized the subtle differences and can track them from scene to scene.. and we spotted all the little mistakes Brandon made. Most readers didn't notice Cadsuane's body language was off, or that Rand commenting on Nynaeve's clothing was incongruous, or that Egwene noticed and commented on the wrong things in a room that normally you'd rather have in, say, a Nynaeve POV but not in hers. But when it comes to tertiary players like Pevara, it's really just the maniacs who can list all the little differences in her thinking or the way she acted when Brandon or RJ wrote her.
Sort of like the way I can tell the differences between various Malazan soldiers and mages? Casts of hundreds do make it hard at times to notice the differences, I agree.
Many of RJ's characters were somewhat cardboard, but they were well made cardboards, and terribly consistent through the series. In many cases, Brandon just brandished blank cardboards with a name of them, or made them parodies of their former selves.
Agreed.
Very unconvincing.
Part of that is because Brandon didn't have the balls to do what it's fairly obvious RJ meant to do, which was to make the readers totally appalled by Mat's decisions, and turn the characters who depended on him against him. By KOD, RJ had seriously darkened Mat. He was a more thoughtful, more sober, but at the same time his usual paranoia, his prejudices were still there. RJ had made Mat evolve from a funny trickster à la Reynard the Fox into the much darker trickters, the ones you can't be sure you should rely on or accept help from, as they might well turn around... when their tricks don't turn on you and cause the "end of the world". Mat's tricks were no longer inoffensive, the trickster was killing thousands of her own soldiers merely to open a path for his wife. Very costly. The Merrilor battle should have been more frightening, with Mat sacrificing tens of thousands for victory.
Interesting point. I did notice that his character felt too much like a forced regression, but I hadn't considered where the character arc appeared to be heading, likely due to not reading KoD until early October 2009, just before I read the TGS review copy I received. What you say makes sense, though.
Brandon seems to have misunderstood what sort of regression RJ meant to bring Mat through. He made him return to his EF self, goofy and rather idiotic, going for the big laughs. He didn't get at all that RJ meant Mat to be suddenly less and less funny, or rather to become more and more uncomfortably funny.
He wrote the shadow of a character, one that felt too hollow much of the time.
Mat was another of RJ's really quite succesful characters, full of layers. Brandon ruined him, though. We got a good Perrin, a more than decent Rand, and pretty good if someone annoying version of Egwene. Nynaeve wasn't that bad, and Min. But Mat is a complete fiasco from start to finish. Elayne is close to that too, IMO, if not as bad.
I get the impression that RJ wrote more of the Rand arc than the others before he died, in part because the character doesn't feel as different as the others. The others were hit-or-miss, mostly miss.
For all that, there are aspects Brandon was massively more succesful with than I ever expected he could be. He completely "got" that the series was made of patterns, and used them really well. Following RJ's outline he would have included many accidentally anyway, but he went much further than that as he got it. I rather liked his Perrin-Lanfear arc in AMOL, and his Faile one was also fairly good. His Rand in TGS was mostly great.
Indeed, although I do think that much of TGS Rand was already written.
In that sense, he salvaged a lot more than I thought he could.
Which considering the numerous faults that we've noted, is saying something. It wasn't a disaster, but it was a bloody draw.
Illusions fall like the husk of a fruit, one after another, and the fruit is experience. - Narrator, Sylvie
Je suis méchant.
Je suis méchant.
Where to begin....
23/01/2013 05:22:12 AM
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Re: Where to begin....
23/01/2013 01:18:31 PM
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I think Rand and Moridin sword fought because channeling at SG is v dangerous so they minimised it
24/01/2013 12:40:45 AM
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Re: Where to begin....
23/01/2013 04:11:13 PM
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There was a HUGE goldmine of complexity that RJ planted in the story that BS just completely ignored *NM*
23/01/2013 06:35:17 PM
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Seriously, the entire book I was scratching my head wondering why the hell the Channelers
25/01/2013 06:32:26 AM
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Hey John
24/01/2013 04:04:39 PM
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Re: Hey John
24/01/2013 05:45:30 PM
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Yeah, his writing annoys me greatly at times
24/01/2013 06:57:50 PM
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Re: Yeah, his writing annoys me greatly at times
25/01/2013 04:55:54 AM
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I'm as much of a "mainstream" reviewer as a fantasy one these days, so...
25/01/2013 05:16:16 AM
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Re: I'm as much of a "mainstream" reviewer as a fantasy one these days, so...
25/01/2013 08:37:48 PM
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All but remains, for me at least, is a story that isn't as memorable as it could have been
27/01/2013 03:03:59 AM
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Re: All but remains, for me at least, is a story that isn't as memorable as it could have been
28/01/2013 09:26:24 PM
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Perrin growled. Slayer was too quick! Perrin was fast, too. Sooner or later, one of them would..." *NM*
24/01/2013 08:23:12 PM
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At one point he used the word "arabesque" - how can something be that without Arabic culture? *NM*
24/01/2013 09:25:54 PM
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Indeed...
25/01/2013 03:14:22 AM
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He actually said he took "many advanced courses in linguistics"? That makes it even worse.
25/01/2013 02:19:31 PM
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Re: He actually said he took "many advanced courses in linguistics"? That makes it even worse.
25/01/2013 08:53:38 PM
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Well, Brigham Young is the *best* Mormon university out there.
26/01/2013 01:37:16 AM
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Re: Well, Brigham Young is the *best* Mormon university out there.
26/01/2013 03:20:09 PM
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You still Trolling the WoTBoards Larry?
24/01/2013 11:06:14 PM
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Ha! I've mellowed a bit, though!
25/01/2013 04:56:47 AM
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Been there
26/01/2013 09:27:10 PM
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I went to the World's Fair in 1982 with my family - again, small world!
27/01/2013 03:08:27 AM
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Were you the one who came up with "Selene was Mesaana"?
25/01/2013 07:44:01 AM
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