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Okay, expected changes Isaac Send a noteboard - 15/01/2011 05:29:31 AM
As mentioned form the get-go, I loathe mid-rules changes but first time mechanics and all, some a clearly necessary for the goal of balanced play and the simplest rules possible while permitting complex play.

I'll miss the outcry but it does screw based on timezone and it's real purpose was always just to give people an idea how people are bidding, most players don't have a bidding strategy yet so its not really helping.

So, Auctions are now all silent, and all full duration. Auction numbers are now simply Round#Letter, 3A, 3B, etc. Phases are Early and Late, and will probably go as Sunday Evening start, early end Wednesday Evening - which is one of my busier nights typically so reports would still go out that night just a bit later. Gossip will simply trail the start of each 2 phases, round deadlines will be a murky 'saturday night', though the round deadline for this round will be Sunday 9 PM still. Rounds really need to end on weekends, they take time to deal with, not that much but it's a rare sunday I can't find a free hour or two, whereas weekdays can be pretty busy.

Other changes - since the spreadsheet makes life so easy for some things I will institute a couple of the changes I'd been leery of. None of this happens till round 3 and formal rules changes will occur then, these are just 'highly probable'

Combat - The troop limit will be raised to a non-C dependent value, probably 30 legions, and upkeep will be instituted, probably at 100 MS per legion, including elites and upgrades but not militia. Militia will be capped at 3-5 per location, not sure about limit yet.

Irrelevant to current players but I will also change starting legions from CC to be either C+3 or C+starting Locations.

Will tinker with the Weapons factory, tokens, and way militia are bought, I may simply make them available for purchase at say 1000 MS the auction some of at MB 300 each round. I might simply change the Def Upgrade to allow a player to make a unit of militia somewhere too

Currently everything that goes unbought or is liquidated goes into a NPC pool, I've decided not to bother with grudge rules, they'll simply be divided up to reasonably non-hostile NPC factions under my control who will act intelligently, reasonably, and sanely, probably use one or more of the unused factions. Which means if you liquidate something and attack it, you will provoke them and they will respond better than ye olde dumb computer would.

I will probably adapt the intrigue actions like gather Intel and assassinate to stack similar to how multiple attacks on the same location work. In a seizure for instance, a second force striking the same location in a round has the defender's BS at a -2, something that may come up soon obviously. Be noted, in the same spirit, that under current rules you can only move a number of legions per round equal to your Combat score, that this specifically means "Send", it has nothing to do with how many troops you can actually attack with. It merely controls how many troops you can order to move from point A to point B, there is no limit to how many units you can have fight in a round. If John Sends 3 legion to Smirno and Bob sends 3 Legions to Smirno, they will both attack Smirno, one after the other, If Bob sends 3 legions and transfers them to John that round, nothing in the rules that I recall prevents John from attacking with 6 Legions on Smirno. Nothing prevents John from keeping those legions either.

Embassy Bonus - I haven't decided the exact algorithm yet, but this will be an additional income source to help offset troop upkeep and will be slanted towards diplomacy score and do away with the Diplomacy bonus on planets and electors, which I've decided is too abstract and prone to generating circular references. Current Formula that is the leading candidate is DDDCI*Locations*10 MS... which works out, with average score being 2 (not player average, what a 2 indicates in terms of skill) as being exactly 100 MS per location, the cost of upkeep on a single legion with presumed 1 legion per location being the 'average' peacetime garrison. The main runner up is a legion upkeep cost of 200 MS with DDCI*Loc*25, or 'average' DDCI of 8 and 200 per location. Not the obvious bonus to diplomacy, and this income would be a separate one. Suggestions still welcome, the flavor is increased contributions and bribes and extortion from others from your 'perceived power', being a skilled diplomat is very helpful, as is having a lot of stuff. Option 3, slighlty more complex (which is only a concern regarding players since I use a spreadsheet meaning I only have to write the formula once) is DIxVotes + DCxLocations, but both would have different cash modifiers, votes being more plentiful than locations, so it would probably be something like DI x Votes x 5 MS + DC x Locations x 15 MS. Note that all of these favor diplomacy and all would replace the weak and murky Diplo bonus to votes. It will invariably be calibrated so that a 2/2/2 faction would be able to almost exactly pay for troop upkeep with it, if they were doing the 1 legion per location thing.

