Active Users:750 Time:21/11/2024 08:44:31 PM
Appendix F: Court Gossip & NPC factions Isaac Send a noteboard - 29/12/2010 05:41:12 PM
Court Gossip & NPC factions

Court Gossip can be used by players to spread information – is disinformation – but it also is, as previously mentioned, the game’s rumor mill. Various Non-Player Characters (NPC) are in the game with spies and troops. They launch attacks and spread information. While players represent the leaders of various factions, fundamentally they only make up a fraction of the court, and maneuvering inside the court is mostly a test of a player’s skill at diplomacy and intrigue.

Every time something happens that can spread Court Gossip a roll is made on the Court Gossip table, listed below. These represent events that are so noteworthy people just can’t keep their lips sealed, and when the first gossip leaks out people begin investigating (or exaggerating) what happened.

Court Gossip Triggers
Successful Raids
Purchase or Transfer of any Rich Planet
A Winning Bid 3 times higher than Liquid value
An Assassination
Death of Warmaster
Moving Troops to Kaitain
Liquidating more than 6000 MS in a round
Military Attacks that had crushing results

The Defense against Court Gossip is Diplomacy and Intrigue. A Rumor has a base strength of 2d6, or an average of 7, the targeted player’s (DI) is subtracted from the result

1 or lower: No Gossip
2: Minor - Some Whispers
3: Moderate - Serious Gossip
4+: Severe - All the talk of the Court

So a Player with a DI of 5, from a Diplomacy and Intrigue of 3 and 2, is a fairly hard target against rumors, the majority of rumors have a strength of 7 or lower, this player can only have an event become the major item of court chatter on an 9 or higher, which happens about 28% of the time, and the No Gossip would occur about 40% of the time. A player with a DI of 4 (the minimum) actually has significantly higher odds, sever happens on a 8+ roll, or 40% of the time, and No Gossip just under 30% of the time. Rumors spread very little on people with a DI of 7 though, severe only 8% of the time, and No Gossip 70% of the time. Nobody is completely immune, even max scores of 5 in Intrigue and Diplomacy still means Minor Gossip can occur on a 12. Each type of Gossip Trigger generates a different result, use of the word ‘location’ still falls under the secret homeworld clause, if it list location and it took place on a Homeworld it just say’s ‘Jane’s Homeworld’ not ‘Caladan’.

Successful Raids - A Successful Raid occurs on a 0, or a battle score tie
Minor: Location revealed “Deneb has been raided”
Moderate: Location and Type Revealed “Ore Mine on Deneb has been raided”
Severe: Locaiton, Type, and Owner Revealed “Bob’s Ore Mine on Deneb has been Raided”

Purchase or Transfer of any Rich Planet
Minor: “Planet Name has a new Owner”
Moderate: “Planet Name is now owned by Bob”
Severe: “Planet Name, with an Income of X, is now owned by Bob”

A Winning Bid 3 times higher than Liquid value
Minor: Location Revealed
Moderate: Location and Owner revealed
Severe: Location, Owner, and any Militia present revealed

An Assassination
Minor: Name and Traits revealed – “Warmaster Duncan Idaho has died”
Moderate: As above, plus ‘assassinated’ and owner
Severe: As above, plus and location “Duncan Idaho, a Warmaster in Jane’s service, has been Assassinated on Vega Prime’
*Note that for an Elector who is killed, all results basically amount to whether or not the Owner is revealed, on minor they aren’t, major and severe they are. An elector’s death is always public.

Death of Warmaster
Same as assassination but ‘assassinated’ is replaced by Type of Attack and their involvement. So same result if a Warmaster is assassinated but twice as likely, otherwise “Died leading a Raid” or “Died defending from a Seizure”. As a reminder, Master of Assassins is also a Warmaster.

Moving Troops to Kaitain
Minor: “Someone moved troops through Kaitain”
Moderate: “Someone moved 3 Legions through Kaitain”
Severe: “John moved 3 Legion through Kaitain.”

