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Heh, I'm not surprised. Fanatic-Templar Send a noteboard - 18/09/2012 01:47:55 AM
I seem to disagree with every one of the opinions you've presented in this topic, so I kinda expected it :P.

I've always found that levels make more sense because it makes progression less overspecialised. Even if you're not focused on a specific facet of adventuring (or whatever activity the campaign/setting revolves around), you're still going to learn a bit just from doing it all the time. In pretty much any system, though, you're never going to be able to do it as well as someone who is specialised in it - which means that such skills are essentially pointless since games are intended to challenge the players and anything feasible by the less skilled characters would be ridiculously easy for the specialised character to accomplish. So in a point-based system, learning to do anything beyond your specialisation is a waste of points that could have been used on something worthwhile. Thus, hyper-specialised characters. And that makes no sense to me.

One of my friends has gotten really into the White Wolf system, and I've realised there's only one way to make characters for that: max out all the skills you can at creation, and leave the rest blank. Trying to design a balanced character will only lead to overall mediocrity.

Say you start off an Exalted character with attributes scores of 3-3-3 in one category, it would take you 28 experience points to get to 5-3-3. But if you start off at 5-3-1, it will only take you 12 experience points to reach the same attributes. You could actually sacrifice two points and start off handicapped at 5-1-1 and it would still take you only 24 experience points.

Classes are something else entirely, and many of my homebrewed mods do away with them. But levels are definitely my favourite mode of progression, of any I've used.

As for naked fighters slaughtering kobolds, I really can't say anything about that without a context. It could be awesome or it could be terrible, but if it's the latter, it's probably the DM's fault.

EDIT: Also, I hated Icewind Dale, so you'll probably love it :P. I would describe it as Diablo II with less story and using 2nd Edition AD&D's byzantine ruleset, both being things I thoroughly despise, but you probably love :P.

I tried playing it a few times, and every time I reach the part with the Fire Giants I realise I have no idea where I'm going or why, except forward because that's the only accessible area I haven't explored yet. That's pretty much where I stop playing.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter

Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
This message last edited by Fanatic-Templar on 18/09/2012 at 01:51:29 AM
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Baldurs Gate Enhanced Edition: Edit 2 with added video & launch delay - 07/09/2012 09:48:16 PM 2738 Views
!!!!! - 07/09/2012 10:49:47 PM 1380 Views
are they created kindly or cruelly? - 08/09/2012 05:34:36 PM 1337 Views
Lol! Realistically, if exaggerated to heroic levels. - 09/09/2012 07:56:32 PM 1356 Views
I played the hell out of BG2, but only played BG1 once - 08/09/2012 06:07:15 AM 1478 Views
BGI is a lot more fun because a lot more challenging, IMHO. - 08/09/2012 02:33:17 PM 1349 Views
*revelation* - 08/09/2012 05:45:28 PM 1312 Views
fireballs are so epic in BG1 - 08/09/2012 05:41:34 PM 1351 Views
I disagree about it being the only good third level spell;lighting bolt and haste are also excellent - 08/09/2012 06:26:08 PM 1457 Views
Yeah, I loved Lightning Bolt. - 08/09/2012 06:44:59 PM 1285 Views
it was such a liability - 08/09/2012 07:11:36 PM 1336 Views
Bouncing is what makes lightning bolts great, because you get to hit people more than once. - 08/09/2012 08:59:10 PM 1268 Views
There's an unfortunate Wizard in the Firewine Bridge Ruins... - 09/09/2012 12:58:18 AM 1368 Views
Oops. - 09/09/2012 01:43:23 AM 1358 Views
that's why BG1 was so awesome. exploration=rewards - 09/09/2012 09:09:22 AM 1327 Views
Yeah, got to keep one of each on hand. - 08/09/2012 08:57:31 PM 1239 Views
Multi-player was actually pretty simple if you just used it to create your whole party. - 08/09/2012 02:19:35 PM 1337 Views
well yeah, because there was no connection to figure out - 08/09/2012 06:59:49 PM 1435 Views
Right; I was never a big multiplayer fan anyway, but customized parties were nice - 08/09/2012 08:53:45 PM 1442 Views
Where's the fun in having a customized party and losing all the character interaction, though? - 09/09/2012 04:03:10 PM 1422 Views
I dislike most of the BG NPCs anyway, so I do not much feel the lack. - 09/09/2012 04:45:12 PM 1531 Views
Re: I dislike most of the BG NPCs anyway, so I do not much feel the lack. - 10/09/2012 01:23:44 PM 1370 Views
Agreed. - 11/09/2012 07:01:07 PM 1396 Views
Suggestion since you're not using the NPCs anyway... - 15/09/2012 11:34:28 PM 1433 Views
That is a good thought; I never played IWD. - 16/09/2012 03:31:01 AM 1326 Views
Where did you think I just got it? - 16/09/2012 04:39:43 PM 1278 Views
How would I know you just got a game released in the late nineties? - 17/09/2012 06:57:19 PM 1271 Views
Re: How would I know you just got a game released in the late nineties? - 17/09/2012 11:08:09 PM 1450 Views
I still like GURPS' character points best. - 17/09/2012 11:40:12 PM 1320 Views
Heh, I'm not surprised. - 18/09/2012 01:47:55 AM 1316 Views
If you want to avoid hyperspecialization, avoid classes. - 18/09/2012 07:36:43 AM 1536 Views
I've never played GURPS, so I don't know how its system works. - 18/09/2012 03:32:21 PM 1408 Views
I recommend it, but it is a bear to run. - 19/09/2012 03:37:19 AM 1753 Views
Re: I recommend it, but it is a bear to run. - 19/09/2012 08:35:24 AM 1360 Views
It is the difference between "what if...?" and "whatever...." - 19/09/2012 10:58:31 PM 1412 Views
Re: It is the difference between "what if...?" and "whatever...." - 20/09/2012 12:31:10 AM 1328 Views
AD&D cannot avoid one-sided encounters without restricting epic characters to epic encounters. - 24/09/2012 05:53:39 AM 1637 Views
Re: AD&D cannot avoid one-sided encounters without restricting epic characters to epic encounters. - 24/09/2012 07:03:39 AM 1319 Views
Things are a little different if you are the GM, yes. - 24/09/2012 08:33:23 AM 1565 Views
Re: Things are a little different if you are the GM, yes. - 24/09/2012 07:24:51 PM 1443 Views
My point is no one should be at any level. - 25/09/2012 01:23:21 AM 1557 Views
Re: My point is no one should be at any level. - 25/09/2012 03:41:42 AM 1573 Views
I know no more about AD&D 3rd Ed. than I retain from skimming the book a few times in a store. - 25/09/2012 05:16:49 AM 1367 Views
Re: I know no more about AD&D 3rd Ed. than I retain from skimming the book a few times in a store. - 25/09/2012 06:05:39 PM 1486 Views
Re: [Insert relevant subject line here.] - 26/09/2012 08:12:05 AM 1509 Views
Re: [Insert relevant subject line here.] - 26/09/2012 05:48:34 PM 1360 Views
Re: [Insert relevant subject line here.] - 27/09/2012 10:26:16 AM 1983 Views
Re: [Insert relevant subject line here.] - 27/09/2012 05:23:13 PM 1299 Views
I can't speak for IWD I, but II is okay on the story front so far. - 18/09/2012 06:36:16 PM 1271 Views
Nah, IWD I barely had any story at all. - 18/09/2012 08:16:49 PM 1197 Views
agreed - 19/09/2012 09:42:28 AM 1488 Views
I've still only played about 4 hours of BG1 - 08/09/2012 03:59:49 PM 1377 Views
If you have not yet, you should look into the Weidu mods. - 08/09/2012 06:12:20 PM 1256 Views
But what's the point in playing the game if you don't use the NPCs? - 08/09/2012 06:47:38 PM 1273 Views
agreed the NPCs are half the fun - 08/09/2012 07:02:22 PM 1306 Views
Not having a bunch of potentially useful but AI ruined incompetents constantly fumbling. - 08/09/2012 08:55:53 PM 1410 Views
Yeah, but optimising the whole group sounds ridiculously easy. - 09/09/2012 01:03:51 AM 1262 Views
Well, there are always mods for that. - 09/09/2012 01:37:42 AM 1218 Views
For talking to pretty much anyone, really. - 09/09/2012 03:20:29 AM 1320 Views
True. - 09/09/2012 03:46:24 AM 1328 Views
Well, I usually don't have thieves in my party. - 09/09/2012 04:56:21 AM 1270 Views
there wasn't a good enough thief option in bg2/ToB - 09/09/2012 09:15:21 AM 1206 Views
I noticed that also; another argument for creating a party via MP even if you move it back to SP. - 09/09/2012 11:45:12 PM 1323 Views
storyline man! - 10/09/2012 01:43:51 PM 1283 Views
I make my OWN storyline. - 10/09/2012 06:35:43 PM 1354 Views
Just how many thieves do you even need? - 10/09/2012 06:22:58 PM 1312 Views
The stealth skills come in very handy though. - 09/09/2012 04:11:40 PM 1299 Views
Any suggested parties for beginners? *NM* - 10/09/2012 01:13:38 AM 711 Views
I plan to do custom characters for the other 6 slots - 10/09/2012 01:42:41 AM 1262 Views
There are no "other" six slots - there are six slots, period. - 10/09/2012 06:24:33 PM 1256 Views
well, absolute standard would be: - 10/09/2012 01:35:15 PM 1358 Views
My own recommendation would be: - 10/09/2012 07:36:04 PM 1281 Views
I am completely stoked about it. - 10/09/2012 07:07:09 PM 1346 Views
TotSC made BGI a LOT more fun. - 10/09/2012 07:46:03 PM 1230 Views
all the kits/races/dual wielding etc will be available in bgee - 11/09/2012 09:02:35 AM 1254 Views
Ah; nice. - 11/09/2012 06:57:14 PM 1375 Views
i'm not sure they were even state of the art at the time - 12/09/2012 09:26:05 AM 1270 Views
Remember, BGI was released only about two years after Doom. - 13/09/2012 12:05:11 AM 1327 Views
If by "two" you mean "five," then yes. DOOM was released in 1993. - 13/09/2012 03:22:58 PM 1297 Views
Ah, 1998. The golden year. Ocarina of Time. Starcraft. Half-Life. *NM* - 13/09/2012 04:16:21 PM 734 Views
Can't believe I forgot about HALF-LIFE. *NM* - 13/09/2012 09:06:55 PM 728 Views
That just reminds me of how sad it is that StarCraft died this year . *NM* - 13/09/2012 11:55:28 PM 710 Views
I don't mind the graphics in it - 12/09/2012 04:38:47 PM 1325 Views
Re: I don't mind the graphics in it - 13/09/2012 01:55:24 AM 1237 Views
I'm going to ask this here rather than start a new topic as its somewhat related. - 10/09/2012 07:42:32 PM 1290 Views
I remember Wisdom being important - 14/09/2012 04:28:23 AM 1211 Views
And it now has been delayed till Nov *NM* - 15/09/2012 03:52:41 AM 704 Views
On another note, shame on all of you for not telling me Jon Irenicus is Ra's Al Ghul - 15/09/2012 04:19:21 AM 1307 Views
Among many many others. - 17/09/2012 06:45:33 PM 1280 Views

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