The last thing I will definitely be tinkering with House Raids, likely changing it so they do damage to Wealth and local Legions (currently the case) and suck out a percentage of everyone non-location based incomes... which would be stock income, this embassy income described above, and the player's Homeworld income.

Thoughts?
The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honors the servant and has forgotten the gift.
- Albert Einstein

King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod
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Dune: Round 2 - 11/01/2011 03:33:07 AM 1303 Views
Crisis - 11/01/2011 03:33:39 AM 861 Views
Forecast - 11/01/2011 03:34:03 AM 823 Views
Auction Log and Results - 11/01/2011 03:34:21 AM 1041 Views
Player Vote Tracker - 11/01/2011 03:34:38 AM 873 Views
Votes! Grand Ball and Chancellor's Challenge have been passed - 11/01/2011 05:06:36 PM 937 Views
Pirate Vote Tracker - 13/01/2011 07:41:42 PM 756 Views
Court Gossip Log - 11/01/2011 03:35:11 AM 999 Views
Incidentally... - 12/01/2011 05:50:01 AM 989 Views
CHOAM Auction Round 2 Phase 1 - 11/01/2011 03:35:53 AM 986 Views
E2B - Agricultural Fief - 1 Militia (Min Bid 2000 MS, Inc 50 MS) - 11/01/2011 04:17:53 AM 955 Views
2000 MS - Edited because of mistype, read 200 MS originally. *NM* - 11/01/2011 11:33:08 PM 656 Views
2050 MS *NM* - 13/01/2011 01:58:12 AM 412 Views
2100 MS *NM* - 13/01/2011 11:38:52 AM 502 Views
EDIT: 2100 MS - Invalid bid, my stupidity - 13/01/2011 11:43:24 AM 828 Views
Wait, what is 9 PM EST time in GMT +2? this one closed before my second bid, right? *NM* - 13/01/2011 11:40:26 AM 436 Views
I checked it. thats 4 AM my time. - 13/01/2011 11:42:50 AM 771 Views
Ouch - 13/01/2011 12:17:33 PM 787 Views
Too bad we don't have a chat room- that'd be perfect for outcry *NM* - 13/01/2011 04:47:34 PM 963 Views
Rich Planet - Parmentier, Min Bid 3000 MS, 50 MS increment - 11/01/2011 04:20:34 AM 999 Views
3000 MS *NM* - 11/01/2011 02:26:00 PM 476 Views
3100 MS *NM* - 11/01/2011 03:13:03 PM 452 Views
3300 MS *NM* - 11/01/2011 04:00:49 PM 519 Views
3350 MS *NM* - 11/01/2011 10:58:22 PM 455 Views
3400 MS *NM* - 11/01/2011 11:30:49 PM 529 Views
3450 MS *NM* - 12/01/2011 12:50:32 AM 525 Views
Pah, minimum bids. 3600 MS *NM* - 12/01/2011 02:28:44 AM 543 Views
They're pretty abitrary for non-LiqVal items *NM* - 12/01/2011 02:56:49 AM 491 Views
I think he was just Pahing the fact that we're bidding the minimum increments *NM* - 12/01/2011 02:34:42 PM 569 Views
Quite probably - this seems a good point to mentioning Horizontal scroll in bidding wars - 12/01/2011 02:59:56 PM 788 Views
But I like horizontal scroll! *NM* - 12/01/2011 03:13:41 PM 488 Views
Exactly. I'm trying to destroy the status quo. - 13/01/2011 06:06:18 AM 813 Views