Liquidating more than 6000 MS in a round
Minor: “Someone Liquidated a lot of resources this round”
Moderate: “Bob Liquidated a lot of resources this round”
Severe: “Bob Liquidated the following: List”

Military Attacks that had crushing results
As discussed in the Combat Section, victories or defeats on an epic scale (curb stomps) tend to be made public, these are listed below, described from the attacker’s point of view.

Raid Crushing Loss
Minor: Attacker Name and Attack Type
Moderate: Attacker Name and Attack Type and Result Listed
Severe: Attacker Name and Attack Type and Result Listed, along with Locations troops came from.
So getting hammered during a raid will tell everyone you got hammered during a raid, and possibly what your casualties were, and for severe it will list the locations the troops came from.

Raid Crushing Victory
Minor: Location revealed “Deneb has been raided”
Moderate: Location and Type Revealed “Ore Mine on Deneb has been raided”
Severe: Locaiton, Type, and Owner Revealed “Bob’s Ore Mine on Deneb has been Raided”
*Same table as a successful raid, essentially just doubles the odds of Gossip occurring,

Seizure Crushing Loss
Minor: Attacker Name and Attack Type
Moderate: Attacker Name and Attack Type and Result Listed
Severe: Attacker Name and Attack Type and Result Listed, along with Locations troops came from.

Seizure Crushing Victory
All Results for Seizure simply list the prior owner and their casualties

House Raid Crushing Loss
Minor: Attacker Revealed
Moderate: Attacker and Casualties Revealed
Severe: Attacker and Casualties Revealed and Point of Origin Revealed

House Raid Crushing Victory
Minor: Defending Player revealed
Moderate: Defender’s casualties revealed
Severe: Defender’s casualties and amount of Damage Revealed

Although Random Attacks by NPC’s is covered elsewhere, the material is repeated here with additional commentary.

Random Attacks
NPC Houses and pirates can attack locations, and are much more likely to attack locations which are ungarrisoned. These are usually raids, but occasionally seizures (or House Raids). When a NPC faction successfully attacks a location they often generate Court Gossip revealing that location. "We just raided a Gem Mine on Deneb, and it was unguarded" being the norm, basically bragging about it, whereas they won't brag about an attack which failed. So while moving troops somewhere to guard a location increases the odds another player will discover the location, an unguarded facility is very likely to be attacked and in addition to the lost income (or outright annexation - they will typically put it up for Auction within a couple rounds too) there is a very high chance everyone in the game will suddenly find out what and where the asset is and that its owner wasn't guarding it strongly. That said, players shouldn't over-garrison, legions cost money and you can only own so many of them. Players with high diplomacy scores are less likely to be attacked, players with more Locations are more likely to be attacked.

Table Modifiers
+1: Every 5 Locations (Including Homeworld and Electors) Round down
-1: Every point in Diplomacy
+1: Currently Round 1 or 2

Take Modifiers and add 1d6
0-: No attacks
1-2: 1 attack
3-4: 2 attacks
5-6: 3 attacks
7-8: 4 attacks
9-10: 5 attacks
11+: 6 Attacks

Attack Type: 1d6
1-4: Raid Attack on a Random Location
5: Seizure Attack on a Random Location
6: House Raid
The Battle Score of an attack is 1d6+2 for Raids
The Battle Score of an attack is 1d6+4 for Seizures
The Battle Score of an attack is 1d6+5 for House Raids

Fundamentally this is perhaps the most important part use of diplomacy. You can’t attack or be attacked by players unless a Location is known (except for House Raids). The primary route to find locations as a player is to monitor other people’s troop movements, but if they never move troops somewhere you can’t see them move and you never know where anything is, meaning they have no reason to move troops. This would rather eliminate combat from the game. As things stand, players are very likely to be raided, and very likely to lose on a Raid and have their Location revealed. Having a Location revealed is probably worse than losing a raid, since raids just damage income (or votes) temporarily whereas an open location is an invitation to attack for a militant player. Since initial attributes are evenly distributed, players who are good at combat are less good at the other things, they defend better against attacks, but if they have a low diplomacy they get attacked more and are more likely to suffer Court Gossip. The most common form of attack is the raid, and you only need a 0 for Court Gossip to occur, at 1d6+2 a player needs a 9 on battle score at a location to be totally safe from Court Gossip, but a player with a CI of 5 (fairly average), and 1 garrison, would have a 7 and only a 1 in 3 of a Random Raid being Successful with no Chance of a Crushing Defeat, a pretty good incentive to move troops to a Location to defend it.
The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honors the servant and has forgotten the gift.
- Albert Einstein

