Assets
Everything that can be auctioned in the game falls into certain categories, called Asset Type, or simply Type. Generally anything can be considered an asset but the categories in the game are: Primary, Standard, Luxury Good, Planet, Stock, Unit, Hero, Elector, Item, and Misc. Some Assets have Locations, others do not. Some produce income, others do not, most have a Liquid Value, an amount of Wealth they can instantly be converted into.
Asset Type Overview
Primary Asset - Weapons Factory, Agricultural Fief, Manufacturing Facility, Space Port, Gem Mine, Ore Mine, Luxury Good, and Unique… all Primary Assets have a Location and generate Income.
Standard Asset - This is a subcategory of Primary, and usually comes up as RSA, Random Standard Assets, which are the most common in the game, these include: Ore Mine, Agricultural Fief, Manufacturing Facility, Gem Mine, Weapons Factory, Space Port – or everything Primary except Luxury Goods and Unique. Standard Assets are unlimited in quantity.
Luxury Good - Also a sub-category of Primary Assets. These are limited quantity items, there are 4 types of Luxury Good and 5 of each in play, the more of a specific commodity a player owns, the more income they generate. These are Soostones, Spice, Sapho Juice, and Semuta. There are 20 specific Locations, 1 for each Luxury Good.
Unique - These are rare types of Primary Assets with unique names and properties, they usually have known locations and come up for Outcry Auctions.
Planets - Planets come in three types, Poor, Average, and Rich. They have a Location and generate Income and votes.
Stock - CHOAM Stock Shares generate income and do not have a location.
Unit - Sometimes mercenary legions come up for bid, these may be a single standard legion or a bundle of legions, upgraded, elite, or even militia. Legions don’t generate income and must be at a Location but can usually be moved. Units, particularly militia, often come attached to another Asset that has a Location.
Hero - Heroes are defined by their Traits, see (appendix name/link) for details. Heroes don’t generate income and must be at a Location but can be moved.
Elector - Powerful nobles, Electors provide Votes, have a Location, usually have militia and do not generate income, though they may provide other bonuses, some also have Traits like heroes, they can not be moved.
Item - This is a fairly broad category, but would include Legion Upgrade Tokens and items which upgrade a player’s Attribute Points.
Misc - Essentially anything else, these could be chances to invest in a one-time business venture to a piece of artwork.
Descriptors
Location: Everything in the game either does or doesn’t have a Location. Each Location in the game is Unique. In the game all Locations are equally distant, even if a Factory is listed as “South Smirno” and you own the world of Smirno it is still somewhere else, name similarities are strictly to keep to theme and flavor. The Location is not, typically speaking, actually the entire planet, and even if you own a whole planet your actual Location would be the Planetary Capital, e.g. Smirno Capital, most worlds are really composed of dozens of House Minor fiefdoms with their own guards who just pay a tithe to their overlord. During Auctions places with Locations are usually listed as RTP – Revealed to Purchaser – or None, meaning it doesn’t have one, some are sold with their location known publicly.
Liquid Value: An Item either does or does not have a Liquid Value, if not this is listed as ‘None’, typically an Asset is auctioned with a minimum bid equal to its liquid value. Most things sell for more than their Liquid Value, and players are better off setting assets up for Auction, but if they rapidly need cash they can liquidate an asset. With the exception of Stock, which is basically fungible, everything takes a penalty when you liquidate it. The first item liquidated by a player in a round gives its whole value, the next gives only 80%, the third 60%, the fourth and after only 50%, should a player liquidate several items at once they are liquidated in order from most to least valuable. Liquidating an Asset is a General Action which costs 0 AP unless a player is under an Embargo (see Diplomacy section), a player under Embargo always is treated as though they have already liquidated one item that round, so the first liquidated item would net only 80%, the second 60%, the third and beyond 50%.
