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Catalog of Games: Games on the RPG Board and Guidelines for starting or joining a game - Edit 13

Before modification by Isaac at 07/09/2010 04:55:22 PM

Catalogue of Games

Table of Contents
I. Introduction
II. Active Games
III. Previous games
IV. Guidelines and Resources for Starting a New Game

Introduction
Welcome to the RPG Board, if you are interested in joining a game, this post will help you identify which games are open, and which are running. Some games can pretty much be joined at any point, others have open recruitment only before a game begins, and some may have openings from time to time if a player had to resign. Additionally, after the list of active games is a list of previous games played, to give you an idea what is played. As circumstance permits this list will include a brief description of the game, and who is playing. The person running the game will be identified as its Moderator.

Key
Games in green are actively recruiting and have not yet begun.
Games in yellow are in progress but new players are welcome.
Games in red are in progress and are not seeking new players at this time
Games in blue are pending and checking interest and have not yet begun.

Active Games
RAFO Mafia 18 - Moderator: Fanatic-Templar
Pirates and Ninjas. They fight to the death.
Players: 12 - Beetnemesis, BlackAdder, Darth_Katie, Fox and Ravens, Isaac, Kronin al'Sulc, Kylia Skydancer, Napoleon62, Ranagrande, White Flame of Tar Valon, Yunalesca, ?

Name Presently Undefined - Moderator: Fanatic-Templar
RPG about great heroes on an epic quest to save an exotic land.

The Breaking - Moderator: Yunalesca
A Wheel of Time RPG game set during the Breaking
Players: 7 - Darth_Katie, Fanatic-Templar, Isaac, Kylia Skydancer, Napoleon62, QuestionMark Yunalesca

Shadows of Amador - Moderator: Fanatic-Templar
A Wheel of Time RPG set during the series, the players are all Darkfriends
Players: 4 - Darth_Katie, Isaac, Kronin al'Sulc, Napoleon62


Previous Games
As time permits this section will include completed or dead games, with descriptions and player list. For now just a quick reprint of the Mafia Chronology:

Darkfriend RAFO Mafia
Game 01: Cor Amon - First game, started mid-August 2008, DF Victory, had a Day-Cop (Gher) and 2 DFs (Isaac and Marshall)
Players: 6 - Gher, Hobo, Isaac, Kronin, Marshall, Thom Merrilin

Game 02: Cor Amon - Town Victory, a cop and doc duo (FT and Kronin) as AS and Warder, 2 DFs (Marshall and Gher)
Players: 8 - CarnCarn, Fanatic Templar, Gher, Hobo, Isaac, Kronin, Marshall, Mhael Steve

Game 03: Cor Amon - First and only stalemate game, Kronin and Darth Katie plus one other were DFs, Steve was a vig.
Players: 12 - Burn, CarnCarn, Darth Katie, Fanatic Templar, Fox and Ravens, Gher, Hobo, Isaac, Kronin, Marshall, Mhael Steve, and one another

Game 04: Marshall - Featured 3 DFs, Cor, FT, and Isaac, DF Victory , DFs had a member, Isaac, masoned to the cop, Steve. First game to feature any clues or plot, took place in WoT in Emond's Field Inn
Players: ? - CarnCarn?, Cor Amon, Darth Katie, Fanatic Templar, Fox and Ravens, Gher, Hobo?, Isaac, Kronin, Mhael Steve, and one another

Game 05: Fanatic-Templar - Town Victory, game featured first Whitecloak, took place in a camp in WoT after the Blood Snow
Players: ? New player, White Flame of Tar Valon, joins in

Game 06: Kronin al'Sulc - Ended on Night 1, three inactive modkills on first day, DF Victory, not counted by many, first game for player Yunalesca
Players: 15

Game 07: Kronin al'Sulc - Essentially game 6 v2.0, Town Victory, game ended when last surviving DF (Isaac) and SK (Darth KAtie) killed each other, leaving to townies to win
Players: ?

