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General Info from the Moderator: Update 18 - Edit 7

Before modification by Isaac at 28/04/2010 05:09:31 AM

This is General Info from the Moderator, subsequent threads may be posted under this heading. As before, the update counter at the top says which one I'm on, so you should keep an open eye for changes to that and look in on this message when it changes.

Update 18: 26 Apr - More on PM's, whenever I am deliberately vague on someone's role power or have, in this case, spread the group decision thing onto every mason, the reasoning is that it is disclosed as soon as it's reveal no longer unfairly harms or aids someone else. This group decision thing is not actually specific to this game, but hinges on what some of you have heard me refer to as the "Evil Mason or Traitor Dilemma", or EMT. No one is such a role should be able to be outed through clever role message or PM maneuvering, therefore no one can be allowed to be confirmed as not being an EMT through the same methods. If it occurs to me something might allow confirmation of such an option, it will be addressed in whatever fashion I consider will make certainty of a living EMT or certainty someone is not a EMT impossible, that is actually what is being addressed with these PM changes, if you don't see why or how it effects, it is because you do not have the information I have, and of course I have a notoriously high skill at scheming and plotting myself which tends to make things of this nature clearer to me. I also happen to know what all the clues mean. Clarifications will be addressed either post-game or at any point in the game I feel the ambiguity is no longer necessary, for instance Fox's existence as a EMT was revealed when he died.

Update 17: 26 Apr - I don't know if anyone caught that but when adding in the 'Posthumous Message' sub-thread I accidentally edited this message rather than replying, so that's why there was a name shift. Henceforth by the way I will be referring to people's post-death role reveals as "PM" or "PMs" etc. Note that there have been cosmetic changes in the collection along with the i.e.-e.g. fix, and that I may add to it if I go back and notice I forgot to mention someone's eye color or whatever, anything of significance in that regard would be mentioned here in the updates, I don't expect people to pick through the whole mess of PM's regularly to try to find the obscure place where I change 'Se had hair and brown eyes' to 'She had brown hair and brown eyes', but you'll obviously want to read it now if you haven't already.

Update 16: 26 Apr - Some quick clarifications, the day started late because I was waiting on a night action which impacted results fairly heavily, the player's submission was fairly clear but I needed confirmation and that confirmation took a while, it was White Flame incidentally, so you can imagine why I wanted to be sure of his intent. Because of that, and the lateness of the hour, I had to throw night results together rapidly while tired and busy with other things, and when I don't have the chance to be rigorous, I favor vague instead, to be updated as soon as circumstance permits careful examination, so note that his (WF's) death message has been updated, and I did fix the i.e.-e.g. confusion, I'm rather set in my ways so don't be surprised if I misuse i.e. for e.g. in the future, assume I use i.e. essentially as 'for instance', 'an example of', etc. Though I'll try to be better in my future usage. I will dig through the advocate and chair votes some time today, the inactivity roster will not be updated until at least 72 hours for obvious reasons. I apologize for the delay fully explaining WF, but as mentioned I was tired, did not want to delay the game, and wanted to choose my words with care in some regards. Everyone's role message and various flavor and actions will be posted in the post-game thread, you may decide at that time whether I was acting correctly in my handling of death messages, but I do subscribe to the rule that no false information should be in a message, and that it should be as complete as possible without unfairly harming another player. Quick note on randomness, all roles in this game are 100% random in assignment, I am a big believer in that.

Update 15: 25 Apr - I'm making a special archive of all the humorous ironies and bizarreness of this game, I look forward to sharing them all post-game.

Link to previous Info and Updates on Day 2

Link to previous Info and Updates on Day 1

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