Asset Listings
CHOAM Stock Share
Location: None
Liquid: 400 MS
Income: 100 MS
Special: Any Amount of CHOAM Stock can be liquidated without penalty
Primary Assets, which are used in the final victory tally, include the following: Weapons Factory, Agricultural Fief, Manufacturing Facility, Space Port, Gem Mine, Ore Mine, Luxury Good
Agricultural Fief
Location: Varies
Liquid: 2000 MS
Income: 600 MS
Special: None
Gem Mine
Location: Varies
Liquid: 2000 MS
Income: 600 MS
Special: None
Ore Mine:
Location: Varies
Liquid: 2000 MS
Income: 600 MS
Special: None
Manufacturing Facility
Location: Varies
Liquid: 2000 MS
Income: 600 MS
Special: None
Weapons Factory
Location: Varies
Liquid: 4000 MS
Income: 400 MS
Special: The owner receives 1 Legion Upgrade Token at the beginning of every round following a round in which the factory was owned by the player and not damaged in an attack
Space Port
Location: Varies
Liquid: 3000 MS
Income: 1000 MS
Special:
Luxury Good (Varies)
Location: See Below
Liquid: 3000 MS
Income: *600 MS
Special: There are 4 types of luxury goods in the game: The Spice, Semuta, Sapho Juice, and Soostones, there are 5 of each. A player who only controls 1 generates 600 MS, if he has 2 each generate 750 MS, 3 and 900 MS, 4 and 1050 MS, and if he controls all 5 1200 MS or 6 GS a round. These do come from locations, but they are not in play as CHOAM will not tolerate disruption of these valuable trade commodities.
Each Luxury Good has only 5 locations which are known, these are considered to be heavily defended locations if not owned by a player, having a Battle Score of 8 for Raids and 9 for Seizures. Players can always launch Raids or Seizures against a Luxury, as they know where it is, but they are tough locations. Note that luxuries only come from one world, their locations are unique (effectively their own world) but are identified as World-Place, such as Dune – Tuono Basin. So to a raid would be “Raid: Dune – Pasty Mesa”
Luxury Locations
Spice: Dune - Habbanya Erg, Pasty Mesa, Tuono Basin, Harg Pass, Gara Kulon
Soostones: Buzzell – Eastern Coast, Western Coast, Southern Archipelago, White Isles, Northern Fjord
Semuta: Ecaz – Eastern Forest, Western Forest, Northern Forest, Southern Forest, Central Lowlands
Sapho Juice: Ecaz – Armand Jungle, Southern Jungle, Black Marsh, Red Jungle, Eastern Plateau
Planets
Homeworld
Location: Varies
Liquid: None, can’t be sold
Income: Varies
Special: Homeworlds vary in value, and may have bonuses and/or weaknesses. In terms of income each world is Poor, Average, or Rich, their income is determined at the start of play but is the same as other planets of that type, except they do not grant votes as the player already has theirs.
Planet: Poor
Location: Varies
Liquid: None
Income: 600-1100 MS (1d6+5 x100MS)
Special: When auctioned a planet’s wealth is not yet determined, it is rolled when purchased, poor worlds grant 2 votes in the Landsdraad to their owner.
Planet: Average
Location: Varies
Liquid: None
Income: 700-1700 MS (2d6+5 x100MS)
Special: When auctioned a planet’s wealth is not yet determined, it is rolled when purchased, average worlds grant 3 votes in the Landsdraad to their owner.
Planet: Rich
Location: Varies
Liquid: None
Income: 1200-2200 MS (2d6+10 x100MS)
Special: When auctioned a planet’s wealth is not yet determined, it is rolled when purchased, rich worlds grant 4 votes in the Landsdraad to their owner.
Embassy
Embassy Income – Each player receives a great deal of support from various lesser Landsdraad houses based on their perceived power, donations of those flocking to a clear powerhouse, to a lesser degree it also represents various tariffs, tithes, and taxes the player gains. This is primarily a function of Diplomacy, but is coupled to both Combat and Intrigue. Embassy Income is actually the sum of two separate functions, one based off Diplomacy, Combat, and Locations Controlled, essentially the physical scope and solidity of your fief. The other is based off Diplomacy, Intrigue, and Votes Controlled, essentially a player’s perceived political influence in the Landsdraad. These are not separate sources of income but can be calculated separately. Homeworlds and Base Votes do count toward this income. Embassy Income will occasionally be referred to as “Etheric Income” which include Stock and Homeworld Incomes, in reference to them not coming from a specific location subject to Raids and Seizures. The Diplomacy based bonus to votes from Electors and Planets is replaced by this.
DC x Locations x 25 MS + DI x Votes x 10 MS = Embassy Income
Income
Players rely on their Assets for Income, Income is always generated as the last action of a round and any damage to facilities or raids removes those objects from generating income for the player. Raids Essentially steal income, whereas damage makes the asset behave temporarily as though it did not exist for purposes of income, such as bonuses from luxuries or Upgrade Tokens from Weapons Factories.
