Evidently it was inducted into the Origins HoF in 2000; kids....
Joel Send a noteboard - 03/12/2010 04:31:18 AM
The primary points are:
1) Everything uses 3d6 (EVERYONE has six siders, so no spending $5 on dice),
2) characters are (ideally) built, not rolled, with no classes or hit points
3) there are only four stats, with the (many) skills based on DX or IQ and
4) it's truly generic; virtually any kind of gameworld is possible, from cavemen to Star Wars, all using the same rules.
The other nice thing was that most of the nontechnical skills had defaults for being untrained, often to other skills. The textbook example (literally) was broadsword and shortsword, Physical Average skills that both defaulted to DX-5, but also defaulted to each other at broad/shortsword-2. So if you had an 18 broadsword skill you also had a 16 shortsword skill (or vice versa) despite only having studied one of them, and untrained in either a 15 DX still allowed you to use both with a decent skill level of 9 (your parry would suck though; since it was half your skill you'd need to roll a 4 on 3d6). It was NOT combat intensive; HT took the place of hit points and since it was a stat like any other you couldn't increase it much, making combat an always dangerous proposition (kinda like in real life, which was the point).
Sounds like I need to put a link up there; consider it done.
1) Everything uses 3d6 (EVERYONE has six siders, so no spending $5 on dice),
2) characters are (ideally) built, not rolled, with no classes or hit points
3) there are only four stats, with the (many) skills based on DX or IQ and
4) it's truly generic; virtually any kind of gameworld is possible, from cavemen to Star Wars, all using the same rules.
The other nice thing was that most of the nontechnical skills had defaults for being untrained, often to other skills. The textbook example (literally) was broadsword and shortsword, Physical Average skills that both defaulted to DX-5, but also defaulted to each other at broad/shortsword-2. So if you had an 18 broadsword skill you also had a 16 shortsword skill (or vice versa) despite only having studied one of them, and untrained in either a 15 DX still allowed you to use both with a decent skill level of 9 (your parry would suck though; since it was half your skill you'd need to roll a 4 on 3d6). It was NOT combat intensive; HT took the place of hit points and since it was a stat like any other you couldn't increase it much, making combat an always dangerous proposition (kinda like in real life, which was the point).
Sounds like I need to put a link up there; consider it done.
Honorbound and honored to be Bonded to Mahtaliel Sedai
Last First in wotmania Chat
Slightly better than chocolate.
Love still can't be coerced.
Please Don't Eat the Newbies!
LoL. Be well, RAFOlk.
Last First in wotmania Chat
Slightly better than chocolate.
Love still can't be coerced.
Please Don't Eat the Newbies!
LoL. Be well, RAFOlk.
GURPS (Now Linked).
02/12/2010 03:51:52 PM
- 875 Views
It's an RPG I haven't heard of *NM*
03/12/2010 01:10:16 AM
- 280 Views
Evidently it was inducted into the Origins HoF in 2000; kids....
03/12/2010 04:31:18 AM
- 742 Views
It's a good system
03/12/2010 05:38:59 AM
- 600 Views
Linux is a good comparison, I think (guess, really; I know only what moondog's told me about Linu.
03/12/2010 06:22:57 AM
- 710 Views
I try to think of D&D as paralleling Microsoft
03/12/2010 07:38:46 AM
- 623 Views
The big thing GURPS did was let you apply your imagination to things requiring it.
10/12/2010 01:23:39 PM
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Re: The big thing GURPS did was let you apply your imagination to things requiring it.
10/12/2010 03:06:57 PM
- 606 Views
I generally homebrew off D&D :p.
03/12/2010 06:19:48 AM
- 594 Views
Most people do, but that actually makes GURPS a good way to go.
03/12/2010 06:49:34 AM
- 772 Views
Was there ever a system where GMs are not allowed to do whatever they want?
03/12/2010 07:01:03 AM
- 511 Views
No, but there are many where it isn't encouraged, let alone enabled the way GURPS does.
10/12/2010 01:27:54 PM
- 769 Views