Note 1: Figured I may as well go back to this route since it worked in Mad Muad and saves me the effort of transforming every idle comment into Court Gossip text, though I will comment in-game that way, have to keep the Gossip heavy so its non-obvious when player's are doing it As before, its rarely 'vital info' in these but worth scanning, I just don't put much effort into formatting or formalizing so they tend to be a bit rambling.
Obviously I was of the opinion that initial starting funds were insufficient which is the main reason for the cash influx, given a choice between a formal last minute change and using it as a route to get Players Votes in use I chose the latter. It is my lose belief that someone's final round 1 income plus starting wealth should be equal, on average, not more than double the sum of MinBids from rounds 1 and 2... for the curious, I can't give an exact figure without revealing any player's own auction should someone auction off something they don't want this round, but the total MinBid for Round 1 is under 50,000 MS or 50 GS, 1 GS=1000MS, I retired the GS from the rules to avoid confusion but I think 50 GS is less confusing then 50k MS (fifty kilo-mega-solaris) so I will tend to use GS when discussing big player totals, even if it never gets used by me in any formal notes.
Round 1 and 2 should have a combined MinBid of ~100 GS. Player wealth, including the 2 GS/player disbursement, is currently 88 GS and income is 30 GS with about another 10 GS income in assets up for bid this round. 88+40 <200 GS, so clearly not enough cash was disbursed, expect additional cash dumps obviously, but not this round, probably some 30-40 GS disbursed in round 2 and another 10-20 in round 3. This is actually because I screwed up the goals, setting the bar a bit high, and had to increase the probability of items hitting the market, meaning an imbalance in max troop size, meaning a flood of militia (and there are some unassigned in the late round, little freebie clue), blasted game mechanics wobble like jello, by my current projections average income based on expected assets and total spending should be roughly 8 GS at the end of round 2, meaning most players would have 8-10 GS to spend on Auctions in round 3, when for a 7 player game approx 60-70 GS of stuff will be available for purchase at MinBid, presumed cost of around 100 GS, or 30-40 GS shortfall, continuing to a lesser degree each round till Average Income rises above 12 GS. A dilemma, one might say, which I will likely address via a mixture of semi-random methods, as simply increasing starting wealth does not strictly correct this shortfall, in of itself, most likely the fix will be to increase initial assets of factions for next game and adjust starting wealth to be double your income plus 2d6x100 (always need a random value or players can start making some serious calculations and figure out who people are). I will also like adjust starting legions to be C+3 instead of CC, though with increased assets that might become C+5 or something instead. AN alternative route is to simply give people more Stock, since giving them more assets would ease the tension off the goals which was the whole problem that caused the increase in auctioned assets, but this has problems too... I expect to have a better idea after seeing a game played out. Most likely I'll just leave a player vote around mid-to-late game permitting increased maximum troops, force out more militia through Mod Choice auction selections, and just dump money in through convenient flavor incidents, probably 4 GS in round 2, 3 in round 3, 2 in round 4, and 1 in round 5, or 10 GS total. I will likely do 1 GS of this each round through a (2d6+Diplo)x100 'fundraising party' each round and other flavor based largess. Which reminds me I need to fix that, I think the current one says 1d6+D, DK has me distracted with Space-Money and Money Space which I assume is like Hammer Space and possibly makes sense since the Guild controls all the banks and they can fold space.
Obviously I was of the opinion that initial starting funds were insufficient which is the main reason for the cash influx, given a choice between a formal last minute change and using it as a route to get Players Votes in use I chose the latter. It is my lose belief that someone's final round 1 income plus starting wealth should be equal, on average, not more than double the sum of MinBids from rounds 1 and 2... for the curious, I can't give an exact figure without revealing any player's own auction should someone auction off something they don't want this round, but the total MinBid for Round 1 is under 50,000 MS or 50 GS, 1 GS=1000MS, I retired the GS from the rules to avoid confusion but I think 50 GS is less confusing then 50k MS (fifty kilo-mega-solaris) so I will tend to use GS when discussing big player totals, even if it never gets used by me in any formal notes.
Round 1 and 2 should have a combined MinBid of ~100 GS. Player wealth, including the 2 GS/player disbursement, is currently 88 GS and income is 30 GS with about another 10 GS income in assets up for bid this round. 88+40 <200 GS, so clearly not enough cash was disbursed, expect additional cash dumps obviously, but not this round, probably some 30-40 GS disbursed in round 2 and another 10-20 in round 3. This is actually because I screwed up the goals, setting the bar a bit high, and had to increase the probability of items hitting the market, meaning an imbalance in max troop size, meaning a flood of militia (and there are some unassigned in the late round, little freebie clue), blasted game mechanics wobble like jello, by my current projections average income based on expected assets and total spending should be roughly 8 GS at the end of round 2, meaning most players would have 8-10 GS to spend on Auctions in round 3, when for a 7 player game approx 60-70 GS of stuff will be available for purchase at MinBid, presumed cost of around 100 GS, or 30-40 GS shortfall, continuing to a lesser degree each round till Average Income rises above 12 GS. A dilemma, one might say, which I will likely address via a mixture of semi-random methods, as simply increasing starting wealth does not strictly correct this shortfall, in of itself, most likely the fix will be to increase initial assets of factions for next game and adjust starting wealth to be double your income plus 2d6x100 (always need a random value or players can start making some serious calculations and figure out who people are). I will also like adjust starting legions to be C+3 instead of CC, though with increased assets that might become C+5 or something instead. AN alternative route is to simply give people more Stock, since giving them more assets would ease the tension off the goals which was the whole problem that caused the increase in auctioned assets, but this has problems too... I expect to have a better idea after seeing a game played out. Most likely I'll just leave a player vote around mid-to-late game permitting increased maximum troops, force out more militia through Mod Choice auction selections, and just dump money in through convenient flavor incidents, probably 4 GS in round 2, 3 in round 3, 2 in round 4, and 1 in round 5, or 10 GS total. I will likely do 1 GS of this each round through a (2d6+Diplo)x100 'fundraising party' each round and other flavor based largess. Which reminds me I need to fix that, I think the current one says 1d6+D, DK has me distracted with Space-Money and Money Space which I assume is like Hammer Space and possibly makes sense since the Guild controls all the banks and they can fold space.
