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As for the money... (and a couple other things) beetnemesis Send a noteboard - 14/01/2011 06:05:04 PM
Hm.

Ok, each task is worth 1000MS each, and finishing everything is 4000MS each.

We can either leave it at that, or as gossip suggested, give the people who do something a higher concentration. I propose the latter.

For the names, I say leave it be- everyone gets the thousand.

For investigating, let's see... 3,000 each, 21000 total MS. How about if everyone gives 300 MS to whomever finds a pirate homeworld?

So, someone who did no investigating, their total profit would be 2100MS (3000 - 300 - 300 - 300)

Someone who located one homeworld, would profit 4,200MS total. (3000 - 300 - 300 +(6 x 300))

Someone who located two homeworlds would make 6,300 MS (3000 - 300 + (6 x 300) + (6 x 300)

If someone happened to locate all 3 homeworlds, they'd make 8,400 (3000 + (6 x 300) + (6 x 300) + (6 x 300))


How does that sound? I feel like any more, and the non-investigatory players will be annoyed that they aren't getting enough money.


Actually... a thought: A bonus for learning the number of legions the pirates have. Maybe an additional 100MS per player?

There are two different ways to do this, as far as I can tell. The more AP-expensive, but straightforward way is to Gather Intel on Player. This is tougher, because every legion present gives a +2 bonus. The second way is to gather intel on player, get their homeworld, and then do gather intel on location (which is a cheaper action since it doesn't contain penalties from troops present)




Finally, for those who won't be investigating- remember, every turn they're investigating pirates, they're not investigating you. Potentially. The same goes for seizures.

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Now, Seizures.

There's a higher risk-reward with seizures. Yes, the prize is a planet, but you have to train your own troops (1,000 each), pay for attacking with them (4-500 for each troop), and your land is now less defended, either because your resources are more stretched out, or because your troops died.

Also, take a look at the Seizure chart. A tie loses, a +1 damages it and you lose a legion, a +2 damages it. +3 is golden So, say it's an Average Planet of 1200MS/turn.

If you get +1, you lose the equivalent of 2200MS (one legion, one turn of income from the planet).

+2, you lose the 1200 of the Planet for a turn, plus you had to spend an additional 1400 on training and moving another legion.

+3 you spent 2800 on training and moving two legions.

Now, these figures are misleading- even if you spent 2800 on legions, that means you have two more legions, which is pretty good.

But the point I wanted to make was that seizing can cost money!
The income of the planet should balance it out after a few turns have passed, but I think seizures should get a little more?

For seizing, let's see... 3,000 each, 21000 total MS. How about if everyone gives 400 MS to whomever conquers a pirate homeworld?

So, someone who did no seizing, their total profit would be 1800MS (3000 - 400 - 400 - 400)

Someone who seized one homeworld, would profit 4,600MS total. (3000 - 400 - 400 +(6 x 400))

Someone who seized two homeworlds would make 7,400 MS (3000 - 400 + (6 x 400) + (6 x 400)

If someone happened to seize all 3 homeworlds, they'd make 10,200 (3000 + (6 x 400) + (6 x 400) + (6 x 400))



And, for those who question why any of this is necessary- there has to be some additional incentive to do these things. Otherwise, I could just sit back, let others do all the work, use my resources to spy on and raid everyone else, and get the same reward as the rest of you. Now if I want to do that, I'm at least giving something up.
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Any thoughts on what to do with the final end-quest bonus of 4000MS?

We could do some more rewards, or we could just leave it at that.




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(Sidenote: We should make sure that we know who has what job before the end of the round. If two people investigate, say the Pirates of the Carib Ion Sea, it'd get annoying with splitting the reward, plus there'd be no way to know if the second party was telling the truth.)




Also, some suggestions for bylaws:

Whoever wants to do a task can pick it first come first serve. If there's a dispute, we can settle it by vote.

