Factions
Additional Factions may be made available, currently there are 18 factions. Each is listed followed by its Homeworld and its DCI, Diplomacy, Combat, and Intrigue Scores. The DCI of every faction is made up of 7 points, divided into scores of 1-3, so there are only 6 possible combinations: 133, 313, 331, 322, 232, and 223 – currently there are 3 factions for each DCI combination. All factions are roughly equal.
Available Factions- 18 - Faction – Homeworld - DCI
House Atreides – Caladan – 322
House Corrino – Salusa Secondus - 223
House Ecaz – Ecaz – 322
House Ginaz – Ginaz – 331
House Harkonnen – Giedi Prime – 133
House Jaederan – Tridea - 331
House McNaught – Malathon – 331
House Metulli – Novebruns - 313
House Moritani – Grumman – 133
House Ordos - Sigma Draconis IV – 133
House Richese – Richese - 223
House Taligari – Artisia – 322
House Thorvald – Galicia - 232
House Vernius – Ix - 232
The Bene Gesserit – Wallach IX – 313
The Bene Tleilax – Tleilax – 223
The Fremen – Arrakis – 232
The Spacing Guild – Junction – 313
Faction Template
HomeWorld: Planet Name
D/C/I – List Diplomacy, Combat, and Intrigue Scores
Assets: List the unrolled assets for a House
Abilities: The Special Ability of the Faction
Goals: Goals come in 3 types, Small, Medium, and Large, most factions receive some random ones, these are denoted on the list by RSG, RMG, and RLG. They are worth 10, 15, and 20 VP respectively.
Standard Material
Starting Wealth: Each Faction rolls 1d6 –
1-2: 10,000 MS
3-4: 11,000 MS
5-6: 12,000 MS
Each Faction begins with (CC) Legions
House Atreides
Homeworld: Caladan (Average)
D/C/I – 3/2/2
Assets: 1 Agri Fief, 2d6+5 Stock, 2 RSA
Ability: Loyalty – Electors owned by House Atreides grant income of 200, 300, or 400 MS if they are weak, average, or Strong respectively
Goals: 2 RSG, 1 RMG
10 VP: Control 4 Agri Fief
15 VP: Control 2 Luxury Good: Spice
20 VP: Control 4 Electors
House Corrino
Homeworld: Salusa Secondus (Poor)
D/C/I – 2/2/3
Assets: 1 Space Port, 2d6+4 Stock, 2 RSA
Ability: Conqueror - Can Recruit 1 Legion of Sardaukar per round instead of a Standard Legion, gains a +100 MS from each planet (Including Homeworld) which counts as Planetary Income.
Goals: 2 RSG, 2 RMG
10 VP: Take 1 world by Seizure (CC) Military Attack
20 VP: Control 4 Planets
House Ecaz – Ecaz – 322
Homeworld: Ecaz (Rich)
D/C/I – 3/2/2
Assets: 1 Luxury Good: Semuta, 1 Luxury Good: Sapho Juice, 2d6 Stock
Ability: Gain +100 MS from each Luxury Good controlled, counts as Luxury Good Income
Goals: 2 RSG
10 VP: Own 4 Agri Fiefs
15 VP: Own 2 Luxury Good: Semuta
15 VP: Own 2 Luxury Good: Sapho Juice
20 VP: Own 6 total Luxury Goods (any types)
House Ginaz – Ginaz
Homeworld: Ginaz (Average)
D/C/I – 3/3/1
Assets: 1 Gem Mine, 2d6+5 Stock, 2 RSA
Ability: Sword Master School – Gain +200 MS Income for each Hero controlled
Goals: 1 RSG, 1 RMG
10 VP: Own 4 Gem Mines
10 VP: Take 1 world by Seizure (CC) Military Attack
