I'm talking more about somebody who acts according to their wishes, regardless of good or evil. Kind of like Slytherin house in Harry Potter. They're not cowards but they will generally look after themselves first. So, say for instance, that somebody is about to kill a baby. You could try to safe the baby but the odds are that it will cost you your life. A gaming system will give you evil points for choosing to walk away. So if you act to your own desires, it will led you to be somewhat balanced and you get no benefit for that. There should be abilities for benefit who do both "good" and "evil" deeds. That kind of guy is certainly not boring! Being unpredictable makes for an excellent narrative.
Doing good unless it is more beneficial for you not to is something I would consider evil, and doing anything you want regardless of its morality would likely be considered evil by most people.
Even if what you decided to do was good? Your good act is evil just because you did it for your own purposes?
So if I understand correctly, what you're asking is for different kinds of evil, because games generally focus on the more fantastical 'doing harm for its own sake' evil, and doesn't so much allow the 'evil under the guise of good' or your own 'simply selfish evil'.
Yeah something like this. Most games reward either strict good or strict evil. It's pointless to do both because you won't get any bonuses.
Formerly Mat Bloody Cauthon on Wotmania, blessed be its name
My companions! Lend me thine vast expertise
20/09/2011 03:56:19 PM
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I don't think I know anything that matches what you want.
20/09/2011 04:39:22 PM
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You are a horrible human being. *NM*
20/09/2011 08:24:05 PM
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I'm morally grey! Women love me, and men want to be like me. *NM*
20/09/2011 09:15:31 PM
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It'd be pretty difficult to specifically reward you for being a 'gray' character. (Two games)
20/09/2011 05:02:28 PM
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Take Knights of the Old Republic, for example
20/09/2011 05:08:04 PM
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That's not so much an alignment as just metagaming the system.
20/09/2011 09:27:49 PM
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Maybe I didn't explain right
20/09/2011 11:19:51 PM
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I'd say that's evil.
21/09/2011 03:00:32 AM
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of course, then you get into question of whether actions like that example are evil
21/09/2011 04:03:03 AM
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Re: I'd say that's evil.
21/09/2011 06:23:11 PM
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That's actually a pretty narrow view of Neutral when it comes to Alignment or Morality.
21/09/2011 02:19:34 PM
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You might want to try The Witcher series.
21/09/2011 05:16:05 AM
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Grey decisions are good but...
21/09/2011 06:19:04 PM
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they don't reward it because, for the most part, they don't want you taking a middle ground.
21/09/2011 07:10:48 PM
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Well that's just stupid. Tired of picking the 2 sides over and over *NM*
21/09/2011 08:02:11 PM
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Neutrality is often boring or selfish. Good stories seldom have truly neutral protagonists. *NM*
22/09/2011 06:27:05 PM
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Are you kidding?
22/09/2011 06:54:19 PM
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There's a difference between doing "bad" things for a good purpose, and being neutral. *NM*
22/09/2011 09:12:16 PM
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I have an on-topic comment as well as a general rant on game morality systems.
21/09/2011 06:43:21 PM
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if they wanted to make the conversation mechanics more complicated...
21/09/2011 07:14:21 PM
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