Goals
Goals represent things important for a faction, achieving them strengthens the faction far more than is generally the case for other factions. Victory Points are awarded for achieving Goals, 80 VP per player. Most of these are assigned to the faction and others are assigned randomly. Goals come in 3 types, small, medium, and large and these are shortened to RSG, RMG, and RLG on the Faction tables to represent random goals assigned to a faction. Occasionally a random goal may come up for auction, essentially some group has said it would find the accomplishment very prestigious. Additional goals may be added, the current table represents those already assigned to factions non-randomly. A player can get two of the same goal, say own 4 Ore Mines, and would get double VP for that goal as a result.
Small Goals - 10 VP
10 VP: Own 4 Agricultural Fiefs
10 VP: Own 4 Manufacturing Facilities
10 VP: Own 4 Gem Mines
10 VP: Own 4 Ore Mines
10 VP: Take 1 world by Seizure (CC) Military Attack
10 VP: Own 5 of any one Standard Asset
10 VP: Conduct 2 Successful Raids (CI)
10 VP: Own 30 Shares of CHOAM
10 VP: Own a Hero with the Reverend Mother Trait
10 VP: Own a Hero with the Mentat Trait
Medium Goals - 15 VP
15 VP: Own 2 Luxury Good: Semuta
15 VP: Own 2 Luxury Good: Sapho Juice
15 VP: Own 2 Luxury Good: Soostones
15 VP: Own 2 Luxury Good: Spice
15 VP: Own a Hero with the Warmaster Trait
15 VP: Own 8 Mines
15 VP: Own 3 Spaceports
15 VP: Own 3 Weapons Factories
15 VP: Assassinate 2 Heroes or Electors
15 VP: Conduct 4 Successful Raids (CI)
15 VP: Initiate or Join an Embargo
15 VP: Own 1 of each Standard Asset
Large Goals - 20 VP
20 VP: Control 4 Planets (Including Homeworld)
20 VP: Control 4 Electors
20 VP: Control 4 Heroes
20 VP: Own 10 Mines
20 VP: Own 10 Total Agri Fiefs and Manufacturing Facilities
20 VP: Own 10 Total Ore Mines and Manufacturing Facilities
20 VP: Own 6 Spaceports
20 VP: Own 8 Manufacturing Facilities and Weapons Factories
20 VP: Own 2 Heroes with the Reverend Mother Trait
20 VP: Own 2 Heroes with the Mentat Trait
Goals represent things important for a faction, achieving them strengthens the faction far more than is generally the case for other factions. Victory Points are awarded for achieving Goals, 80 VP per player. Most of these are assigned to the faction and others are assigned randomly. Goals come in 3 types, small, medium, and large and these are shortened to RSG, RMG, and RLG on the Faction tables to represent random goals assigned to a faction. Occasionally a random goal may come up for auction, essentially some group has said it would find the accomplishment very prestigious. Additional goals may be added, the current table represents those already assigned to factions non-randomly. A player can get two of the same goal, say own 4 Ore Mines, and would get double VP for that goal as a result.
Small Goals - 10 VP
10 VP: Own 4 Agricultural Fiefs
10 VP: Own 4 Manufacturing Facilities
10 VP: Own 4 Gem Mines
10 VP: Own 4 Ore Mines
10 VP: Take 1 world by Seizure (CC) Military Attack
10 VP: Own 5 of any one Standard Asset
10 VP: Conduct 2 Successful Raids (CI)
10 VP: Own 30 Shares of CHOAM
10 VP: Own a Hero with the Reverend Mother Trait
10 VP: Own a Hero with the Mentat Trait
Medium Goals - 15 VP
15 VP: Own 2 Luxury Good: Semuta
15 VP: Own 2 Luxury Good: Sapho Juice
15 VP: Own 2 Luxury Good: Soostones
15 VP: Own 2 Luxury Good: Spice
15 VP: Own a Hero with the Warmaster Trait
15 VP: Own 8 Mines
15 VP: Own 3 Spaceports
15 VP: Own 3 Weapons Factories
15 VP: Assassinate 2 Heroes or Electors
15 VP: Conduct 4 Successful Raids (CI)
15 VP: Initiate or Join an Embargo
15 VP: Own 1 of each Standard Asset
Large Goals - 20 VP
20 VP: Control 4 Planets (Including Homeworld)
20 VP: Control 4 Electors
20 VP: Control 4 Heroes
20 VP: Own 10 Mines
20 VP: Own 10 Total Agri Fiefs and Manufacturing Facilities
20 VP: Own 10 Total Ore Mines and Manufacturing Facilities
20 VP: Own 6 Spaceports
20 VP: Own 8 Manufacturing Facilities and Weapons Factories
20 VP: Own 2 Heroes with the Reverend Mother Trait
20 VP: Own 2 Heroes with the Mentat Trait
The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honors the servant and has forgotten the gift.
- Albert Einstein
King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod
- Albert Einstein
King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod
Dune: Rules and Registration
28/12/2010 09:36:17 PM
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Rules: Table of Contents
28/12/2010 09:37:07 PM
- 1029 Views
Core Rules
28/12/2010 09:37:59 PM
- 1005 Views
Factions have been sent out, quick note
29/12/2010 10:50:47 PM
- 1001 Views
Can we delay this a little bit past the 2nd?
01/01/2011 05:12:40 AM
- 1023 Views
What's 'a little'? *NM*
01/01/2011 06:50:34 PM
- 510 Views