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A few questions: beetnemesis Send a noteboard - 29/12/2010 03:35:04 PM

Do crisis effects ever last more than one turn?


If you move an elector, I assume its milita move with it?

The pro tem crisis slot (and the Directorate one): Essentially, they just make it twice as likely that their chosen crisis will occur, right? a 2/6 chance instead of a 1/6

I believe this is said somewhere, but not sure where. How much info do we know about each other? Like, will I know that Bob is Space Guild? Or will I only know that the Space Guild is in the game, and Bob is in the game, but won't know they're linked?



(PS this looks awesome. And thanks for cutting down on the acronyms. A master list of them all might come in handy, but for the most part, it wasn't too hard to follow. Once I'd read EVERYTHING, anyway)
I amuse myself.
This message last edited by beetnemesis on 29/12/2010 at 03:35:15 PM
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Rules: Table of Contents - 28/12/2010 09:37:07 PM 1074 Views
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Core Rules - 28/12/2010 09:37:59 PM 1061 Views
Joining the Game and Etiquette - 28/12/2010 09:41:04 PM 1026 Views
Actions and Action Points - 28/12/2010 09:42:26 PM 1100 Views
Diplomacy - 28/12/2010 09:44:12 PM 1173 Views
Combat - 28/12/2010 09:44:57 PM 1246 Views
Intrigue - 28/12/2010 09:45:39 PM 1120 Views
Assets - 28/12/2010 09:46:25 PM 1119 Views
Auctions - 28/12/2010 09:47:22 PM 1080 Views
Voting - 28/12/2010 09:48:25 PM 1115 Views
Winning the Game - 28/12/2010 09:49:50 PM 1084 Views
Appendices - 28/12/2010 09:38:25 PM 1084 Views
Appendix A: Factions - 28/12/2010 09:51:47 PM 1116 Views
Appendix B: Crisis Events - 28/12/2010 09:52:40 PM 1087 Views
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