Active Users:732 Time:24/11/2024 06:04:17 AM
What do you Need to Know about StarCraft? Fanatic-Templar Send a noteboard - 10/01/2013 03:17:01 AM
Nothing. The setting is only used to add flavour to the game, and this setting was specifically chosen by the moderator because of his knowledge of its lore. Knowledge of the setting may make the game more entertaining, but it will not help the player make better decisions, as the game will not follow the game’s canon (for example, the Rebellion of Korhal, one of the possible Crises in the game, will have its planetary origin randomised so that locations on Korhal IV are not a predictable liability).

This game takes place before the start of the first instalment of the series, after the Guild Wars have ended, among the Old Families of the Confederacy of Man, the most powerful human civilisation in the Koprulu Sector. For those who are interested, a brief introduction to the Confederacy and the other Terran powers of the Sector has been included.

Finally, the StarCraft series is billed as a conflict between three interstellar races. The other two races, the Protoss and the Zerg will no doubt eventually show up in the Crises, but they do not play a part in the early stages of this game.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter

Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
Reply to message
CRISIS! - StarCraft: Rules and Registration - 10/01/2013 03:16:02 AM 2864 Views
Lore *NM* - 10/01/2013 03:16:16 AM 410 Views
What do you Need to Know about StarCraft? - 10/01/2013 03:17:01 AM 761 Views
Introduction to the Terran Political and Military Agents in the Koprulu Sector - 10/01/2013 03:20:14 AM 627 Views
Rules *NM* - 10/01/2013 03:16:26 AM 375 Views
Attributes: Defining your Area of Influence - 10/01/2013 03:20:47 AM 727 Views
Assets: The Building Blocks of your Empire - 10/01/2013 03:23:01 AM 734 Views
Agents: Nobody Succeeds Alone - 10/01/2013 03:25:02 AM 763 Views
Planets: The Thirteen Worlds of the Confederacy - 10/01/2013 03:27:42 AM 745 Views
Technology: The World of Tomorrow, Today - 10/01/2013 03:30:43 AM 756 Views
Actions – Expanding your Influence - 10/01/2013 03:46:20 AM 801 Views
Combat: Respecting the Source Material - 10/01/2013 03:48:19 AM 838 Views
The Round – Keeping up to Date - 10/01/2013 03:49:45 AM 722 Views
The Old Families – Creating your Faction in the Game - 10/01/2013 03:53:04 AM 696 Views
Victory points: Ending the game - 10/01/2013 03:55:40 AM 730 Views
Patch Notes: Updates to the rules. - 10/01/2013 03:58:11 AM 776 Views
Registration: Sign up here! *NM* - 10/01/2013 03:58:27 AM 439 Views
I'm in, I will read all those rules later on *NM* - 10/01/2013 10:40:35 AM 339 Views
I'm in. Also, a question: Is it possible to raise your Attributes in anyway once the game is going? *NM* - 10/01/2013 12:00:28 PM 313 Views
There are unique locations that effectively raise your attribute, yes. - 10/01/2013 04:22:30 PM 694 Views
Ok. *NM* - 10/01/2013 05:39:15 PM 322 Views
In *NM* - 10/01/2013 04:38:35 PM 336 Views
Why not? *NM* - 10/01/2013 10:43:22 PM 444 Views
Me too. *NM* - 11/01/2013 02:11:15 AM 327 Views
I'm in! *NM* - 11/01/2013 03:39:46 AM 328 Views
Why are there so many ruuuuullles *NM* - 11/01/2013 05:43:03 AM 634 Views
All right, let's get this started. - 12/01/2013 05:49:39 AM 712 Views
Do the names have to be from existing lore or can we choose new names? *NM* - 12/01/2013 09:16:20 AM 332 Views
You can choose new names if you wish. - 12/01/2013 06:20:18 PM 701 Views
So, summer's here and I have the free time... - 11/06/2013 04:55:50 AM 737 Views

Reply to Message