3650 MS *NM* - 12/01/2011 07:47:15 AM 537 Views
3700 MS *NM* - 12/01/2011 02:33:41 PM 484 Views
3750 MS *NM* - 12/01/2011 04:23:05 PM 492 Views
3850 MS *NM* - 12/01/2011 07:04:46 PM 447 Views
3900 MS *NM* - 13/01/2011 01:57:57 AM 407 Views
Cut that out! 4400 MS! *NM* - 13/01/2011 06:17:52 AM 402 Views
I'm tempted to offer 4450... But not now. - 13/01/2011 11:35:00 AM 864 Views
I will though. 4450 MS. *NM* - 13/01/2011 02:18:03 PM 503 Views
4500 MS *NM* - 13/01/2011 04:04:46 PM 416 Views
HZ scroll - last bid 4500 *NM* - 13/01/2011 06:29:59 PM 517 Views
4550 MS *NM* - 14/01/2011 11:46:43 PM 493 Views
Round 1 Phase 1 has begun - 11/01/2011 04:57:21 AM 833 Views
Let's look at forecasts - 12/01/2011 04:24:46 AM 1164 Views
Court Gossip - 11/01/2011 05:40:30 AM 885 Views
Vote: Hold Grand Ball *NM* - 11/01/2011 02:27:56 PM 496 Views
Vote: Hold Grand Ball *NM* - 11/01/2011 04:09:16 PM 506 Views
Vote: Hold Grand Ball *NM* - 11/01/2011 05:05:51 PM 499 Views
Vote: Hold Grand Ball *NM* - 11/01/2011 11:32:35 PM 500 Views
Hmmm. Debate? - 11/01/2011 05:20:59 PM 796 Views
Yeaah - 11/01/2011 05:47:12 PM 864 Views
Re: Yeaah - 11/01/2011 06:23:44 PM 864 Views
Well, as for the Crisis- is everyone pretty firm in what they're voting for? Dunno if I am - 12/01/2011 05:45:11 AM 792 Views
Well I wouldn't mind listening to some persuasive arguments, if anybody has some to offer. - 12/01/2011 05:51:48 AM 834 Views
This crisis is a no-brainer. - 12/01/2011 03:12:21 PM 794 Views
Good analysis. - 12/01/2011 04:06:20 PM 765 Views
Court Gossip - Chancellor’s Challenge - 12/01/2011 09:20:43 AM 1203 Views
Vote: Accept Chancellor’s Challenge *NM* - 12/01/2011 02:31:59 PM 498 Views
Vote: Accept Challenge *NM* - 12/01/2011 04:06:51 PM 424 Views
Vote: Accept Chancellor's Challenge. (Erm...?) - 12/01/2011 05:46:38 PM 798 Views
I was attacked by the Bandits of Surewood Forest - 12/01/2011 07:08:16 PM 838 Views
I think "pirates" just means "NPC raiders" - 12/01/2011 07:35:04 PM 735 Views
According to Court Gossip, it would be the Brigands of Bendar - 12/01/2011 09:45:36 PM 848 Views
I was attacked by the Brigands of Bendar last night. - 13/01/2011 07:17:27 PM 763 Views
Vote: Accept Chancellor's Challenge. *NM* - 12/01/2011 07:05:23 PM 529 Views
Vote: Accept Challenge *NM* - 12/01/2011 08:08:48 PM 493 Views
Pirate Name: Pirates of Carib Ion Sea *NM* - 12/01/2011 09:51:25 PM 464 Views
(Others should do this, too) - 13/01/2011 07:31:09 AM 766 Views
I thought that as Adjutant General you could simply report our conclusions. *NM* - 14/01/2011 06:02:38 AM 473 Views
4 players have to "confirm" the names HINT HINT - 14/01/2011 08:21:23 AM 712 Views
Yeah, I did so below. I was explaining why I didn't do so earlier. *NM* - 14/01/2011 07:15:00 PM 497 Views
