NWN used a modular 3D system that enabled people to create their own dungeons/overland areas with ease. For BG you'd have to get people to hand-draw excellent background maps and then get someone to programme the game into them, which is a lot more work.
As the devs say on Twitter, there's some stuff they can do, but it's limited as BG was never designed to be fully customisable/modular from the ground up, whilst NWN was (and part of the reason why it's a bit bland, as the textures and designs had to be applicable to all manner of fan ideas and modules).
As the devs say on Twitter, there's some stuff they can do, but it's limited as BG was never designed to be fully customisable/modular from the ground up, whilst NWN was (and part of the reason why it's a bit bland, as the textures and designs had to be applicable to all manner of fan ideas and modules).
Baldur's Gate returns?
15/03/2012 11:22:04 AM
- 1206 Views
I'm pretty excited, although I don't really know what to expect (spoilers)
15/03/2012 01:39:14 PM
- 762 Views
So, last night I was playing with some people and someone mentioned a Space Hamster...
15/03/2012 04:09:44 PM
- 744 Views
Apparently "enhanced" editions of both... one wonders what that's supposed to mean exactly.
15/03/2012 10:07:08 PM
- 760 Views
Console version?
16/03/2012 03:33:22 AM
- 629 Views
Here's the run down.
16/03/2012 04:15:23 AM
- 804 Views
When you say mods, does that include third party mods like tutu and unfinished business? *NM*
16/03/2012 10:55:41 AM
- 326 Views
If they implement a NWN-style editor allowing custom adventures, it could get interesting.
16/03/2012 08:33:19 PM
- 720 Views
that'd make me nerd-gasm.
16/03/2012 11:07:01 PM
- 777 Views
Almost certainly not.
17/03/2012 01:18:49 AM
- 769 Views