Hm.
Ok, each task is worth 1000MS each, and finishing everything is 4000MS each.
We can either leave it at that, or as gossip suggested, give the people who do something a higher concentration. I propose the latter.
For the names, I say leave it be- everyone gets the thousand.
For investigating, let's see... 3,000 each, 21000 total MS. How about if everyone gives 300 MS to whomever finds a pirate homeworld?
So, someone who did no investigating, their total profit would be 2100MS (3000 - 300 - 300 - 300)
Someone who located one homeworld, would profit 4,200MS total. (3000 - 300 - 300 +(6 x 300))
Someone who located two homeworlds would make 6,300 MS (3000 - 300 + (6 x 300) + (6 x 300)
If someone happened to locate all 3 homeworlds, they'd make 8,400 (3000 + (6 x 300) + (6 x 300) + (6 x 300))
How does that sound? I feel like any more, and the non-investigatory players will be annoyed that they aren't getting enough money.
Actually... a thought: A bonus for learning the number of legions the pirates have. Maybe an additional 100MS per player?
There are two different ways to do this, as far as I can tell. The more AP-expensive, but straightforward way is to Gather Intel on Player. This is tougher, because every legion present gives a +2 bonus. The second way is to gather intel on player, get their homeworld, and then do gather intel on location (which is a cheaper action since it doesn't contain penalties from troops present)
Finally, for those who won't be investigating- remember, every turn they're investigating pirates, they're not investigating you. Potentially. The same goes for seizures.
-----
Now, Seizures.
There's a higher risk-reward with seizures. Yes, the prize is a planet, but you have to train your own troops (1,000 each), pay for attacking with them (4-500 for each troop), and your land is now less defended, either because your resources are more stretched out, or because your troops died.
Also, take a look at the Seizure chart. A tie loses, a +1 damages it and you lose a legion, a +2 damages it. +3 is golden So, say it's an Average Planet of 1200MS/turn.
If you get +1, you lose the equivalent of 2200MS (one legion, one turn of income from the planet).
+2, you lose the 1200 of the Planet for a turn, plus you had to spend an additional 1400 on training and moving another legion.
+3 you spent 2800 on training and moving two legions.
Now, these figures are misleading- even if you spent 2800 on legions, that means you have two more legions, which is pretty good.
But the point I wanted to make was that seizing can cost money!
The income of the planet should balance it out after a few turns have passed, but I think seizures should get a little more?
For seizing, let's see... 3,000 each, 21000 total MS. How about if everyone gives 400 MS to whomever conquers a pirate homeworld?
So, someone who did no seizing, their total profit would be 1800MS (3000 - 400 - 400 - 400)
Someone who seized one homeworld, would profit 4,600MS total. (3000 - 400 - 400 +(6 x 400))
Someone who seized two homeworlds would make 7,400 MS (3000 - 400 + (6 x 400) + (6 x 400)
If someone happened to seize all 3 homeworlds, they'd make 10,200 (3000 + (6 x 400) + (6 x 400) + (6 x 400))
And, for those who question why any of this is necessary- there has to be some additional incentive to do these things. Otherwise, I could just sit back, let others do all the work, use my resources to spy on and raid everyone else, and get the same reward as the rest of you. Now if I want to do that, I'm at least giving something up.
-----
Any thoughts on what to do with the final end-quest bonus of 4000MS?
We could do some more rewards, or we could just leave it at that.
-----
(Sidenote: We should make sure that we know who has what job before the end of the round. If two people investigate, say the Pirates of the Carib Ion Sea, it'd get annoying with splitting the reward, plus there'd be no way to know if the second party was telling the truth.)
Also, some suggestions for bylaws:
Whoever wants to do a task can pick it first come first serve. If there's a dispute, we can settle it by vote.
If you succeed in your task, great. If not, next round everyone else gets to decide if they want to take a shot at it, if no one wants the task, you can try again.
Ok, each task is worth 1000MS each, and finishing everything is 4000MS each.
We can either leave it at that, or as gossip suggested, give the people who do something a higher concentration. I propose the latter.
For the names, I say leave it be- everyone gets the thousand.
For investigating, let's see... 3,000 each, 21000 total MS. How about if everyone gives 300 MS to whomever finds a pirate homeworld?
So, someone who did no investigating, their total profit would be 2100MS (3000 - 300 - 300 - 300)
Someone who located one homeworld, would profit 4,200MS total. (3000 - 300 - 300 +(6 x 300))
Someone who located two homeworlds would make 6,300 MS (3000 - 300 + (6 x 300) + (6 x 300)
If someone happened to locate all 3 homeworlds, they'd make 8,400 (3000 + (6 x 300) + (6 x 300) + (6 x 300))
How does that sound? I feel like any more, and the non-investigatory players will be annoyed that they aren't getting enough money.
