Active Users:1164 Time:23/11/2024 03:32:42 AM
Sort of. Werthead Send a noteboard - 12/02/2010 08:55:03 PM
With the movie project still in development hell, it sounds like they're pushing ahead with a game (or more than one) which ties in with the WoT world.

First, you will all be happy to hear that we are not planning to make a traditional “movie” game that merely recasts the picture we are currently making with Universal. Instead, we want to concentrate our development efforts on telling the other facets of The Wheel of Time story. And as you know, we have a lot to choose from– literally thousands of years of history and scores of major characters, nations, geographies and critical moments in the history of the world since the beginning of the Third Age.

Thus, we have been vetting many creative ideas for game formats, including games derived from the Age of Legends, The Breaking of the World, the War of the Shadow, and even a game concept that focuses on the battle among the Forsaken to become the one and only Nae’blis. We are also looking at skill-based games that are based on the testing of the Aes Sedai for the shawl and the wielding of the many intricate sword forms that are second nature to an experienced Warder. All of this is to simply say that we are critically thinking about game design for an entire family of WOT games that are consistent and supportive of the story portrayed in the movies, but that do far more that merely retell the plotlines, characters and scenes from the films. Trust me when I say that we intend to build games that will excite the imagination of every WOT fan. We just ask that the Wheel of Time community wait to see the fruits of our labor before passing judgement on whether we have been successful in our efforts.

I would also like to make one additional clarification. We are not licensing our WOT development rights and stepping back from the process of building these video games. Quite to the contrary, Red Eagle Games will have an internal development team of its own. However, rather than staffing up a 200 person studio from scratch, we decided some time ago that for our first games it would be far more prudent to hire a small in-house team (e.g. positions such as Art Director, Game Designer, Story Writer, Software Architect, Quality Assurance Director, etc.) and rely on a third party developer to provide the majority of developers and their associated overhead and infrastructure. In this way, we will be providing technical and creative direction to our external developer.

Obsidian Entertainment is a highly-respected game developer with a well-deserved industry reputation for building quality action/role-playing games. By eliminating the need to recruit and manage a large internal workforce within Red Eagle Games, we expect that this new relationship with Obsidian will enable the Company to achieve substantially lower development costs, a shorter production cycle, and improve the quality of our initial video game releases.
(True) Source
Reply to message
/Consoles: Obsidian as the WoT game developer? - 12/02/2010 02:21:40 PM 860 Views
Have a link? Will it come to the PC? *NM* - 12/02/2010 03:58:39 PM 252 Views
PC, 360, PS3. *NM* - 12/02/2010 04:30:04 PM 247 Views
YES! - 12/02/2010 04:01:16 PM 699 Views
Thanks, Wert - 13/02/2010 08:18:53 AM 554 Views
That's... surprising! Awesome! Hah! - 12/02/2010 05:36:53 PM 483 Views
Oof. They're going to be movie tie-ins: - 12/02/2010 07:12:18 PM 733 Views
Ugh. Even if the movie is passsable, the games likely won't be. Even with a competant dev... - 12/02/2010 07:33:23 PM 511 Views
it totally could which would be HORRIBLE - 13/02/2010 12:38:52 AM 487 Views
I can all but guarantee it wasn't the developers' fault. - 13/02/2010 05:59:37 AM 543 Views
i typically count the publishers in it when i say "developers' - 13/02/2010 02:44:15 PM 492 Views
Sort of. - 12/02/2010 08:55:03 PM 690 Views
Here's hoping! *NM* - 12/02/2010 09:09:37 PM 258 Views
I am cautiously optimistic. *NM* - 12/02/2010 10:10:18 PM 253 Views
could be cool, but i don't trust REE to not screw it up somehow. *NM* - 16/02/2010 09:59:48 PM 301 Views

Reply to Message