15 VP: Own a Hero with the Warmaster Trait
20 VP: Control 4 Heroes
House Harkonnen
Homeworld: Geidi Prime (Average)
D/C/I – 1/3/3
Assets: 1 Gem Mine, 1 Ore Mine, 2d6+5 Stock, 1 RSA
Ability: Harsh Labor Methods: Gain +100 MS income from each Ore or Gem Mine controlled
Goals: 1 RSG, 1 RMG
10 VP: Own 4 Ore Mines
10 VP: Own 4 Gem Mines
15 VP: Own 8 Mines
20 VP: Own 10 Mines
House Jaederan
Homeworld: Tridea (Rich)
D/C/I – 3/3/1
Assets: 1 Spaceport, 2d6 Stock, 1 RSA
Ability: Loyalty – Electors owned by House Jaederan grant income of 200, 300, or 400 MS if they are weak, average, or Strong respectively
Goals: 1 RMG
10 VP: Own 5 of any one Standard Asset
15 VP: Own 3 Spaceports
20 VP: Own 6 Spaceports
20 VP: Own 4 Electors
House McNaught
Homeworld: Malathon (Average)
D/C/I – 3/3/1
Assets: 1 Manufacturing Facility, 1 Agri Fief, 2d6+5 Stock, 1 RSA
Ability: Gain +100 MS income from each Manufacturing Facility or Agri Fief controlled
Goals: 2 RSG
10 VP: Own 4 Agricultural Fiefs
10 VP: Own 4 Manufacturing Facilities
20 VP: Control 4 Planets (Including Homeworld)
20 VP: Own 10 Total Agri Fiefs and Manufacturing Facilities
House Metulli
Homeworld: Novebruns (Rich)
D/C/I/ - 3/1/3
Assets: 1 Weapons Factory, 2d6 Stock, 1 RSA
Ability: +100 MS income from each Manufacturing Facility or Weapons Factory controlled
Goals: 2 RSG, 1 RMG
10 VP: Own 4 Manufacturing Facilities
15 VP: Own 3 Weapons Factories
20 VP: Control 4 Electors
House Moritani
Homeworld: Grumman (Poor)
D/C/I/ - 1/3/3
Assets: 1 Ore Mine, 2d6+9 Stock, 3 RSA
Ability: +100 MS income from each Manufacturing Facility or Weapons Factory controlled
Goals:
10 VP: Own 4 Ore Mines
10 VP: Take 1 world by Seizure (CC) Military Attack
10 VP: Conduct 2 Successful Raids (CI)
15 VP: Assassinate 2 Heroes or Electors
15 VP: Own 3 Weapons Factories
20 VP: Control 4 Planets (Including Homeworld)
House Ordos - Sigma Draconis IV – 133
Homeworld: Sigma Draconis IV (Poor)
D/C/I/ - 1/3/3
Assets: 1 Weapons Factory, 2d6+4 Stock, 2 RSA
Ability: +100 MS income for every 10 CHOAM shares, round down. Receives Double the wealth from a Raid.
Goals: 2 RSG, 1 RMG
10 VP: Own 30 Shares of CHOAM
15 VP: Conduct 4 Successful Raids (CI)
20 VP: Control 4 Heroes
House Richese – Richese - 223
Homeworld: Richese (Rich)
D/C/I/ - 2/2/3
Assets: 1 Manufacturing Facility, 1 Ore Mine, 2d6+5 Stock
Ability: +100 Income for each Manufacturing Facility or Ore Mine. Adds +1 to the Strength of any Embargo they participate in.
Goals: 1 RSG, 1 RMG
10 VP: Own 4 Manufacturing Facilities
10 VP: Own 4 Ore Mines
15 VP: Initiate or Join an Embargo
20 VP: Own 10 Total Ore Mines and Manufacturing Facilities
House Taligari – Artisia – 322
Homeworld: Artisia (Rich)
D/C/I/ - 3/2/2
Assets: 2 RSA, 2d6+5 Stock
Ability: +100 MS income for every 10 CHOAM shares, round down. Gain +100 MS for whichever type of Standard Asset they own the most of, only one type for ties.
