Twilight - Artsapat has been Lynched - Edit 2
Before modification by Isaac at 06/05/2010 06:03:58 AM
Day 3 Twilight – Artsapat Lynched: Amys, Ranagrande, chair, Kronin al'Sulc, Talic, Beetnemesis
Beetnemesis leans back, arms crossed, as the other guests wait.
“Artsapat” Beetnemesis says, once more the final vote.
Artsapat stands and runs a hand through his red hair and chuckles, looking tired. The guards approach warily and take his arms, another take his sword. Unresisting, he let's the guards lead him outside to the gallows. As they near the platform he seizes one by the wrist and there is a loud snap of bone. He sends another skidding across the ground before the third runs him through with his own sword.
“The Great Lord will take you all...” He gasps, then laughing slumps to the ground.
Arstapat has been lynched. Originally from Lugard, he had red hair, green eyes, and dressed in dark green. A search of his quarters uncovers a color-shifting cloak.
Abilities
Artsapat was a Warder, and a day-mason, able to speak with his Aes Sedai during the day.
Artsapat was able to communicate at night via Note Board with anyone who met one or both of the following criteria:
A) Was known to him to be a Darkfriend
B) Was known to him to be an Aes Sedai
He was able to cast a vote in any collective action and carry out that action, i.e. DF Night Kill
He was able to protect his Aes Sedai from Night Kills, but this depended on how tired he was. He began the game fully refreshed, and sustained by his greater stamina as a warder, could go multiple days without sleep. If protecting his Aes Sedai when fresh, he could stop an attack on her, if he had done that on a previous night or carried out a NK the previous night, he could perform the actions again but in a diminished fashion. A single night taking no action would restore him, but while fatigued he could guard his Aes Sedai and die protecting her if she was attacked, or carry out a NK and risk failing (though he was not aware of the details of this nor will the factors determining that risk be disclosed here) acting two nights in a row fatigued him further, and he could take no action until he rested (took no night actions) for one night. As with White Flame of Tar Valon, he would not long live if his Aes Sedai died and he was left unbonded.
The Day has ended, Night two has begun. Most, possibly all, players will receive some sort of Twilight Message from me, possibly with some delay, those with active night actions are as always advised to wait to submit their night action until they receive the Twilight message, in case it impacts that player's decision. Day 4 will begin when all Night Actions have been submitted or declined, or late friday, whichever is soonest.
Beetnemesis leans back, arms crossed, as the other guests wait.
“Artsapat” Beetnemesis says, once more the final vote.
Artsapat stands and runs a hand through his red hair and chuckles, looking tired. The guards approach warily and take his arms, another take his sword. Unresisting, he let's the guards lead him outside to the gallows. As they near the platform he seizes one by the wrist and there is a loud snap of bone. He sends another skidding across the ground before the third runs him through with his own sword.
“The Great Lord will take you all...” He gasps, then laughing slumps to the ground.
Arstapat has been lynched. Originally from Lugard, he had red hair, green eyes, and dressed in dark green. A search of his quarters uncovers a color-shifting cloak.
Abilities
Artsapat was a Warder, and a day-mason, able to speak with his Aes Sedai during the day.
Artsapat was able to communicate at night via Note Board with anyone who met one or both of the following criteria:
A) Was known to him to be a Darkfriend
B) Was known to him to be an Aes Sedai
He was able to cast a vote in any collective action and carry out that action, i.e. DF Night Kill
He was able to protect his Aes Sedai from Night Kills, but this depended on how tired he was. He began the game fully refreshed, and sustained by his greater stamina as a warder, could go multiple days without sleep. If protecting his Aes Sedai when fresh, he could stop an attack on her, if he had done that on a previous night or carried out a NK the previous night, he could perform the actions again but in a diminished fashion. A single night taking no action would restore him, but while fatigued he could guard his Aes Sedai and die protecting her if she was attacked, or carry out a NK and risk failing (though he was not aware of the details of this nor will the factors determining that risk be disclosed here) acting two nights in a row fatigued him further, and he could take no action until he rested (took no night actions) for one night. As with White Flame of Tar Valon, he would not long live if his Aes Sedai died and he was left unbonded.
The Day has ended, Night two has begun. Most, possibly all, players will receive some sort of Twilight Message from me, possibly with some delay, those with active night actions are as always advised to wait to submit their night action until they receive the Twilight message, in case it impacts that player's decision. Day 4 will begin when all Night Actions have been submitted or declined, or late friday, whichever is soonest.