10. Once a player reaches the amount of votes required for a MAJORITY the player will be lynched. Unvotes will NOT BE COUNTED as soon as/after a player has reached majority. To No Lynch, a supermajority must be reached - that is, a 2/3 vote.
We've more or less established that 'no lynch' requires the same number of votes as anything else. I'd go so far as to say we should establish that "Mr. No" is actually a player to vote for, so that if someone had a vote-effecting ability that added 1 more vote to the person they target, they could use that to cause a 'no lynch'
Alright, I'll change that.
i.e. a player has the ability to send into the mod, once per day, a target who would have 1 more vote on them or alternatively need one less vote to be lycnhed
In such a case, I'd say they should be able to target the 'no lynch' as well. Regardless, any mod planning to introduce such a role in the future would need to remember to specifiy whether or not that is allowable. And again, regardless, I think we can safely say 2/3 is too high, since technically you can achieve a no lynch just by getting 50% to agree not to vote. So that 5 people in a game of 10 can block a lynch whereas 6 is necessary to lynch. The best method I tihnk would be to treat a no lynch like any other candidate for lynch, up to and including being susceptible to vote-effecting abilities, unless otherwise specified.
What also needs to be addressed in this section is how to determine the lynch number, it hasn't come up recently but due to the high amount of inactivity we had for a while between games 6-8 I had placed a ruling that RBIRL and formally inactive players did not count toward the vote total, partial to give mods a bit more leeway in modkills. You don't need to rigourously enforce it, nor worry about waiting till night to introduce a sub, or waiting till night to modkill and show role, if their vote can be counted temporarily as not in effect for voting purposes until they return.
Obviously individual timelines should be left to the mod but I tihnk the precedent established in game 8, that anyone, formally RBIRL or simply inactive, for periods of more than 96 hours had their vote removed from tally until they returned for the purpose of performing a lynch. However, for practical purposes I would suggest 72 or 120 hours, since the site's search function let's you select 3 or 5 days as a timeframe search, not 4, thus allowing a mod to quickly check on a player by going to the search, putting their name in with the 3 or 5 day value, and seeing if their name popped up.
3 sounds better. 5 sounds like too long of a time to wait.
At last, I have an apostrophe!
*MySmiley*
Foil fencers Dance the Spears. Or, at least, the foils.
Too stubborn to remove that extraneous *MySmiley*
~The Decapitator~
*MySmiley*
Foil fencers Dance the Spears. Or, at least, the foils.
Too stubborn to remove that extraneous *MySmiley*
~The Decapitator~
Mafia Rules/Debate.
20/02/2010 08:26:46 PM
- 1929 Views
Quoting NBs from previous games.
20/02/2010 08:27:11 PM
- 1052 Views
The more I think about it....
22/02/2010 09:16:44 PM
- 1025 Views
I'm for it because it's basically the same as quoting from the MB.
22/02/2010 09:20:11 PM
- 1121 Views
Well, Rule 10 needs revised
21/02/2010 02:06:17 PM
- 1248 Views
See, I didn't realize that.
21/02/2010 04:20:06 PM
- 1101 Views
Mods, Modding, Mod Waiting List
23/07/2010 01:32:32 AM
- 1525 Views
Idling/Silence.
06/08/2010 05:15:32 AM
- 1187 Views
Seriously.
07/08/2010 07:03:39 AM
- 1111 Views
I think the real problem is all the people who dropped out.
07/08/2010 06:17:29 PM
- 1034 Views
RAFO Mafia Rules v 3.2
15/08/2010 12:32:53 AM
- 3061 Views
Well, there's the working copy, for corrections and additions, reply to this message
15/08/2010 12:38:26 AM
- 1023 Views
Another cool concept: a role that can still take an action after death
22/03/2011 11:59:36 PM
- 989 Views