If you succeed in your task, great. If not, next round everyone else gets to decide if they want to take a shot at it, if no one wants the task, you can try again.
I amuse myself.
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Dune: Round 2 - 11/01/2011 03:33:07 AM 1237 Views
Crisis - 11/01/2011 03:33:39 AM 782 Views
Forecast - 11/01/2011 03:34:03 AM 754 Views
Auction Log and Results - 11/01/2011 03:34:21 AM 970 Views
Player Vote Tracker - 11/01/2011 03:34:38 AM 805 Views
Votes! Grand Ball and Chancellor's Challenge have been passed - 11/01/2011 05:06:36 PM 869 Views
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Court Gossip Log - 11/01/2011 03:35:11 AM 929 Views
Incidentally... - 12/01/2011 05:50:01 AM 916 Views
CHOAM Auction Round 2 Phase 1 - 11/01/2011 03:35:53 AM 910 Views
E2B - Agricultural Fief - 1 Militia (Min Bid 2000 MS, Inc 50 MS) - 11/01/2011 04:17:53 AM 879 Views
2000 MS - Edited because of mistype, read 200 MS originally. *NM* - 11/01/2011 11:33:08 PM 619 Views
2050 MS *NM* - 13/01/2011 01:58:12 AM 380 Views
2100 MS *NM* - 13/01/2011 11:38:52 AM 470 Views
EDIT: 2100 MS - Invalid bid, my stupidity - 13/01/2011 11:43:24 AM 762 Views
Wait, what is 9 PM EST time in GMT +2? this one closed before my second bid, right? *NM* - 13/01/2011 11:40:26 AM 403 Views
I checked it. thats 4 AM my time. - 13/01/2011 11:42:50 AM 705 Views
Ouch - 13/01/2011 12:17:33 PM 714 Views
Too bad we don't have a chat room- that'd be perfect for outcry *NM* - 13/01/2011 04:47:34 PM 885 Views
Rich Planet - Parmentier, Min Bid 3000 MS, 50 MS increment - 11/01/2011 04:20:34 AM 937 Views
3000 MS *NM* - 11/01/2011 02:26:00 PM 444 Views
3100 MS *NM* - 11/01/2011 03:13:03 PM 425 Views
3300 MS *NM* - 11/01/2011 04:00:49 PM 489 Views
3350 MS *NM* - 11/01/2011 10:58:22 PM 432 Views
3400 MS *NM* - 11/01/2011 11:30:49 PM 499 Views
3450 MS *NM* - 12/01/2011 12:50:32 AM 499 Views
Pah, minimum bids. 3600 MS *NM* - 12/01/2011 02:28:44 AM 514 Views
They're pretty abitrary for non-LiqVal items *NM* - 12/01/2011 02:56:49 AM 449 Views
I think he was just Pahing the fact that we're bidding the minimum increments *NM* - 12/01/2011 02:34:42 PM 512 Views
Quite probably - this seems a good point to mentioning Horizontal scroll in bidding wars - 12/01/2011 02:59:56 PM 709 Views
But I like horizontal scroll! *NM* - 12/01/2011 03:13:41 PM 459 Views
Exactly. I'm trying to destroy the status quo. - 13/01/2011 06:06:18 AM 742 Views
3650 MS *NM* - 12/01/2011 07:47:15 AM 504 Views
3700 MS *NM* - 12/01/2011 02:33:41 PM 441 Views
3750 MS *NM* - 12/01/2011 04:23:05 PM 464 Views
3850 MS *NM* - 12/01/2011 07:04:46 PM 418 Views
3900 MS *NM* - 13/01/2011 01:57:57 AM 377 Views
Cut that out! 4400 MS! *NM* - 13/01/2011 06:17:52 AM 368 Views
I'm tempted to offer 4450... But not now. - 13/01/2011 11:35:00 AM 793 Views
I will though. 4450 MS. *NM* - 13/01/2011 02:18:03 PM 472 Views
4500 MS *NM* - 13/01/2011 04:04:46 PM 394 Views
HZ scroll - last bid 4500 *NM* - 13/01/2011 06:29:59 PM 482 Views
4550 MS *NM* - 14/01/2011 11:46:43 PM 469 Views
Round 1 Phase 1 has begun - 11/01/2011 04:57:21 AM 766 Views
Let's look at forecasts - 12/01/2011 04:24:46 AM 1092 Views
Court Gossip - 11/01/2011 05:40:30 AM 822 Views
Vote: Hold Grand Ball *NM* - 11/01/2011 02:27:56 PM 450 Views
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Vote: Hold Grand Ball *NM* - 11/01/2011 11:32:35 PM 469 Views
Hmmm. Debate? - 11/01/2011 05:20:59 PM 735 Views
Yeaah - 11/01/2011 05:47:12 PM 803 Views
Re: Yeaah - 11/01/2011 06:23:44 PM 797 Views
Well, as for the Crisis- is everyone pretty firm in what they're voting for? Dunno if I am - 12/01/2011 05:45:11 AM 718 Views
Well I wouldn't mind listening to some persuasive arguments, if anybody has some to offer. - 12/01/2011 05:51:48 AM 772 Views
This crisis is a no-brainer. - 12/01/2011 03:12:21 PM 758 Views
Good analysis. - 12/01/2011 04:06:20 PM 705 Views
Court Gossip - Chancellor’s Challenge - 12/01/2011 09:20:43 AM 1127 Views
