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Patch Notes: Updates to the rules. Fanatic-Templar Send a noteboard - 10/01/2013 03:58:11 AM
Jan 10: Lowered the cost categories for the Bribery action by one rank, as to allow it to work at equal DI scores.

Jan 11: Increased AP cost of the Recruit Unit Military Action, to compensate for the fact that all actual combat AP costs are lower than in Isaac's game. Also specified about giving out bonus VP for roleplaying or memorable actions.

Jan 14: Bombardment action revised.
Jan 14: Rare assets no longer count as Mining Facilities or Refineries.

Jan 15: Propose quarantine differential updated to reflect DD scores being inherently multiples of 2.

Jan 19: Updates actions to indicate that Senators/Councillors are identified with successful investigate player action.

Jan 21: Updated to make clear that recruitment can be monitored as troop movement.

Bunker build time increased from 30 seconds to 35 seconds.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter

Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
This message last edited by Fanatic-Templar on 22/01/2013 at 12:50:19 AM
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I'm in, I will read all those rules later on *NM* - 10/01/2013 10:40:35 AM 374 Views
I'm in. Also, a question: Is it possible to raise your Attributes in anyway once the game is going? *NM* - 10/01/2013 12:00:28 PM 349 Views
There are unique locations that effectively raise your attribute, yes. - 10/01/2013 04:22:30 PM 781 Views
Ok. *NM* - 10/01/2013 05:39:15 PM 361 Views
In *NM* - 10/01/2013 04:38:35 PM 362 Views
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Me too. *NM* - 11/01/2013 02:11:15 AM 361 Views
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Do the names have to be from existing lore or can we choose new names? *NM* - 12/01/2013 09:16:20 AM 362 Views
You can choose new names if you wish. - 12/01/2013 06:20:18 PM 784 Views
So, summer's here and I have the free time... - 11/06/2013 04:55:50 AM 817 Views

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