Actually... a thought: A bonus for learning the number of legions the pirates have. Maybe an additional 100MS per player?
There are two different ways to do this, as far as I can tell. The more AP-expensive, but straightforward way is to Gather Intel on Player. This is tougher, because every legion present gives a +2 bonus. The second way is to gather intel on player, get their homeworld, and then do gather intel on location (which is a cheaper action since it doesn't contain penalties from troops present)
Finally, for those who won't be investigating- remember, every turn they're investigating pirates, they're not investigating you. Potentially. The same goes for seizures.
-----
Now, Seizures.
There's a higher risk-reward with seizures. Yes, the prize is a planet, but you have to train your own troops (1,000 each), pay for attacking with them (4-500 for each troop), and your land is now less defended, either because your resources are more stretched out, or because your troops died.
Also, take a look at the Seizure chart. A tie loses, a +1 damages it and you lose a legion, a +2 damages it. +3 is golden So, say it's an Average Planet of 1200MS/turn.
If you get +1, you lose the equivalent of 2200MS (one legion, one turn of income from the planet).
+2, you lose the 1200 of the Planet for a turn, plus you had to spend an additional 1400 on training and moving another legion.
+3 you spent 2800 on training and moving two legions.
Now, these figures are misleading- even if you spent 2800 on legions, that means you have two more legions, which is pretty good.
But the point I wanted to make was that seizing can cost money!
The income of the planet should balance it out after a few turns have passed, but I think seizures should get a little more?
For seizing, let's see... 3,000 each, 21000 total MS. How about if everyone gives 400 MS to whomever conquers a pirate homeworld?
So, someone who did no seizing, their total profit would be 1800MS (3000 - 400 - 400 - 400)
Someone who seized one homeworld, would profit 4,600MS total. (3000 - 400 - 400 +(6 x 400))
Someone who seized two homeworlds would make 7,400 MS (3000 - 400 + (6 x 400) + (6 x 400)
If someone happened to seize all 3 homeworlds, they'd make 10,200 (3000 + (6 x 400) + (6 x 400) + (6 x 400))
And, for those who question why any of this is necessary- there has to be some additional incentive to do these things. Otherwise, I could just sit back, let others do all the work, use my resources to spy on and raid everyone else, and get the same reward as the rest of you. Now if I want to do that, I'm at least giving something up.
-----
Any thoughts on what to do with the final end-quest bonus of 4000MS?
We could do some more rewards, or we could just leave it at that.
-----
(Sidenote: We should make sure that we know who has what job before the end of the round. If two people investigate, say the Pirates of the Carib Ion Sea, it'd get annoying with splitting the reward, plus there'd be no way to know if the second party was telling the truth.)
Also, some suggestions for bylaws:
Whoever wants to do a task can pick it first come first serve. If there's a dispute, we can settle it by vote.
If you succeed in your task, great. If not, next round everyone else gets to decide if they want to take a shot at it, if no one wants the task, you can try again.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
Dune: Round 2
11/01/2011 03:33:07 AM
- 1227 Views
CHOAM Auction Round 2 Phase 1
11/01/2011 03:35:53 AM
- 899 Views
E2B - Agricultural Fief - 1 Militia (Min Bid 2000 MS, Inc 50 MS)
11/01/2011 04:17:53 AM
- 868 Views
2000 MS - Edited because of mistype, read 200 MS originally. *NM*
11/01/2011 11:33:08 PM
- 615 Views
2050 MS *NM*
13/01/2011 01:58:12 AM
- 377 Views
2100 MS *NM*
13/01/2011 11:38:52 AM
- 467 Views
EDIT: 2100 MS - Invalid bid, my stupidity
13/01/2011 11:43:24 AM
- 749 Views
Incidentally you could just offer Beet a sum to buy it off of him
13/01/2011 12:20:31 PM
- 714 Views
Wait, what is 9 PM EST time in GMT +2? this one closed before my second bid, right? *NM*
13/01/2011 11:40:26 AM
- 397 Views
I checked it. thats 4 AM my time.