Goals: 2 RSG, 1 RMG
10 VP: Own 30 Shares of CHOAM
15 VP: Own 1 of each Standard Asset
20 VP: Control 4 Electors
House Thorvald
Homeworld: Galicia (Average)
D/C/I/ - 2/3/2
Assets: 1 Gem Mine, 2d6+5 Stock, 2 RSA
Ability: +100 MS for each Gem Mine owned, +1 to Battle Score when Defending any Planet besides Homeworld.
Goals: 1 RSG, 1 RMG
10 VP: Take 1 world by Seizure (CC) Military Attack
10 VP: Own 4 Gem Mines
15 VP: Own a Hero with the Warmaster Trait
20 VP: Control 4 Planets (Including Homeworld)
House Vernius
Homeworld: Ix (Rich)
D/C/I/ - 2/3/2
Assets: 1 Weapons Factory, 1 Manufacturing Facility, 2d6 Stock
Ability: +100 MS for each Weapons Factory and Manufacturing Facility owned
Goals: 2 RSG, 1 RMG
10 VP: Own 4 Manufacturing Facilities
15 VP: Own 3 Weapons Factories
20 VP: Own 8 Manufacturing Facilities and Weapons Factories
The Bene Gesserit
Homeworld: Wallach IX (Poor)
D/C/I/ - 3/1/3
Assets: 2d6+9 Stock, 4 RSA
Ability: +100 MS income for every 10 CHOAM shares, round down. The Bene Gesserit receive a +1 to Stealth Score on all Gather Intel actions.
Goals: 2 RSG, 2 RMG
10 VP: Own 30 Shares of CHOAM
20 VP: Own 2 Heroes with the Reverend Mother Trait
The Bene Tleilax
Homeworld: Tleilax (Average)
D/C/I/ - 2/2/3
Assets: 2d6+5 Stock, 3 RSA
Ability: +100 MS income for every 10 CHOAM shares, round down. The Bene Tleilax treat all slain Heroes and Electors they control as wounded.
Goals: 2 RSG
10 VP: Own 30 Shares of CHOAM
10 VP: Conduct 2 Successful Raids (CI)
20 VP: Own 2 Heroes with the Mentat Trait
20 VP: Control 4 Heroes
20 VP: Control 4 Electors
The Fremen
Homeworld: Arrakis (Rich)
D/C/I/ - 2/3/2
Assets: 1 Luxury Good: Spice, 2d6 Stock, 1 RSA
Ability: Death Commandos – The Fremen may recruit Fedaykin in the place of normal legions, 1 for each Luxury Good: Spice they control. Gain +100 MS income from each Agri Fief controlled
Goals: 1 RSG
10 VP: Take 1 world by Seizure (CC) Military Attack
10 VP: Own 4 Agricultural Fiefs
15 VP: Own 2 Luxury Good: Spice
15 VP: Conduct 4 Successful Raids (CI)
20 VP: Control 4 Planets (Including Homeworld)
The Spacing Guild
Homeworld: Junction (Rich)
D/C/I/ - 3/1/3
Assets: Spaceport, 2d6 Stock, 1 RSA
Ability: Gain +100 MS income from each Spaceport controlled, the Guild only pays 100 MS per Legion for Troop Transport, regardless of point of origin or destination.
Goals:
10 VP: Own 30 Shares of CHOAM
15 VP: Own 3 Spaceports
15 VP: Initiate or Join an Embargo
20 VP: Own 6 Spaceports
20 VP: Own 2 Heroes with the Mentat Trait
Additional Factions may be made available, currently there are 18 factions. Each is listed followed by its Homeworld and its DCI, Diplomacy, Combat, and Intrigue Scores. The DCI of every faction is made up of 7 points, divided into scores of 1-3, so there are only 6 possible combinations: 133, 313, 331, 322, 232, and 223 – currently there are 3 factions for each DCI combination. All factions are roughly equal.
