Once, one of those DMs had us fighting in a misty forest. We were fighting a bunch of kobolds, but we couldn't see them in the forest. The fight dragged on for hours, and we reached a point where we were clearly and vocally not having fun with it anymore. At all. And yet he kept having new enemy reinforcements come in from the mists to prolong this fight. At the end, I questioned why he kept having new enemies enter the fight, and his response was that that were always there, and we just hadn't seen them. He had no choice but to have them continue coming out of the mists. He couldn't just make them disappear; it would be messing with his plans, and it would throw off the balancing of the exp.
Which utterly flabbergasted me. He's the dungeon master. If there is an enemy that we have not seen, it is the easiest thing in the world to adjust reality so that it never existed, if it's clear that it's existence is only going to further ruin the player's enjoyment. So this is an example of what NOT to do. You MUST be flexible and attentive to your player's moods.
Which utterly flabbergasted me. He's the dungeon master. If there is an enemy that we have not seen, it is the easiest thing in the world to adjust reality so that it never existed, if it's clear that it's existence is only going to further ruin the player's enjoyment. So this is an example of what NOT to do. You MUST be flexible and attentive to your player's moods.
I was in a game where the DM was running a pre-written module, The Shackled City, and we had gotten into part of the dungeon crawl were 1) we were constantly in a life or death struggle with every monster and 2) there were too many monsters!
After several four hour sessions in a row of nothing but combat, I eventually approached the DM and told him straight out that I was becoming frustrated with the game since it seemed like all we did was fight monsters and never do anything else. (Holy run on sentence batman!)
I don't know if he relented or not, but we managed to get through the rest of that dungeon a little quicker than when we started it.
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I'll be a DM for the first time, next week (D&D 3.5, Eberron)
13/11/2009 05:02:28 AM
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Flexibility is key.
13/11/2009 05:44:16 AM
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I had a problem similar to this
13/11/2009 10:17:17 PM
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Much as noted above, be flexible
13/11/2009 04:58:47 PM
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Thats a good one and it reminds them to use all their abilities as well *NM*
16/11/2009 06:17:14 AM
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Kill them all
14/11/2009 02:18:45 AM
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