Was there ever a system where GMs are not allowed to do whatever they want? - Edit 1
Before modification by Fanatic-Templar at 03/12/2010 07:02:06 AM
And what would be the point in playing that anyway?
I would, of course, slap you if you decided to play Han Solo in one of my games. Not only for being completely in the wrong setting, but also because I get annoyed by people who blatantly copy existing characters. I've had to slap a number of Drizzt clones in my time...
Anyway, with the amount of time I spend worldbuilding (a ridiculously thankless task, since I can assure you right now that none of my players will ever realise the hours I spent reading on geology in building my current world), I really don't want to bother learning especially complex rules. It's part of the reason I was so glad to be rid of AD&D in the first place. If I don't remember the rule, I'll probably come up with something anyway.
I would, of course, slap you if you decided to play Han Solo in one of my games. Not only for being completely in the wrong setting, but also because I get annoyed by people who blatantly copy existing characters. I've had to slap a number of Drizzt clones in my time...
Anyway, with the amount of time I spend worldbuilding (a ridiculously thankless task, since I can assure you right now that none of my players will ever realise the hours I spent reading on geology in building my current world), I really don't want to bother learning especially complex rules. It's part of the reason I was so glad to be rid of AD&D in the first place. If I don't remember the rule, I'll probably come up with something anyway.