Available Factions- 18 - Faction – Homeworld - DCI
House Atreides – Caladan – 322
House Corrino – Salusa Secondus - 223
House Ecaz – Ecaz – 322
House Ginaz – Ginaz – 331
House Harkonnen – Giedi Prime – 133
House Jaederan – Tridea - 331
House McNaught – Malathon – 331
House Metulli – Novebruns - 313
House Moritani – Grumman – 133
House Ordos - Sigma Draconis IV – 133
House Richese – Richese - 223
House Taligari – Artisia – 322
House Thorvald – Galicia - 232
House Vernius – Ix - 232
The Bene Gesserit – Wallach IX – 313
The Bene Tleilax – Tleilax – 223
The Fremen – Arrakis – 232
The Spacing Guild – Junction – 313
Faction Template
HomeWorld: Planet Name
D/C/I – List Diplomacy, Combat, and Intrigue Scores
Assets: List the unrolled assets for a House
Abilities: The Special Ability of the Faction
Goals: Goals come in 3 types, Small, Medium, and Large, most factions receive some random ones, these are denoted on the list by RSG, RMG, and RLG. They are worth 10, 15, and 20 VP respectively.
Standard Material
Starting Wealth: Each Faction rolls 1d6 –
1-2: 10,000 MS
3-4: 11,000 MS
5-6: 12,000 MS
Each Faction begins with (CC) Legions
House Atreides
Homeworld: Caladan (Average)
D/C/I – 3/2/2
Assets: 1 Agri Fief, 2d6+5 Stock, 2 RSA
Ability: Loyalty – Electors owned by House Atreides grant income of 200, 300, or 400 MS if they are weak, average, or Strong respectively
Goals: 2 RSG, 1 RMG
10 VP: Control 4 Agri Fief
15 VP: Control 2 Luxury Good: Spice
20 VP: Control 4 Electors
House Corrino
Homeworld: Salusa Secondus (Poor)
D/C/I – 2/2/3
Assets: 1 Space Port, 2d6+4 Stock, 2 RSA
Ability: Conqueror - Can Recruit 1 Legion of Sardaukar per round instead of a Standard Legion, gains a +100 MS from each planet (Including Homeworld) which counts as Planetary Income.
Goals: 2 RSG, 2 RMG
10 VP: Take 1 world by Seizure (CC) Military Attack
20 VP: Control 4 Planets
House Ecaz – Ecaz – 322
Homeworld: Ecaz (Rich)
D/C/I – 3/2/2
Assets: 1 Luxury Good: Semuta, 1 Luxury Good: Sapho Juice, 2d6 Stock
Ability: Gain +100 MS from each Luxury Good controlled, counts as Luxury Good Income
Goals: 2 RSG
10 VP: Own 4 Agri Fiefs
15 VP: Own 2 Luxury Good: Semuta
15 VP: Own 2 Luxury Good: Sapho Juice
20 VP: Own 6 total Luxury Goods (any types)
House Ginaz – Ginaz
Homeworld: Ginaz (Average)
D/C/I – 3/3/1
Assets: 1 Gem Mine, 2d6+5 Stock, 2 RSA
Ability: Sword Master School – Gain +200 MS Income for each Hero controlled
Goals: 1 RSG, 1 RMG
10 VP: Own 4 Gem Mines
10 VP: Take 1 world by Seizure (CC) Military Attack
15 VP: Own a Hero with the Warmaster Trait
20 VP: Control 4 Heroes
House Harkonnen
Homeworld: Geidi Prime (Average)
D/C/I – 1/3/3
Assets: 1 Gem Mine, 1 Ore Mine, 2d6+5 Stock, 1 RSA
Ability: Harsh Labor Methods: Gain +100 MS income from each Ore or Gem Mine controlled
Goals: 1 RSG, 1 RMG
10 VP: Own 4 Ore Mines
10 VP: Own 4 Gem Mines
15 VP: Own 8 Mines
