Like Zalis said, console commands feel cheap
A Deathwatch Guard Send a noteboard - 16/12/2011 02:51:40 AM
If you're going to use a mod, you're "cheating" anyway. Skip the hassle of transferring stuff back and forth to the companion. Just press the tilde key (this guy: ~ ) to open the console, and type the following to increase your capacity by 100:
player.modav carryweight 100
Happy Skyrim-ing.
player.modav carryweight 100
Happy Skyrim-ing.
And I generally only use them to fix game breaking situations, like toggling clip mode if I get stuck, or if a character needed for a quest has died for whatever reason (this happened to me in New Vegas with Isaac).
You're right that the pack mule mod I suggested is very specific, and the same thing could be achieved with much less hassle by simply ditching the companion and bumping my carrying capacity up to 600. But like I said, that feels cheap, because the console command is pretty much limitless. Mods are limited by the extent of the mod, which is limited by the laziness of the modder, my laziness in searching for mods, and my laziness if I choose to take matters into my own hands and create the mod myself. Plus, having a donkey or mule to carry my stuff makes sense in a role-playing way too. After all, animals were used historically to carry things, so it would make perfect sense for them to exist and fulfill such a function in Skyrim.
I'm so sad that spell damage doesn't scale in Skyrim
09/12/2011 06:01:16 PM
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Umm...
09/12/2011 06:10:54 PM
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On the topic of perks...
09/12/2011 06:23:13 PM
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Only possible idea
09/12/2011 06:34:39 PM
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This is your answer, as far as I can tell. Dragonbone is on top of the Light Armor branch. *NM*
09/12/2011 08:35:33 PM
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True, there are those perks. But they apply to all fire spells, or all dual-cast spells, etc
09/12/2011 09:23:10 PM
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Re:
09/12/2011 09:47:47 PM
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Can you enchant Light Armor to make it as effective as no-armor mage robes? *NM*
09/12/2011 11:58:58 PM
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I can usually get three or four fireballs off
10/12/2011 12:37:15 AM
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Fireball splash damage doesn't hurt you. Walk up to a wall and blast it; no damage. *NM*
10/12/2011 10:33:38 PM
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huh, good point
11/12/2011 01:08:43 AM
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True enough. Can't you tell them to hold their ground, though? I've never used one so I dunno. *NM*
11/12/2011 04:08:31 AM
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I wish the fireball explosions did knockback, ie sent enemies flying, that would be so much cooler *NM*
13/12/2011 06:52:57 AM
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Not really
13/12/2011 10:41:45 PM
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yah that's the main reason i have no companion when i run around
14/12/2011 12:09:02 AM
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I think companions are a clever ruse by Bethesda
14/12/2011 03:17:09 AM
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? You guys are crazy. Just get a companion, and forget about 'em. They catch up.
14/12/2011 01:23:29 PM
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Lydia has been parked in my house ever since I got her. I prefer going solo in both NV and Skyrim. *NM*
14/12/2011 02:14:17 PM
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Why not just use the console to add carrying capacity to yourself?
14/12/2011 02:45:18 PM
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Surprisingly, console commands seem like "cheating" while mods with "features" don't.
14/12/2011 03:10:07 PM
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Re: Surprisingly, console commands seem like "cheating" while mods with "features" don't.
14/12/2011 03:57:54 PM
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It's compensating for game design that doesn't agree with you. Not cheating, as far as I'm concerned *NM*
14/12/2011 10:49:19 PM
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that's how I usually think of it. I never use cheating to OP my characters
15/12/2011 01:24:43 AM
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Like Zalis said, console commands feel cheap
16/12/2011 02:51:40 AM
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Re: Like Zalis said, console commands feel cheap
16/12/2011 03:25:48 PM
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Sure they do, but the point remains.
10/12/2011 07:43:57 PM
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Put your perks into enchanting
10/12/2011 02:30:31 AM
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Anybody know a retraining pc mod.
10/12/2011 02:31:51 AM
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