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Victory points: Ending the game Fanatic-Templar Send a noteboard - 10/01/2013 03:55:40 AM
There are a few ways to end the game. If a player acquires over half the senators available, then he seizes political control of the Confederacy and wins the game. If a player seizes Tarsonis City, then he installs himself at the head of a new regime and wins the game. If half the players accede to surrender in the favour of one player, that player has won over the ruling class of the Confederacy and wins the game.

Most likely, however, is that the game will come to an abrupt end due to one of the more severe crises. Your power within the Confederacy depends on your control over a number of fields, these are Wealth, Income, Senators, Military, Technology, Core World Assets and Other Assets. At the start of the game, each of these fields provide an equal proportion of victory points, but crises will affect their worth throughout the game, making some assets more valuable than others.

Most victory points come from a pot. There are 1000 victory points in the pot, plus 200 for every player who joins the game. 70% of these points are divided proportionally based on your influence in the fields noted above, the other 30% are given for specific achievements, listed below.

In addition to these, every player can obtain static victory points. All players have specific faction objectives to achieve, depending on their distribution of attributes. These can bring in as much as 100 victory points for the player. Every Councillor employed by a player provides him with five free victory points, and Battlecruisers provide three. Certain unique assets can also provide victory points.

Finally, the moderator reserves the right to award victory points for participation, by either increasing activity in the round threads, good roleplaying or causing memorable events in the game.

List: Achievement victory points
3% - Overmind: Control a majority of Councillors.
2% - The Will of the Conclave is Absolute: Control a plurality of Councillors.
2% - The People’s Hero: Control a plurality of Senators.
1% - Voting Bonjwa: Vote on the winning side of the most crises.
1% - Breath of Creation: Own all rare assets: Terrazine Refinery.
1% - Mental Stimulation: Own all rare assets: Jorium Mining Facility.
1% - Power Undreamt of by the Protoss: Own all rare assets: Khaydarin Crystal Formation.
1% - Wealth Beyond Reason: Own all rare assets: Ardeon Mining Facility.
1% - Aeon of Strife: Own the most Military Factories and Weapon Factories of any player.
1% - Call Down MULE: Own the most Mining Facilities of any player.
1% - Cheater Terran: Own the most Financial Institutions of any player.
1% - Fog of War: Own the most Vespene Refineries of any player.
1% - Path of Enlightenment: Own the most research facilities of any player.
1% - Tastosis Approves: Own the most Entertainment Providers of any player.
1% - Private Resort: Own the most Planets of any player.
1% - Great Stewardship: Own the most assets located in the Core Worlds.
1% - Magistrate: Own the most assets located in the Fringe Worlds.
1% - Observer: Own the most assets located in the Outer Colonies.
1% - Call Down the Thunder: Assassinate more agents than any other player.
1% - Dark Archon: Acquire the most agents through bribery.
1% - Idealistic Rebel Crusader: Incite the most rebellions of any player.
1% - Never Know What Hit Them: Sabotage the most assets of any player.
1% - Norad II: Have influenced the Confederate Squadrons more than any other player.
1% - Star Sense: Launch more successful interceptions than any other player.
1% - Very Useful Talent toi Have: Launch more successful seizures than any other player.
1% - Vulture Terrorist: Launch more successful raids than any other player.


Faction objectives are determined by your distribution of attributes. Every faction gets a 30 point objective, two 20 point objectives and three 10 point objectives, for a total of 100 possible victory points. Objectives are selected randomly among those that fit the player’s attribute.

List: Possible objectives by attribute
Diplomacy 3+: (30) Bribe at least one Councillor.
Intelligence 3+: (30) Acquire at least 5 technologies.
Military 3+: (30) Control all assets on at least one planet.
Diplomacy 2+: (20) Control at least 10 Senators.
Diplomacy 2+: (20) Seize at lest one asset on a Core World.
Diplomacy 2+: (20) Own at least 10 assets on Core Worlds.
Intelligence 2+: (20) Control at least 2 Ghosts.
Intelligence 2+: (20) Assassinate at least one Councillor.
Intelligence 2+: (20) Own at least 10 assets on Outer Colonies.
Military 2+: (20) Own at least 1 Battlecruiser.
Military 2+: (20) Seize at least 2 assets on the same round.
Military 2+: (20) Own at least 10 assets on Fringe Worlds.
(10) Assassinate at least 1 Senator.
(10) Bribe at least 1 Senator.
(10) Control at least 1 General Officer.
(10) Control at least 5 Senators.
(10) Incite at least 1 rebellion.
(10) Own at least 3 factories.
(10) Own at least 3 rare assets of the same type.
(10) Own at least 4 Entertainment Providers.
(10) Own at least 4 Financial Industries.
(10) Own at least 4 Mining Facilities.
(10) Own at least 4 Vespene Refineries.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter

Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
This message last edited by Fanatic-Templar on 11/01/2013 at 06:45:29 AM
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