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You've clearly never learned to properly intimidate your players. Fanatic-Templar Send a noteboard - 24/09/2010 02:49:42 AM
Not that it ever helps besides banning the worst of the worst, my own games always seem to turn the players evil by level 2, and it can be hard to challenge a party that's turned total darkside. Not enough supplies and treasure? Armed robbery. Land threatened by Evil Demon Prince? Ask if he's hiring. Not enough food? Cannibalism. Makes running a campaign very hard.


Mine know full well that it is better to get on the bad side of an entire infinite plane of infinite planes full of demons rather than risk the ire of a Paladin Order :D.

But really, I've found that providing honest reward for heroic deeds keeps my players good enough. Back when I started and every plot involved tricking and manipulating the players and trying to cheat them as much as possible, my players also reacted by trying to cheat everybody. Probably under the assumption that the world functioned with only predators and prey, I blame myself. Mostly :P.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter

Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
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You've clearly never learned to properly intimidate your players. - 24/09/2010 02:49:42 AM 982 Views
Round 2 - 24/09/2010 12:58:31 AM 961 Views
aw man i knew that was going to happen XD - 24/09/2010 02:32:54 AM 1090 Views
Oh...man. - 24/09/2010 04:21:52 AM 969 Views
Round 3 - 24/09/2010 09:54:44 AM 990 Views
Round 4 - 24/09/2010 11:49:05 PM 947 Views
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Round 6 - 28/09/2010 01:17:03 AM 966 Views
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That's what she said. *NM* - 28/09/2010 09:40:39 PM 533 Views
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Well, any interest in a second game? - 29/09/2010 01:03:34 AM 961 Views
I'm game. And I'm fine with either. *NM* - 29/09/2010 01:23:09 AM 530 Views
What the heck, I'll play this time. - 29/09/2010 02:17:20 AM 918 Views

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