Vote: Accept Chancellor’s Challenge *NM* - 12/01/2011 02:31:59 PM 461 Views
Vote: Accept Challenge *NM* - 12/01/2011 04:06:51 PM 394 Views
Vote: Accept Chancellor's Challenge. (Erm...?) - 12/01/2011 05:46:38 PM 756 Views
I was attacked by the Bandits of Surewood Forest - 12/01/2011 07:08:16 PM 772 Views
I think "pirates" just means "NPC raiders" - 12/01/2011 07:35:04 PM 665 Views
According to Court Gossip, it would be the Brigands of Bendar - 12/01/2011 09:45:36 PM 769 Views
I was attacked by the Brigands of Bendar last night. - 13/01/2011 07:17:27 PM 697 Views
Vote: Accept Chancellor's Challenge. *NM* - 12/01/2011 07:05:23 PM 499 Views
Vote: Accept Challenge *NM* - 12/01/2011 08:08:48 PM 458 Views
Pirate Name: Pirates of Carib Ion Sea *NM* - 12/01/2011 09:51:25 PM 432 Views
(Others should do this, too) - 13/01/2011 07:31:09 AM 694 Views
I thought that as Adjutant General you could simply report our conclusions. *NM* - 14/01/2011 06:02:38 AM 437 Views
4 players have to "confirm" the names HINT HINT - 14/01/2011 08:21:23 AM 640 Views
Yeah, I did so below. I was explaining why I didn't do so earlier. *NM* - 14/01/2011 07:15:00 PM 468 Views
"Pirate Name: Pirates of Carib Ion Sea" Yes, 4 of you have to do this for each pirate group *NM* - 14/01/2011 04:05:29 AM 400 Views
Pirate Name: Pirates of Carib Ion Sea *NM* - 14/01/2011 05:33:45 AM 435 Views
Pirate Name: Bandits of Surewood Forest *NM* - 14/01/2011 05:34:11 AM 401 Views
Pirate Name: Brigands of Bendar *NM* - 14/01/2011 05:34:38 AM 450 Views
Pirate Name: Brigands of Bendar *NM* - 14/01/2011 01:53:23 PM 467 Views
Pirate Name: Bandits of Surewood Forest *NM* - 14/01/2011 01:53:03 PM 428 Views
Pirate Name: Pirates of Carib Ion Sea *NM* - 14/01/2011 01:52:43 PM 428 Views
Pirate Name: Pirates of Carib Ion Sea - 14/01/2011 06:47:25 PM 713 Views
I think that makes 4 of us for every name. - 15/01/2011 12:02:20 AM 759 Views
Oh, he already has. Nevermind then. - 15/01/2011 12:03:30 AM 916 Views
CHOAM Auction Round 2 Phase 1 - 13/01/2011 02:13:36 AM 855 Views
All reports out now - 13/01/2011 03:08:33 AM 677 Views
Court Gossip - 13/01/2011 04:18:26 AM 690 Views
About bidding - 13/01/2011 01:03:40 PM 911 Views
Pirate Name: Brigands of Bendar *NM* - 13/01/2011 07:40:53 PM 484 Views
Pirate Name: Bandits of Surewood Forest *NM* - 14/01/2011 05:48:23 AM 449 Views
Battle Plans - 14/01/2011 02:44:01 PM 729 Views
As for the money... (and a couple other things) - 14/01/2011 06:05:04 PM 755 Views
I agree with this arrangement. *NM* - 14/01/2011 07:14:16 PM 557 Views
Weird. I thought I replied to this. Hm. Anyway, I could attack one of the pirate Strongholds. *NM* - 14/01/2011 08:17:00 PM 435 Views
Cool. I can get another one. *NM* - 14/01/2011 09:42:53 PM 455 Views
I'll get the third. *NM* - 14/01/2011 10:32:02 PM 404 Views
So yeah, we need 3 volunteers with decent Diplomacy/Intrigue stats - 14/01/2011 09:43:58 PM 716 Views
As stated above, I will be one of them - 15/01/2011 12:54:44 AM 769 Views
So is anyone else investigating pirates? - 16/01/2011 02:28:06 AM 793 Views
I guess I could do one. *NM* - 16/01/2011 02:43:05 AM 435 Views
Which group do you want? - 16/01/2011 04:41:04 AM 711 Views
Late Auction Results - 15/01/2011 02:26:03 AM 791 Views
Looming Crises - Round Ends 9 PM EST Sunday - 15/01/2011 02:27:48 AM 872 Views
Some More Notes - 15/01/2011 03:47:59 AM 715 Views
I'd be all for condensing it into one auction phase - 15/01/2011 04:07:56 AM 782 Views
It'd be fairer for players like Bergioyn who aren't present near the deadline though. - 15/01/2011 04:18:19 AM 762 Views
I think a better solution would be to randomize the deadlines - 15/01/2011 04:47:43 AM 742 Views
That's true enough. *NM* - 15/01/2011 04:56:09 AM 402 Views
That's a possibility - 15/01/2011 05:32:55 AM 686 Views
Hm... - 15/01/2011 07:13:06 AM 791 Views
Okay, expected changes - 15/01/2011 05:29:31 AM 825 Views
Probably a short delay on processing - 16/01/2011 10:37:39 PM 681 Views

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