20 VP: Own 10 Mines
House Jaederan
Homeworld: Tridea (Rich)
D/C/I – 3/3/1
Assets: 1 Spaceport, 2d6 Stock, 1 RSA
Ability: Loyalty – Electors owned by House Jaederan grant income of 200, 300, or 400 MS if they are weak, average, or Strong respectively
Goals: 1 RMG
10 VP: Own 5 of any one Standard Asset
15 VP: Own 3 Spaceports
20 VP: Own 6 Spaceports
20 VP: Own 4 Electors
House McNaught
Homeworld: Malathon (Average)
D/C/I – 3/3/1
Assets: 1 Manufacturing Facility, 1 Agri Fief, 2d6+5 Stock, 1 RSA
Ability: Gain +100 MS income from each Manufacturing Facility or Agri Fief controlled
Goals: 2 RSG
10 VP: Own 4 Agricultural Fiefs
10 VP: Own 4 Manufacturing Facilities
20 VP: Control 4 Planets (Including Homeworld)
20 VP: Own 10 Total Agri Fiefs and Manufacturing Facilities
House Metulli
Homeworld: Novebruns (Rich)
D/C/I/ - 3/1/3
Assets: 1 Weapons Factory, 2d6 Stock, 1 RSA
Ability: +100 MS income from each Manufacturing Facility or Weapons Factory controlled
Goals: 2 RSG, 1 RMG
10 VP: Own 4 Manufacturing Facilities
15 VP: Own 3 Weapons Factories
20 VP: Control 4 Electors
House Moritani
Homeworld: Grumman (Poor)
D/C/I/ - 1/3/3
Assets: 1 Ore Mine, 2d6+9 Stock, 3 RSA
Ability: +100 MS income from each Manufacturing Facility or Weapons Factory controlled
Goals:
10 VP: Own 4 Ore Mines
10 VP: Take 1 world by Seizure (CC) Military Attack
10 VP: Conduct 2 Successful Raids (CI)
15 VP: Assassinate 2 Heroes or Electors
15 VP: Own 3 Weapons Factories
20 VP: Control 4 Planets (Including Homeworld)
House Ordos - Sigma Draconis IV – 133
Homeworld: Sigma Draconis IV (Poor)
D/C/I/ - 1/3/3
Assets: 1 Weapons Factory, 2d6+4 Stock, 2 RSA
Ability: +100 MS income for every 10 CHOAM shares, round down. Receives Double the wealth from a Raid.
Goals: 2 RSG, 1 RMG
10 VP: Own 30 Shares of CHOAM
15 VP: Conduct 4 Successful Raids (CI)
20 VP: Control 4 Heroes
House Richese – Richese - 223
Homeworld: Richese (Rich)
D/C/I/ - 2/2/3
Assets: 1 Manufacturing Facility, 1 Ore Mine, 2d6+5 Stock
Ability: +100 Income for each Manufacturing Facility or Ore Mine. Adds +1 to the Strength of any Embargo they participate in.
Goals: 1 RSG, 1 RMG
10 VP: Own 4 Manufacturing Facilities
10 VP: Own 4 Ore Mines
15 VP: Initiate or Join an Embargo
20 VP: Own 10 Total Ore Mines and Manufacturing Facilities
House Taligari – Artisia – 322
Homeworld: Artisia (Rich)
D/C/I/ - 3/2/2
Assets: 2 RSA, 2d6+5 Stock
Ability: +100 MS income for every 10 CHOAM shares, round down. Gain +100 MS for whichever type of Standard Asset they own the most of, only one type for ties.
Goals: 2 RSG, 1 RMG
10 VP: Own 30 Shares of CHOAM
15 VP: Own 1 of each Standard Asset
20 VP: Control 4 Electors
House Thorvald
Homeworld: Galicia (Average)
D/C/I/ - 2/3/2
Assets: 1 Gem Mine, 2d6+5 Stock, 2 RSA
Ability: +100 MS for each Gem Mine owned, +1 to Battle Score when Defending any Planet besides Homeworld.