The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honors the servant and has forgotten the gift.
- Albert Einstein
King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod
- Albert Einstein
King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod
Dune: Round 1
04/01/2011 10:32:55 PM
- 916 Views
Crisis
04/01/2011 10:33:26 PM
- 756 Views
General Moderator Notes: 1 (Jan 5)
06/01/2011 05:23:40 AM
- 647 Views
CHOAM Auction Round 1, Early and Full
04/01/2011 10:35:19 PM
- 742 Views
Outcry Auction: Smugglers (Min Bid 500 MS, Min Increment 50 MS)
04/01/2011 10:48:04 PM
- 684 Views
I'll start the bidding at 500 MS. *NM*
05/01/2011 02:34:35 PM
- 336 Views
550 MS *NM*
05/01/2011 03:16:46 PM
- 312 Views
600 MS *NM*
05/01/2011 07:56:15 PM
- 312 Views
650 MS *NM*
05/01/2011 09:55:59 PM
- 287 Views
700 MS. *NM*
05/01/2011 10:25:23 PM
- 320 Views
Just to be certain...
05/01/2011 08:11:25 PM
- 710 Views
Do we get Round 1 income, or only our Starting Wealth?
05/01/2011 12:11:44 AM
- 574 Views
Nope, just your starting wealth
05/01/2011 12:22:42 AM
- 620 Views
To be clear- everyone that votes Yea for whomever is elected gets an instant 2000MS bonus? *NM*
05/01/2011 12:30:11 AM
- 358 Views
No
05/01/2011 12:52:28 AM
- 669 Views
Got it. So... everyone, vote for me, so we can all get some cash money *NM*
05/01/2011 01:04:28 AM
- 310 Views
Well, let's start this off
05/01/2011 12:27:36 AM
- 601 Views
Finally finished reading the Rules .
05/01/2011 05:35:24 PM
- 767 Views
But what about JUSTICE!? *NM*
06/01/2011 04:22:37 AM
- 361 Views
Better to let 1000 guilty men go free, than imrpison one innocent man!
06/01/2011 07:59:53 PM
- 692 Views
Re: Better to let 1000 guilty men go free, than imrpison one innocent man!
06/01/2011 08:34:20 PM
- 709 Views
Example Bid: House Generica
05/01/2011 01:55:18 AM
- 660 Views
Court Gossip
05/01/2011 09:20:13 PM
- 701 Views
Vote: Hold a Ball & Vote: Accept Landsdraad Fund
06/01/2011 03:46:37 AM
- 636 Views
'Space-Money'? More Space Money for your Fraction perhaps? *NM*
06/01/2011 04:31:06 AM
- 334 Views
Yeah that seems a little backwards...
06/01/2011 04:44:17 AM
- 637 Views
Space money!
06/01/2011 05:03:53 AM
- 570 Views
The two votes are for completely different things.
06/01/2011 05:25:59 AM
- 663 Views
Re: The two votes are for completely different things.
06/01/2011 12:54:29 PM
- 693 Views
CHOAM Auction Round 1, Late and Full
07/01/2011 02:55:00 AM
- 751 Views
Outcry Auction: Gem Mine (Min Bid 2000 MS, Min Increment 50 MS)
07/01/2011 02:56:15 AM
- 641 Views
2000 MS *NM*
07/01/2011 04:18:41 AM
- 279 Views
2050 MS *NM*
07/01/2011 05:06:47 AM
- 263 Views
2100 MS *NM*
07/01/2011 08:04:03 AM
- 280 Views
2150 *NM*
07/01/2011 03:52:36 PM
- 275 Views
2200 MS *NM*
07/01/2011 04:20:51 PM
- 259 Views
2250 *NM*
07/01/2011 04:57:07 PM
- 291 Views
2300 MS *NM*
07/01/2011 06:58:05 PM
- 282 Views
2350 *NM*
07/01/2011 08:12:31 PM
- 273 Views
This Starts Round 1 Phase 2
07/01/2011 02:58:33 AM
- 634 Views
All remaining Auctions close at 9 PM EST tonight (Saturday Jan 8th)
08/01/2011 06:45:19 PM
- 738 Views
Don't forget to send in your Crisis vote if you haven't already *NM*
10/01/2011 10:16:01 PM
- 285 Views
Crisis Resolved
11/01/2011 02:00:30 AM
- 654 Views