Everything that can be auctioned in the game falls into certain categories, called Asset Type, or simply Type. Generally anything can be considered an asset but the categories in the game are: Primary, Standard, Luxury Good, Planet, Stock, Unit, Hero, Elector, Item, and Misc. Some Assets have Locations, others do not. Some produce income, others do not, most have a Liquid Value, an amount of Wealth they can instantly be converted into.
Asset Type Overview
Primary Asset - Weapons Factory, Agricultural Fief, Manufacturing Facility, Space Port, Gem Mine, Ore Mine, Luxury Good, and Unique… all Primary Assets have a Location and generate Income.
Standard Asset - This is a subcategory of Primary, and usually comes up as RSA, Random Standard Assets, which are the most common in the game, these include: Ore Mine, Agricultural Fief, Manufacturing Facility, Gem Mine, Weapons Factory, Space Port – or everything Primary except Luxury Goods and Unique. Standard Assets are unlimited in quantity.
Luxury Good - Also a sub-category of Primary Assets. These are limited quantity items, there are 4 types of Luxury Good and 5 of each in play, the more of a specific commodity a player owns, the more income they generate. These are Soostones, Spice, Sapho Juice, and Semuta. There are 20 specific Locations, 1 for each Luxury Good.
Unique - These are rare types of Primary Assets with unique names and properties, they usually have known locations and come up for Outcry Auctions.
Planets - Planets come in three types, Poor, Average, and Rich. They have a Location and generate Income and votes.
Stock - CHOAM Stock Shares generate income and do not have a location.
Unit - Sometimes mercenary legions come up for bid, these may be a single standard legion or a bundle of legions, upgraded, elite, or even militia. Legions don’t generate income and must be at a Location but can usually be moved. Units, particularly militia, often come attached to another Asset that has a Location.
Hero - Heroes are defined by their Traits, see (appendix name/link) for details. Heroes don’t generate income and must be at a Location but can be moved.
Elector - Powerful nobles, Electors provide Votes, have a Location, usually have militia and do not generate income, though they may provide other bonuses, some also have Traits like heroes, they can not be moved.
Item - This is a fairly broad category, but would include Legion Upgrade Tokens and items which upgrade a player’s Attribute Points.
Misc - Essentially anything else, these could be chances to invest in a one-time business venture to a piece of artwork.
Descriptors
Location: Everything in the game either does or doesn’t have a Location. Each Location in the game is Unique. In the game all Locations are equally distant, even if a Factory is listed as “South Smirno” and you own the world of Smirno it is still somewhere else, name similarities are strictly to keep to theme and flavor. The Location is not, typically speaking, actually the entire planet, and even if you own a whole planet your actual Location would be the Planetary Capital, e.g. Smirno Capital, most worlds are really composed of dozens of House Minor fiefdoms with their own guards who just pay a tithe to their overlord. During Auctions places with Locations are usually listed as RTP – Revealed to Purchaser – or None, meaning it doesn’t have one, some are sold with their location known publicly.
Liquid Value: An Item either does or does not have a Liquid Value, if not this is listed as ‘None’, typically an Asset is auctioned with a minimum bid equal to its liquid value. Most things sell for more than their Liquid Value, and players are better off setting assets up for Auction, but if they rapidly need cash they can liquidate an asset. With the exception of Stock, which is basically fungible, everything takes a penalty when you liquidate it. The first item liquidated by a player in a round gives its whole value, the next gives only 80%, the third 60%, the fourth and after only 50%, should a player liquidate several items at once they are liquidated in order from most to least valuable. Liquidating an Asset is a General Action which costs 0 AP unless a player is under an Embargo (see Diplomacy section), a player under Embargo always is treated as though they have already liquidated one item that round, so the first liquidated item would net only 80%, the second 60%, the third and beyond 50%.