Goals: 1 RSG, 1 RMG
10 VP: Take 1 world by Seizure (CC) Military Attack
10 VP: Own 4 Gem Mines
15 VP: Own a Hero with the Warmaster Trait
20 VP: Control 4 Planets (Including Homeworld)
House Vernius
Homeworld: Ix (Rich)
D/C/I/ - 2/3/2
Assets: 1 Weapons Factory, 1 Manufacturing Facility, 2d6 Stock
Ability: +100 MS for each Weapons Factory and Manufacturing Facility owned
Goals: 2 RSG, 1 RMG
10 VP: Own 4 Manufacturing Facilities
15 VP: Own 3 Weapons Factories
20 VP: Own 8 Manufacturing Facilities and Weapons Factories
The Bene Gesserit
Homeworld: Wallach IX (Poor)
D/C/I/ - 3/1/3
Assets: 2d6+9 Stock, 4 RSA
Ability: +100 MS income for every 10 CHOAM shares, round down. The Bene Gesserit receive a +1 to Stealth Score on all Gather Intel actions.
Goals: 2 RSG, 2 RMG
10 VP: Own 30 Shares of CHOAM
20 VP: Own 2 Heroes with the Reverend Mother Trait
The Bene Tleilax
Homeworld: Tleilax (Average)
D/C/I/ - 2/2/3
Assets: 2d6+5 Stock, 3 RSA
Ability: +100 MS income for every 10 CHOAM shares, round down. The Bene Tleilax treat all slain Heroes and Electors they control as wounded.
Goals: 2 RSG
10 VP: Own 30 Shares of CHOAM
10 VP: Conduct 2 Successful Raids (CI)
20 VP: Own 2 Heroes with the Mentat Trait
20 VP: Control 4 Heroes
20 VP: Control 4 Electors
The Fremen
Homeworld: Arrakis (Rich)
D/C/I/ - 2/3/2
Assets: 1 Luxury Good: Spice, 2d6 Stock, 1 RSA
Ability: Death Commandos – The Fremen may recruit Fedaykin in the place of normal legions, 1 for each Luxury Good: Spice they control. Gain +100 MS income from each Agri Fief controlled
Goals: 1 RSG
10 VP: Take 1 world by Seizure (CC) Military Attack
10 VP: Own 4 Agricultural Fiefs
15 VP: Own 2 Luxury Good: Spice
15 VP: Conduct 4 Successful Raids (CI)
20 VP: Control 4 Planets (Including Homeworld)
The Spacing Guild
Homeworld: Junction (Rich)
D/C/I/ - 3/1/3
Assets: Spaceport, 2d6 Stock, 1 RSA
Ability: Gain +100 MS income from each Spaceport controlled, the Guild only pays 100 MS per Legion for Troop Transport, regardless of point of origin or destination.
Goals:
10 VP: Own 30 Shares of CHOAM
15 VP: Own 3 Spaceports
15 VP: Initiate or Join an Embargo
20 VP: Own 6 Spaceports
20 VP: Own 2 Heroes with the Mentat Trait
The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honors the servant and has forgotten the gift.
- Albert Einstein
King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod
- Albert Einstein
King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod
Dune: Rules and Registration
28/12/2010 09:36:17 PM
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Rules: Table of Contents
28/12/2010 09:37:07 PM
- 1028 Views
Core Rules
28/12/2010 09:37:59 PM
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Appendices
28/12/2010 09:38:25 PM
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Appendix A: Factions
28/12/2010 09:51:47 PM
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Factions have been sent out, quick note
29/12/2010 10:50:47 PM
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Can we delay this a little bit past the 2nd?
01/01/2011 05:12:40 AM
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What's 'a little'? *NM*
01/01/2011 06:50:34 PM
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