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of course, then you get into question of whether actions like that example are evil LadyLorraine Send a noteboard - 21/09/2011 04:03:03 AM
I'd say that when confronted with "Save baby or death", and you choose to walk away because you value your own life more than the stranger-baby's, that's a pretty "neutral" reaction. I don't think self-preservation is evil.

Now, if you remove the risk from that situation where you're not at risk of dying for saving the baby, you get much more closer to the realm of evil.

I think fuzzy areas like this are part of the reason why you just don't see them...it's hard to determine how these actions would go in a game where things have to have a value. If you didn't save the baby, do you get good, evil, or neutral points? If you DID save the baby, would that be a good action, or an "expected neutral" action? The game developers would end up having to make ethical judgements on certain actions, and they may be hesitant to do so.
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My companions! Lend me thine vast expertise - 20/09/2011 03:56:19 PM 1029 Views
Hm. It depends on what you mean by "rewarded." - 20/09/2011 04:15:18 PM 737 Views
No, not quite - 20/09/2011 04:29:42 PM 666 Views
I don't think I know anything that matches what you want. - 20/09/2011 04:39:22 PM 636 Views
You are a horrible human being. *NM* - 20/09/2011 08:24:05 PM 274 Views
- 28/09/2011 12:58:11 AM 662 Views
I thnk Fallout 3 gave you bonuses for being neutral. - 20/09/2011 04:52:11 PM 621 Views
That was the first that came to my mind, too. *NM* - 21/09/2011 09:46:11 AM 268 Views
P.S. re: "thine" - 20/09/2011 04:57:27 PM 576 Views
Damn, I knew it! - 20/09/2011 05:11:25 PM 638 Views
"Netural" isn't about picking "good and evil" choices. - 20/09/2011 04:59:42 PM 626 Views
It'd be pretty difficult to specifically reward you for being a 'gray' character. (Two games) - 20/09/2011 05:02:28 PM 760 Views
Take Knights of the Old Republic, for example - 20/09/2011 05:08:04 PM 685 Views
That's not so much an alignment as just metagaming the system. - 20/09/2011 09:27:49 PM 634 Views
thank you for phrasing that better than me *NM* - 20/09/2011 11:11:54 PM 278 Views
Maybe I didn't explain right - 20/09/2011 11:19:51 PM 581 Views
I'd say that's evil. - 21/09/2011 03:00:32 AM 747 Views
of course, then you get into question of whether actions like that example are evil - 21/09/2011 04:03:03 AM 630 Views
Questions of morality are the great fun of philosophy . - 21/09/2011 05:24:50 AM 587 Views
Re: I'd say that's evil. - 21/09/2011 06:23:11 PM 728 Views
Re: I'd say that's evil. - 21/09/2011 10:21:17 PM 740 Views
That's actually a pretty narrow view of Neutral when it comes to Alignment or Morality. - 21/09/2011 02:19:34 PM 624 Views
I thought I had allowed for what you said. - 21/09/2011 04:33:30 PM 561 Views
It's not a neutral outlook - 21/09/2011 06:27:27 PM 687 Views
See, what you're talking about IS in fact considered EVIL. - 21/09/2011 08:33:30 PM 620 Views
You might want to try The Witcher series. - 21/09/2011 05:16:05 AM 604 Views
I just played the first one... - 21/09/2011 02:14:13 PM 662 Views
Grey decisions are good but... - 21/09/2011 06:19:04 PM 704 Views
they don't reward it because, for the most part, they don't want you taking a middle ground. - 21/09/2011 07:10:48 PM 584 Views
Well that's just stupid. Tired of picking the 2 sides over and over *NM* - 21/09/2011 08:02:11 PM 310 Views
Neutrality is often boring or selfish. Good stories seldom have truly neutral protagonists. *NM* - 22/09/2011 06:27:05 PM 292 Views
Are you kidding? - 22/09/2011 06:54:19 PM 657 Views
That's chaotic good, not neutral. *NM* - 22/09/2011 10:36:28 PM 303 Views
I have an on-topic comment as well as a general rant on game morality systems. - 21/09/2011 06:43:21 PM 786 Views
if they wanted to make the conversation mechanics more complicated... - 21/09/2011 07:14:21 PM 702 Views
I don't care if it's complicated so long as it's clear. - 22/09/2011 08:27:46 PM 591 Views
I agree with this, actually. *NM* - 22/09/2011 09:17:23 PM 305 Views
I agree with that, too. *NM* - 22/09/2011 10:38:15 PM 289 Views

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