No they are not the same as the Watch's win conditions, but I see no reason why I would lose if they won... In the games I've played in the past, there has always been a rule that if there is a period of no deaths for 3 days/nights, the town wins. Logic? If the scum aren't able to kill the town, then they are no threat to the town. So, I am not worried about no one dying at night... In fact, I am worried about the opposite -- a lot people dying, especially at night. With that in mind, I'm happy to help FT reach this win condition.
Why do you think my victory conditions should be incompatible with a lack of night kills? Are your victory conditions incompatible with that? From your reaction, it sounds like they are. If they're not compatible, then I hope you'll explain 1) what they actually are, and 2) why I should support them.
I'm willing to lynch people who I see as motivated killers... which is why I'm voting beet. However, like I explained above, it sounds like I can technically win without lynching, if necessary. If FT/town would like to just proceed with no-lynch + roleblock at night, I'm happy to continue that way as well.
I know he reads this thread, so I assume he would have responded if he wanted to say something. I'll send him a message but I expect a RAFO.
Mostly random, there wasn't a lot to go off of at the end of Day 2. Yes I did roleblock someone each night and I was told I was successful each night. No one else has admitted to being roleblocked, though. Maybe they're hiding the fact that they tried to kill someone, or it could just be that they have no night action or didn't do anything that night (and so the mod maybe didn't tell them they were "blocked" ). Not sure I should reveal yet. But I will say that the first night choice was also mostly random. And last night, I just made an educated guess; I don't know if I actually stopped anything or not.