Game 08: Isaac - DF Victory, featured new players Napoleon62, Hieshyn, and Fistofpainx
Players: 13

Game 09: Fanatic-Templar - Last WoTmania game, set in Cairhienen succession, DF victory and why my singature tag says 'King of Cairhien', Isaac unanimously elected by all 8 surviving players as monarch, only 3 were DFs.
Players: 15

Games after this are on the new site, so posting on them doesn't have much of a time constraint due to memory loss, and hence are a lower priority

Game 10: Yunalesca - First RAFO Mafia game
Game 11: Napoleon62
Game 12: Darth Katie
Game 13: Hieshyn
Game 14: Kronin al'Sulc
Game 15: Gher

RAFO Mafia 16: In the Manor of Mad Muad - Moderator: Isaac
Set in the Wheel of Time series, parallel to the prequel novel New Spring, players are characters in the castle of Muad Cheade, Marshall-General of Saladea. Muad claims to have an artifact able to reveal Darkfriends, but is mysteriously poisoned at dinner. A very heavy clue and role game.
Players: 19 - Amys, Artsapat, Bergioyn, Beetnemesis, BlackAdder, Blaine, Darth Katie, Fanatic-Templar, fistofpainx, Fox and Ravens, Gher, Hieshyn, Hobo, Kronin al'Sulc, Napoleon62, Ranagrande, Talic, White Flame of Tar Valon, Yunalesca
Victory: Lightsiders

RAFO Mafia 17 - Moderator: Ranagrande
A crossover-themed Mafia game, set in modern times but featuring characters from many series
Players: 16 - Amys, Artsapat, beetnemesis, BlackAdder, Blaine, Darth_Katie, Fanatic-Templar, Fox and Ravens, Hobo, Isaac, Kronin al'Sulc, Kylia Skydancer, Napoleon62, Talic, White Flame of Tar Valon, Yunalesca
Victory: Borg (Cult) - Fox and Ravens, Kronin al'Sulc, White Flame of Tar Valon

RP Mafia 1 - Moderator: Kylia Skydancer
A role-playing styled mafia game set in the Wheel of Time series
Players: 8 - Artsapat, Blaine, Fanatic-Templar, Isaac, Kronin al'Sulc, Talic, Scott Blademaster, Yunalesca

Guidelines and Resources for Starting a New Game
The staple game of the board is 'RAFO Mafia', a game in which players are assigned a secret role and attempt to eliminate the opposition by vote and assassination. The is run as a series, typically with games running back-to-back, although there is no rule against starting a Mafia game on your own, it is frowned on, as it is generally felt only one, possibly two, games of Mafia should be going on at once and their is a waiting list for those who wish to moderate, along with a prefered set of House Rules Game Moderators are expected to know.

For other games, the are no restrictions, but would-be-moderators should keep the following in mind before starting a game:

  • Most players looking to join will prefer games where the moderator (or game master) has previously been involved in games on the board and is a known, reliable quantity.

  • Most players post on a roughly daily basis into games they join, they may skip days or post multiple times in a day, but in general posting frequency is measured in daily activity. If you think the game you are going to start requires that on average players post many times a day you may have difficulties. This can cause games requiring high-frequency interaction (such as dice rolling in combat) to drag or stall the game.

  • Always keep in mind that any rule system used will be confusing to anyone who doesn't have a copy of the rules themselves. Make sure to post a copy of the rule or a link to the rules of anything you are using and to highlight any changes you make.

  • Posting images is handy for online games but only administrators of the site can place an image directly into a post. Moderators are advised, if they wish to include graphics or diagrams, to make use of a free hosting service such as Photobucket and link to the graphic.


    Dice rolling
    If a game calls for random results, then the moderator must either roll for everyone, or find a way to adapt. By and large a d10 (ten-sided die) can be simulated by the second counter on a post's time stamp, a d6 by the second digit (00-59) and d20s as 1-20, and 21-40 & 41-00 minus 20 or 40 respectively. As players may feel a bit detached by not seeing their rolls or knowing the result until the moderator comes by, mods may wish to revamp rules to simplify any given action to a single die roll.

    Example: A moderator has chosen to use the 1d10 roll method. A Character attempts something of moderate difficulty, and is told they need a 5 or better, they have a timestamp of 12:34:56 or a roll of 6, a success. The player may have a bonus from some skill as well to add on

    If you're attempting to use standard RPG d20 rules, it is probably a good idea to eliminate as many dice rolls as possible, using averages perhaps. For instance a 2d6 weapon might be replaced as 1d10+1, which averages to 6.5 as opposed to 7 for 2d6 and is more likely to roll high or low than two dice, but makes a decent replacement. Telling players in advance what the number they need to hit is will probably be advantageous if using time stamp rolling, since they know if they've succeeded and can follow up instantly with their next action, damage roll, etc. Barring all else, combat is best resolved using a chat forum, we already have on on Skype for this purpose, Noteboard to Kronin al'Sulc for an invitation or of course, start your own.

    In any event, rolling dice online can be accomplished quite easily with D&D's Dice Roller or one can even keep a record of rolls by players at Invisible Castle where players can create a free account and make rolls and prove they rolled what they said, which looks like this

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