I stopped purchasing settings of any sort after a brief stint of AD&D Forgotten Realms, and shortly after 3rd Edition came out I realised I had no use for supplements. And later I started deconstructing the Core to fit my desires. So I don't really play a lot of different systems since I usually end up not following them anyway and D&D is the easiest to get players for.
I really like 4th Edition for that. The rules are simple and clear, and much of the rest is quite modular and easy to adapt. Homebrewing compensates for it's major flaw - it's incredible blandness.
I really like 4th Edition for that. The rules are simple and clear, and much of the rest is quite modular and easy to adapt. Homebrewing compensates for it's major flaw - it's incredible blandness.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
GURPS (Now Linked).
02/12/2010 03:51:52 PM
- 876 Views
It's a good system
03/12/2010 05:38:59 AM
- 601 Views
Linux is a good comparison, I think (guess, really; I know only what moondog's told me about Linu.
03/12/2010 06:22:57 AM
- 712 Views
I try to think of D&D as paralleling Microsoft
03/12/2010 07:38:46 AM
- 624 Views
The big thing GURPS did was let you apply your imagination to things requiring it.
10/12/2010 01:23:39 PM
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Re: The big thing GURPS did was let you apply your imagination to things requiring it.
10/12/2010 03:06:57 PM
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I generally homebrew off D&D :p.
03/12/2010 06:19:48 AM
- 595 Views
Most people do, but that actually makes GURPS a good way to go.
03/12/2010 06:49:34 AM
- 773 Views
Was there ever a system where GMs are not allowed to do whatever they want?
03/12/2010 07:01:03 AM
- 512 Views
No, but there are many where it isn't encouraged, let alone enabled the way GURPS does.
10/12/2010 01:27:54 PM
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