Why do I have 'stats'? - Edit 2
Before modification by Isaac at 25/07/2011 01:31:37 AM
Everyone in the game has 4 stats, or attributes, named in accordance with the dueling rules. But they have application beyond that. Once you get you Role Message, you will see a list that look like this:
Johnny Johnson
Will: 0
Skill: 1
Energy: 0
Flesh: 1
RPS: None Selected
Each of the 4 attributes has a score of 0-2, no score, even temporarily, can exceed a 2, and 2 is really good. Your character, regardless of the role they got randomly allotted from their available list, has a set of stats and they are connected - if somewhat loosely - to the books. Everyone gets one free point that they must submit, along with their choice of RPS: Rock, Paper, Scissors, within 96 hours of getting the character and both selections are permanent.
In the game the outcome of most actions will involve someone targeting another player with an ability that attacks based on one of those 4 attributes. A werewolf planning to maul you for their NK, for instance, is going to name you and submit Rock, Paper, or Scissors when they do it, and the attack is going to be against Flesh.... someone planning to throw a magical attack at you will be aiming against your Energy score, etc. There RPS choice for that action is going to compare against the one you pick at the start of the game, and they'll get a +1 if the win, a 0 for ties, and a -1 if they lose. They generally (but not always) get a 1 for their base score, giving them a 0, 1, or 2 for their outcome, and for the most part if their scores exceeds or ties your score the action will act as planned. This gives almost all actions, from NK to doccing and copping, a decent chance of failing, but also means as the game proceeds and you gather info you'll start getting good ideas who is strong and weak against what, and might even be able to figure out what someone's initial RPS selection was.
So you've got pretty decent odds of not getting hit with a night action aimed your way. You are stuck with your original selection… which means they can target you again the next night and have a decent chance of guessing your RPS choice. On the upside for you, if an action aimed at you does fail, you have a decent chance of getting some clue out of it, like finding out some just shot at you with a rifle or catching a glimpse of a cloaked redhead slipping away. By and large though, if you’re targeted with an action you will tend to lose more often than not. This takes the place of things like bulletproof or investigation proof, as such a character would simply have high stats in something instead.
Johnny Johnson
Will: 0
Skill: 1
Energy: 0
Flesh: 1
RPS: None Selected
Each of the 4 attributes has a score of 0-2, no score, even temporarily, can exceed a 2, and 2 is really good. Your character, regardless of the role they got randomly allotted from their available list, has a set of stats and they are connected - if somewhat loosely - to the books. Everyone gets one free point that they must submit, along with their choice of RPS: Rock, Paper, Scissors, within 96 hours of getting the character and both selections are permanent.
In the game the outcome of most actions will involve someone targeting another player with an ability that attacks based on one of those 4 attributes. A werewolf planning to maul you for their NK, for instance, is going to name you and submit Rock, Paper, or Scissors when they do it, and the attack is going to be against Flesh.... someone planning to throw a magical attack at you will be aiming against your Energy score, etc. There RPS choice for that action is going to compare against the one you pick at the start of the game, and they'll get a +1 if the win, a 0 for ties, and a -1 if they lose. They generally (but not always) get a 1 for their base score, giving them a 0, 1, or 2 for their outcome, and for the most part if their scores exceeds or ties your score the action will act as planned. This gives almost all actions, from NK to doccing and copping, a decent chance of failing, but also means as the game proceeds and you gather info you'll start getting good ideas who is strong and weak against what, and might even be able to figure out what someone's initial RPS selection was.
So you've got pretty decent odds of not getting hit with a night action aimed your way. You are stuck with your original selection… which means they can target you again the next night and have a decent chance of guessing your RPS choice. On the upside for you, if an action aimed at you does fail, you have a decent chance of getting some clue out of it, like finding out some just shot at you with a rifle or catching a glimpse of a cloaked redhead slipping away. By and large though, if you’re targeted with an action you will tend to lose more often than not. This takes the place of things like bulletproof or investigation proof, as such a character would simply have high stats in something instead.