It's on p. 308 of the 3.5 edition MM:
Negative levels remain until 24 hours have passed or until they are removed by a spell, such as restoration. If the negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + 1/2 draining creature's racial HD + draining creature's Cha modifier; the exact DC is given in the creature's descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level goes away, but the creature's level is also reduced by one (NB: THAT'S permanent). A separate saving throw is required for each negative level.
Negative levels remain until 24 hours have passed or until they are removed by a spell, such as restoration. If the negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + 1/2 draining creature's racial HD + draining creature's Cha modifier; the exact DC is given in the creature's descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level goes away, but the creature's level is also reduced by one (NB: THAT'S permanent). A separate saving throw is required for each negative level.
That's the whole trouble. You can't ever find
a place that's nice and peaceful, because there isn't any.
You may think there is, but once you get there, when you're not looking,
somebody'll sneak up and write "F*ck you" right under your nose.
~ J. D. Salinger
a place that's nice and peaceful, because there isn't any.
You may think there is, but once you get there, when you're not looking,
somebody'll sneak up and write "F*ck you" right under your nose.
~ J. D. Salinger
D&D 3.5 (Eberron): Fighting Vampires...
15/11/2009 03:56:24 AM
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Look in the back of the Monster Manual under "Energy Drain"
16/11/2009 03:21:09 AM
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Bueno. Gracias. *NM*
16/11/2009 07:00:19 AM
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