13/01/2011 11:42:50 AM
- 695 Views
Ouch
13/01/2011 12:17:33 PM
- 701 Views
Too bad we don't have a chat room- that'd be perfect for outcry *NM*
13/01/2011 04:47:34 PM
- 871 Views
Rich Planet - Parmentier, Min Bid 3000 MS, 50 MS increment
11/01/2011 04:20:34 AM
- 924 Views
3000 MS *NM*
11/01/2011 02:26:00 PM
- 440 Views
3100 MS *NM*
11/01/2011 03:13:03 PM
- 421 Views
3300 MS *NM*
11/01/2011 04:00:49 PM
- 486 Views
3350 MS *NM*
11/01/2011 10:58:22 PM
- 425 Views
3400 MS *NM*
11/01/2011 11:30:49 PM
- 496 Views
3450 MS *NM*
12/01/2011 12:50:32 AM
- 493 Views
Pah, minimum bids. 3600 MS *NM*
12/01/2011 02:28:44 AM
- 508 Views
They're pretty abitrary for non-LiqVal items *NM*
12/01/2011 02:56:49 AM
- 446 Views
I think he was just Pahing the fact that we're bidding the minimum increments *NM*
12/01/2011 02:34:42 PM
- 496 Views
Quite probably - this seems a good point to mentioning Horizontal scroll in bidding wars
12/01/2011 02:59:56 PM
- 700 Views
3650 MS *NM*
12/01/2011 07:47:15 AM
- 499 Views
3700 MS *NM*
12/01/2011 02:33:41 PM
- 437 Views
3750 MS *NM*
12/01/2011 04:23:05 PM
- 457 Views
3850 MS *NM*
12/01/2011 07:04:46 PM
- 413 Views
3900 MS *NM*
13/01/2011 01:57:57 AM
- 375 Views
Cut that out! 4400 MS! *NM*
13/01/2011 06:17:52 AM
- 365 Views
I'm tempted to offer 4450... But not now.
13/01/2011 11:35:00 AM
- 781 Views
Well, as for the Crisis- is everyone pretty firm in what they're voting for? Dunno if I am
12/01/2011 05:45:11 AM
- 706 Views
Well I wouldn't mind listening to some persuasive arguments, if anybody has some to offer.
12/01/2011 05:51:48 AM
- 757 Views
Court Gossip - Chancellor’s Challenge
12/01/2011 09:20:43 AM
- 1117 Views
Vote: Accept Chancellor's Challenge. (Erm...?)
12/01/2011 05:46:38 PM
- 745 Views
I was attacked by the Bandits of Surewood Forest
12/01/2011 07:08:16 PM
- 761 Views
I think "pirates" just means "NPC raiders"
12/01/2011 07:35:04 PM
- 652 Views
Pirate Name: Pirates of Carib Ion Sea *NM*
12/01/2011 09:51:25 PM
- 425 Views
(Others should do this, too)
13/01/2011 07:31:09 AM
- 682 Views
I thought that as Adjutant General you could simply report our conclusions. *NM*
14/01/2011 06:02:38 AM
- 433 Views
4 players have to "confirm" the names HINT HINT
14/01/2011 08:21:23 AM
- 625 Views
Yeah, I did so below. I was explaining why I didn't do so earlier. *NM*
14/01/2011 07:15:00 PM
- 465 Views
"Pirate Name: Pirates of Carib Ion Sea" Yes, 4 of you have to do this for each pirate group *NM*
14/01/2011 04:05:29 AM
- 393 Views
Pirate Name: Pirates of Carib Ion Sea *NM*
14/01/2011 05:33:45 AM
- 430 Views
Pirate Name: Bandits of Surewood Forest *NM*
14/01/2011 05:34:11 AM
- 397 Views
Pirate Name: Pirates of Carib Ion Sea
14/01/2011 06:47:25 PM
- 699 Views
I think that makes 4 of us for every name.
15/01/2011 12:02:20 AM
- 748 Views
Oh, he already has. Nevermind then.
15/01/2011 12:03:30 AM
- 901 Views
Even when drunk, the magic of smartphones keeps message board games alive! *NM*
15/01/2011 06:50:33 AM
- 454 Views
Battle Plans
14/01/2011 02:44:01 PM
- 716 Views
As for the money... (and a couple other things)
14/01/2011 06:05:04 PM
- 744 Views
I agree with this arrangement. *NM*
14/01/2011 07:14:16 PM
- 553 Views
Weird. I thought I replied to this. Hm. Anyway, I could attack one of the pirate Strongholds. *NM*
14/01/2011 08:17:00 PM
- 432 Views
So yeah, we need 3 volunteers with decent Diplomacy/Intrigue stats
14/01/2011 09:43:58 PM
- 703 Views
As stated above, I will be one of them
15/01/2011 12:54:44 AM
- 759 Views
So is anyone else investigating pirates?
16/01/2011 02:28:06 AM
- 778 Views
I guess I could do one. *NM*
16/01/2011 02:43:05 AM
- 431 Views
Which group do you want?
16/01/2011 04:41:04 AM
- 703 Views
I'll deal with the Bandits of Surewood Forest, after all, they did make the mistake of attacking me.
16/01/2011 05:30:36 AM
- 756 Views
Some More Notes
15/01/2011 03:47:59 AM
- 703 Views
I'd be all for condensing it into one auction phase
15/01/2011 04:07:56 AM
- 770 Views
It'd be fairer for players like Bergioyn who aren't present near the deadline though.
15/01/2011 04:18:19 AM
- 749 Views