Was there ever a system where GMs are not allowed to do whatever they want?
Fanatic-Templar Send a noteboard - 03/12/2010 07:01:03 AM
And what would be the point in playing that anyway? The whole reason I stopped using existing setting was because I felt that I couldn't break the status quo, and that's a miserable experience, I can assure you.
I would, of course, slap you if you decided to play Han Solo in one of my games. Not only for being completely in the wrong setting, but also because I get annoyed by people who blatantly copy existing characters. I've had to slap a number of Drizzt clones in my time...
Anyway, with the amount of time I spend worldbuilding (a ridiculously thankless task, since I can assure you right now that none of my players will ever realise the hours I spent reading on geology in building my current world), I really don't want to bother learning especially complex rules. It's part of the reason I was so glad to be rid of AD&D in the first place. If I don't remember the rule, I'll probably come up with something anyway.
I would, of course, slap you if you decided to play Han Solo in one of my games. Not only for being completely in the wrong setting, but also because I get annoyed by people who blatantly copy existing characters. I've had to slap a number of Drizzt clones in my time...
Anyway, with the amount of time I spend worldbuilding (a ridiculously thankless task, since I can assure you right now that none of my players will ever realise the hours I spent reading on geology in building my current world), I really don't want to bother learning especially complex rules. It's part of the reason I was so glad to be rid of AD&D in the first place. If I don't remember the rule, I'll probably come up with something anyway.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
This message last edited by Fanatic-Templar on 03/12/2010 at 07:02:06 AM
GURPS (Now Linked).
02/12/2010 03:51:52 PM
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It's a good system
03/12/2010 05:38:59 AM
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Linux is a good comparison, I think (guess, really; I know only what moondog's told me about Linu.
03/12/2010 06:22:57 AM
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I try to think of D&D as paralleling Microsoft
03/12/2010 07:38:46 AM
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The big thing GURPS did was let you apply your imagination to things requiring it.
10/12/2010 01:23:39 PM
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Re: The big thing GURPS did was let you apply your imagination to things requiring it.
10/12/2010 03:06:57 PM
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I generally homebrew off D&D :p.
03/12/2010 06:19:48 AM
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Most people do, but that actually makes GURPS a good way to go.
03/12/2010 06:49:34 AM
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Was there ever a system where GMs are not allowed to do whatever they want?
03/12/2010 07:01:03 AM
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No, but there are many where it isn't encouraged, let alone enabled the way GURPS does.
10/12/2010 01:27:54 PM
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