"Pirate Name: Pirates of Carib Ion Sea" Yes, 4 of you have to do this for each pirate group *NM* - 14/01/2011 04:05:29 AM 432 Views
Pirate Name: Pirates of Carib Ion Sea *NM* - 14/01/2011 05:33:45 AM 461 Views
Pirate Name: Bandits of Surewood Forest *NM* - 14/01/2011 05:34:11 AM 428 Views
Pirate Name: Brigands of Bendar *NM* - 14/01/2011 05:34:38 AM 484 Views
Pirate Name: Brigands of Bendar *NM* - 14/01/2011 01:53:23 PM 495 Views
Pirate Name: Bandits of Surewood Forest *NM* - 14/01/2011 01:53:03 PM 453 Views
Pirate Name: Pirates of Carib Ion Sea *NM* - 14/01/2011 01:52:43 PM 461 Views
Pirate Name: Pirates of Carib Ion Sea - 14/01/2011 06:47:25 PM 782 Views
I think that makes 4 of us for every name. - 15/01/2011 12:02:20 AM 826 Views
Oh, he already has. Nevermind then. - 15/01/2011 12:03:30 AM 987 Views
CHOAM Auction Round 2 Phase 1 - 13/01/2011 02:13:36 AM 920 Views
All reports out now - 13/01/2011 03:08:33 AM 754 Views
Court Gossip - 13/01/2011 04:18:26 AM 758 Views
About bidding - 13/01/2011 01:03:40 PM 981 Views
Pirate Name: Brigands of Bendar *NM* - 13/01/2011 07:40:53 PM 519 Views
Pirate Name: Bandits of Surewood Forest *NM* - 14/01/2011 05:48:23 AM 483 Views
Battle Plans - 14/01/2011 02:44:01 PM 808 Views
As for the money... (and a couple other things) - 14/01/2011 06:05:04 PM 834 Views
I agree with this arrangement. *NM* - 14/01/2011 07:14:16 PM 585 Views
Weird. I thought I replied to this. Hm. Anyway, I could attack one of the pirate Strongholds. *NM* - 14/01/2011 08:17:00 PM 473 Views
Cool. I can get another one. *NM* - 14/01/2011 09:42:53 PM 485 Views
I'll get the third. *NM* - 14/01/2011 10:32:02 PM 431 Views
So yeah, we need 3 volunteers with decent Diplomacy/Intrigue stats - 14/01/2011 09:43:58 PM 788 Views
As stated above, I will be one of them - 15/01/2011 12:54:44 AM 839 Views
So is anyone else investigating pirates? - 16/01/2011 02:28:06 AM 861 Views
I guess I could do one. *NM* - 16/01/2011 02:43:05 AM 464 Views
Which group do you want? - 16/01/2011 04:41:04 AM 784 Views
Late Auction Results - 15/01/2011 02:26:03 AM 851 Views
Looming Crises - Round Ends 9 PM EST Sunday - 15/01/2011 02:27:48 AM 949 Views
Some More Notes - 15/01/2011 03:47:59 AM 790 Views
I'd be all for condensing it into one auction phase - 15/01/2011 04:07:56 AM 851 Views
It'd be fairer for players like Bergioyn who aren't present near the deadline though. - 15/01/2011 04:18:19 AM 799 Views
I think a better solution would be to randomize the deadlines - 15/01/2011 04:47:43 AM 808 Views
That's true enough. *NM* - 15/01/2011 04:56:09 AM 433 Views
That's a possibility - 15/01/2011 05:32:55 AM 757 Views
Hm... - 15/01/2011 07:13:06 AM 858 Views
Okay, expected changes - 15/01/2011 05:29:31 AM 892 Views
Probably a short delay on processing - 16/01/2011 10:37:39 PM 759 Views

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