First, the loot system. In 80 hours, there has been only one item I found that I was genuinely happy to discover. That was an ebony bow that I found in a giant's cave while my level was still in the early 20s. Other than that, every piece of loot is boring. Stores all sell a broader range of equipment than can be found in any typical castle or cave, and smithing makes new equipment practically useless anyway. I was collecting glass weapons and still did not use any of them, because none of them were stronger than my Skyforge Waraxe, which I had only upgraded to superior rank. Even the only deadric artifacts I've found so far are only marginally better than generic items. The Mace of Molag Bal makes a nice decoration for my house, but I saw no point in using it as a weapon. Its strength was not overly high, and its enchantments lackluster. My current self enchanted ebony axe is many times superior to it. None of the items in this game feel truly unique or interesting (aside from the so far disappointing deadric artifacts). Even when they are more powerful than my current things, they only feel like a generic item of a higher order of randomized equipment.
My other complaint, and one that irks me far more than the first, is the number of immortal characters in the game. What's even worse, their immortality wasn't even well implemented, because I can repeatedly "kill" certain characters only to have them rise up and ask me about the weather, as though suffering amnesia about the incident due to the brain damage I caused them.
Anyway, that's all for now, and all that springs to mind... But the conclusion I'm unwillingly drawing toward is that Morrowind > Skyrim.
EDIT: How could I have forgotten? Another major issue that I have... Directions. Or lack thereof. Would it kill the developers to at least make a pretense of immersing me into the game? It's really irritating when I spend a conversation with someone trying to get them to tell me where I'm supposed to go for their quest instead of just agreeing to it immediately, only to find there is no such dialogue. Instead you simply get a journal entry that says you're going to X. This system would work perfectly if I made the quest active, and simply followed the compass arrow wherever it pointed, but I don't do that. In fact, I keep the arrow on my current main quest and ignore it afterward, but Skyrim is clearly not designed for people who do that.
I agree with you on the loot part. The best items are player made and enchanted, obviously, but I wish the majority of quest items were more useful. There's a gem I find every now and then. Wuuthrad for example is a great quest reward- legendary battle axe, looks cool, has a substantial damage rating, and is extra deadly against elves.
But I can't count how many times I've spent a few minutes and a dozen lockpicks opening an expert chest only for it to contain >100 gold and a garnet. Gets annoying.
This game definitely has some flaws, but it's strengths definitely outweigh them by far. Nothing that can't be fixed with a couple mods. I read an article saying that Bethesda wants to bring modifications to consoles, at least PS3s. I hope that's the case, because I would love to see what people create but I don't have a computer that can adequately run the game. Anyways, Skyrim is one of finest games I've played in a long long time. It would be cool if somebody made a Wheel of Time mod
RIP Lydia (also Skyrim complaining)
22/12/2011 12:37:51 AM
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Cute
22/12/2011 11:00:08 AM
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Re: Cute
22/12/2011 11:33:54 AM
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I think it is like this
22/12/2011 11:47:03 AM
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It's difficult to say.
22/12/2011 01:12:31 PM
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I thought they only died by friendly fire, but I could be mistaken. *NM*
22/12/2011 03:22:36 PM
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I'm currently buttering up my fellow Mage College students to get them to follow me around *NM*
22/12/2011 02:26:58 PM
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Re: RIP Lydia (also Skyrim complaining)
22/12/2011 03:17:49 PM
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This is why I like to return to TES games a year later and install overhaul mods. *NM*
24/12/2011 02:00:30 PM
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