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Was there ever a system where GMs are not allowed to do whatever they want? Fanatic-Templar Send a noteboard - 03/12/2010 07:01:03 AM
And what would be the point in playing that anyway? The whole reason I stopped using existing setting was because I felt that I couldn't break the status quo, and that's a miserable experience, I can assure you.

I would, of course, slap you if you decided to play Han Solo in one of my games. Not only for being completely in the wrong setting, but also because I get annoyed by people who blatantly copy existing characters. I've had to slap a number of Drizzt clones in my time...

Anyway, with the amount of time I spend worldbuilding (a ridiculously thankless task, since I can assure you right now that none of my players will ever realise the hours I spent reading on geology in building my current world), I really don't want to bother learning especially complex rules. It's part of the reason I was so glad to be rid of AD&D in the first place. If I don't remember the rule, I'll probably come up with something anyway.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter

Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
This message last edited by Fanatic-Templar on 03/12/2010 at 07:02:06 AM
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GURPS (Now Linked). - 02/12/2010 03:51:52 PM 876 Views
It's an RPG I haven't heard of *NM* - 03/12/2010 01:10:16 AM 280 Views
Samesies. *NM* - 03/12/2010 03:07:47 AM 261 Views
I generally homebrew off D&D :p. - 03/12/2010 06:19:48 AM 594 Views
Most people do, but that actually makes GURPS a good way to go. - 03/12/2010 06:49:34 AM 773 Views
Was there ever a system where GMs are not allowed to do whatever they want? - 03/12/2010 07:01:03 AM 512 Views
It is one of the better ones, surely. - 10/12/2010 02:08:29 PM 696 Views
Re: It is one of the better ones, surely. - 10/12/2010 06:38:51 PM 567 Views

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