Asset Listings
CHOAM Stock Share
Location: None
Liquid: 400 MS
Income: 100 MS
Special: Any Amount of CHOAM Stock can be liquidated without penalty
Primary Assets, which are used in the final victory tally, include the following: Weapons Factory, Agricultural Fief, Manufacturing Facility, Space Port, Gem Mine, Ore Mine, Luxury Good
Agricultural Fief
Location: Varies
Liquid: 2000 MS
Income: 600 MS
Special: None
Gem Mine
Location: Varies
Liquid: 2000 MS
Income: 600 MS
Special: None
Ore Mine:
Location: Varies
Liquid: 2000 MS
Income: 600 MS
Special: None
Manufacturing Facility
Location: Varies
Liquid: 2000 MS
Income: 600 MS
Special: None
Weapons Factory
Location: Varies
Liquid: 4000 MS
Income: 400 MS
Special: The owner receives 1 Legion Upgrade Token at the beginning of every round following a round in which the factory was owned by the player and not damaged in an attack
Space Port
Location: Varies
Liquid: 3000 MS
Income: 1000 MS
Special:
Luxury Good (Varies)
Location: See Below
Liquid: 3000 MS
Income: *600 MS
Special: There are 4 types of luxury goods in the game: The Spice, Semuta, Sapho Juice, and Soostones, there are 5 of each. A player who only controls 1 generates 600 MS, if he has 2 each generate 750 MS, 3 and 900 MS, 4 and 1050 MS, and if he controls all 5 1200 MS or 6 GS a round. These do come from locations, but they are not in play as CHOAM will not tolerate disruption of these valuable trade commodities.
Each Luxury Good has only 5 locations which are known, these are considered to be heavily defended locations if not owned by a player, having a Battle Score of 8 for Raids and 9 for Seizures. Players can always launch Raids or Seizures against a Luxury, as they know where it is, but they are tough locations. Note that luxuries only come from one world, their locations are unique (effectively their own world) but are identified as World-Place, such as Dune – Tuono Basin. So to a raid would be “Raid: Dune – Pasty Mesa”
Luxury Locations
Spice: Dune - Habbanya Erg, Pasty Mesa, Tuono Basin, Harg Pass, Gara Kulon
Soostones: Buzzell – Eastern Coast, Western Coast, Southern Archipelago, White Isles, Northern Fjord
Semuta: Ecaz – Eastern Forest, Western Forest, Northern Forest, Southern Forest, Central Lowlands
Sapho Juice: Ecaz – Armand Jungle, Southern Jungle, Black Marsh, Red Jungle, Eastern Plateau
Planets
Homeworld
Location: Varies
Liquid: None, can’t be sold
Income: Varies
Special: Homeworlds vary in value, and may have bonuses and/or weaknesses. In terms of income each world is Poor, Average, or Rich, their income is determined at the start of play but is the same as other planets of that type, except they do not grant votes as the player already has theirs.
Planet: Poor
Location: Varies
Liquid: None
Income: 600-1100 MS (1d6+5 x100MS)
Special: When auctioned a planet’s wealth is not yet determined, it is rolled when purchased, poor worlds grant 2 votes in the Landsdraad to their owner.
Planet: Average
Location: Varies
Liquid: None
Income: 700-1700 MS (2d6+5 x100MS)
Special: When auctioned a planet’s wealth is not yet determined, it is rolled when purchased, average worlds grant 3 votes in the Landsdraad to their owner.
Planet: Rich
Location: Varies
Liquid: None
Income: 1200-2200 MS (2d6+10 x100MS)
Special: When auctioned a planet’s wealth is not yet determined, it is rolled when purchased, rich worlds grant 4 votes in the Landsdraad to their owner.
Embassy
Embassy Income – Each player receives a great deal of support from various lesser Landsdraad houses based on their perceived power, donations of those flocking to a clear powerhouse, to a lesser degree it also represents various tariffs, tithes, and taxes the player gains. This is primarily a function of Diplomacy, but is coupled to both Combat and Intrigue. Embassy Income is actually the sum of two separate functions, one based off Diplomacy, Combat, and Locations Controlled, essentially the physical scope and solidity of your fief. The other is based off Diplomacy, Intrigue, and Votes Controlled, essentially a player’s perceived political influence in the Landsdraad. These are not separate sources of income but can be calculated separately. Homeworlds and Base Votes do count toward this income. Embassy Income will occasionally be referred to as “Etheric Income” which include Stock and Homeworld Incomes, in reference to them not coming from a specific location subject to Raids and Seizures. The Diplomacy based bonus to votes from Electors and Planets is replaced by this.
DC x Locations x 25 MS + DI x Votes x 10 MS = Embassy Income
Income
Players rely on their Assets for Income, Income is always generated as the last action of a round and any damage to facilities or raids removes those objects from generating income for the player. Raids Essentially steal income, whereas damage makes the asset behave temporarily as though it did not exist for purposes of income, such as bonuses from luxuries or Upgrade Tokens from Weapons Factories.
The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honors the servant and has forgotten the gift.
- Albert Einstein
King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod
- Albert Einstein
King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod
This message last edited by Isaac on 30/01/2011 at 04:15:45 AM
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