Active Users:449 Time:26/12/2024 11:30:50 AM
The Old Families – Creating your Faction in the Game Fanatic-Templar Send a noteboard - 10/01/2013 03:53:04 AM
In this game you will be playing as one of the Old Families, the hereditary ruling class of the Confederacy. You are free to choose the Old Family of your choice, known Families include the d’Arbanville, Bennet, Brubaker, Calabas, Duke, Falco, Holt, Kusinis, Terra and Tygore Families.

The game uses three attributes which will define your Family’s specialisation; these are Diplomacy, Intelligence and Military. Most actions are associated with one or more of these attributes, as are their probability for success. Your Family’s victory conditions and starting assets will also depend on your choice of attributes. See the actions and victory points sections of the rules for more information about these attributes.

You have a total of seven points that you may distribute any way you like among the three attributes, with the restriction that attributes are at all times restricted to a minimum of one and a maximum of five. Thus, an exhaustive list of possible distributions is:

List: Possible attribute arrangements
5-1-1
4-2-1
3-3-1
3-2-2


Your starting assets depend upon your attributes. If you have a 3-3-1 distribution, your highest attribute is determined randomly. See the assets and agents sections for more information regarding these assets. In any case, you begin the game with 10 000 M credits of initial wealth.

List: Diplomacy attribute dependant starting assets
A number of Common Assets located on Core Worlds equal to Diplomacy attribute
A number of Senators equal to twice Diplomacy attribute
One Councillor if Diplomacy is highest attribute


List: Intelligence attribute dependant starting assets

A number of Common Assets located on Outer Colonies equal to Intelligence attribute
A bonus to starting wealth equal to 2 000 M credits multiplied by Intelligence attribute
One Ghost if Intelligence is highest attribute


List: Military attribute dependant starting assets

Number of Common Assets located on Fringe Worlds equal to Military attribute
Number of Marine battalions equal to twice Military attribute
One Senior Officer in a random Squadron if Military is highest attribute


Example: Attribute arrangement and starting assets

Diplomacy: 2
Intelligence: 3
Military: 2

Starting assets:
2 Common assets (Core Worlds)
2 Common assets (Fringe Worlds)
3 Common assets (Outer Colonies)
4 Confederate Marine battalions
4 Senators
1 Ghost agent
Starting wealth: 16 000 M credits
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter

Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
Reply to message
CRISIS! - StarCraft: Rules and Registration - 10/01/2013 03:16:02 AM 2875 Views
Lore *NM* - 10/01/2013 03:16:16 AM 415 Views
What do you Need to Know about StarCraft? - 10/01/2013 03:17:01 AM 776 Views
Introduction to the Terran Political and Military Agents in the Koprulu Sector - 10/01/2013 03:20:14 AM 640 Views
Rules *NM* - 10/01/2013 03:16:26 AM 379 Views
Attributes: Defining your Area of Influence - 10/01/2013 03:20:47 AM 738 Views
Assets: The Building Blocks of your Empire - 10/01/2013 03:23:01 AM 746 Views
Agents: Nobody Succeeds Alone - 10/01/2013 03:25:02 AM 777 Views
Planets: The Thirteen Worlds of the Confederacy - 10/01/2013 03:27:42 AM 759 Views
Technology: The World of Tomorrow, Today - 10/01/2013 03:30:43 AM 769 Views
Actions – Expanding your Influence - 10/01/2013 03:46:20 AM 822 Views
Combat: Respecting the Source Material - 10/01/2013 03:48:19 AM 848 Views
The Round – Keeping up to Date - 10/01/2013 03:49:45 AM 734 Views
The Old Families – Creating your Faction in the Game - 10/01/2013 03:53:04 AM 713 Views
Victory points: Ending the game - 10/01/2013 03:55:40 AM 746 Views
Patch Notes: Updates to the rules. - 10/01/2013 03:58:11 AM 788 Views
Registration: Sign up here! *NM* - 10/01/2013 03:58:27 AM 443 Views
I'm in, I will read all those rules later on *NM* - 10/01/2013 10:40:35 AM 343 Views
I'm in. Also, a question: Is it possible to raise your Attributes in anyway once the game is going? *NM* - 10/01/2013 12:00:28 PM 317 Views
There are unique locations that effectively raise your attribute, yes. - 10/01/2013 04:22:30 PM 712 Views
Ok. *NM* - 10/01/2013 05:39:15 PM 329 Views
In *NM* - 10/01/2013 04:38:35 PM 342 Views
Why not? *NM* - 10/01/2013 10:43:22 PM 447 Views
Me too. *NM* - 11/01/2013 02:11:15 AM 332 Views
I'm in! *NM* - 11/01/2013 03:39:46 AM 332 Views
Why are there so many ruuuuullles *NM* - 11/01/2013 05:43:03 AM 639 Views
All right, let's get this started. - 12/01/2013 05:49:39 AM 729 Views
Do the names have to be from existing lore or can we choose new names? *NM* - 12/01/2013 09:16:20 AM 338 Views
You can choose new names if you wish. - 12/01/2013 06:20:18 PM 718 Views
So, summer's here and I have the free time... - 11/06/2013 04:55:50 AM 754 Views

Reply to Message