King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod
This message last edited by Isaac on 30/01/2011 at 04:23:46 AM
Reply to message
Dune: Rules and Registration - 28/12/2010 09:36:17 PM 2346 Views
Rules: Table of Contents - 28/12/2010 09:37:07 PM 1014 Views
Primers - 28/12/2010 09:37:36 PM 1007 Views
Quick Intro - 28/12/2010 10:02:09 PM 984 Views
I'm familiar with the RPG Board, what else should I know? - 28/12/2010 10:03:16 PM 938 Views
I'm new to the RPG Board - 28/12/2010 10:03:42 PM 1009 Views
What should I know about the Dune Universe? - 28/12/2010 10:04:34 PM 1036 Views
Core Rules - 28/12/2010 09:37:59 PM 991 Views
Joining the Game and Etiquette - 28/12/2010 09:41:04 PM 964 Views
Actions and Action Points - 28/12/2010 09:42:26 PM 1036 Views
Diplomacy - 28/12/2010 09:44:12 PM 1107 Views
Combat - 28/12/2010 09:44:57 PM 1168 Views
Intrigue - 28/12/2010 09:45:39 PM 1045 Views
Assets - 28/12/2010 09:46:25 PM 1052 Views
Auctions - 28/12/2010 09:47:22 PM 1018 Views
Voting - 28/12/2010 09:48:25 PM 1034 Views
Winning the Game - 28/12/2010 09:49:50 PM 1021 Views
Appendices - 28/12/2010 09:38:25 PM 1021 Views
Appendix A: Factions - 28/12/2010 09:51:47 PM 1051 Views
Appendix B: Crisis Events - 28/12/2010 09:52:40 PM 1019 Views
Appendix C: Heroes & Electors - 28/12/2010 09:54:05 PM 1008 Views
Appendix D: Round Order & Duration - 28/12/2010 09:55:36 PM 997 Views
Appendix E: Goals - 29/12/2010 01:40:55 AM 949 Views
Appendix F: Court Gossip & NPC factions - 29/12/2010 05:41:12 PM 950 Views
Appendix G: Auction Tables - 04/01/2011 09:21:12 PM 1065 Views
I saw 22 replies, and assumed there was a conversation. - 29/12/2010 07:36:55 AM 1008 Views
A few questions: - 29/12/2010 03:35:04 PM 982 Views
A few answers - 29/12/2010 06:01:51 PM 1009 Views
Factions have been sent out, quick note - 29/12/2010 10:50:47 PM 984 Views
I look forward to the example - 30/12/2010 10:27:30 PM 985 Views
Re: I look forward to the example - 31/12/2010 01:29:02 AM 953 Views
Some Clarificaitons and tweaks - 30/12/2010 10:15:39 PM 1025 Views
Day 1 Example - 31/12/2010 12:28:28 AM 1082 Views
Sample Faction for Demonstrations - 31/12/2010 12:29:06 AM 1059 Views
Sample Auction - 31/12/2010 12:29:50 AM 994 Views
Can we delay this a little bit past the 2nd? - 01/01/2011 05:12:40 AM 1009 Views
He shows weakness! Release the hounds! *NM* - 01/01/2011 08:57:09 AM 534 Views
What's 'a little'? *NM* - 01/01/2011 06:50:34 PM 503 Views
A couple of days.... - 01/01/2011 08:38:54 PM 930 Views
Without objection the 4th then - 02/01/2011 01:51:34 AM 1022 Views

Reply to Message