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That's not so much an alignment as just metagaming the system. Fanatic-Templar Send a noteboard - 20/09/2011 09:27:49 PM
A neutral alignment would be about avoiding both good and evil choices, not about doing a balanced number of both. As a DM, I would generally consider the latter simply evil with the desire to not appear evil to either oneself or others - either deceitful or delusional.

I'm basically echoing LadyLorraine here, but the reason neutral alignments aren't encouraged is because while good alignments try to change things things for the better for everyone, and evil alignments tend to change things for the profit of the individual (or for the worst for everyone, in the case of the more fantastical evils) neutral alignments generally avoid change and attempt to maintain the status quo. That's pretty much the anti-narrative. Nobody wants to read a story about some guy who left his village in order to stay the same.

The other possibility is alignments that are not in concordance with the predominant good/evil axis. Essentially, these are people who would consider themselves good but have a definition of good/evil very different from the dominant theme, without their actions being clearly defined by good and evil. Essentially, this is your character who actually does perform good and evil actions in balance, but it's not with the goal of actually staying in that balance, but rather with the goal of achieving what is good in their own moral system.

The first example I can think of for something like that is the old D&D Druids, who were all about nature. This isn't the neo-elfin vegetarian eco-terrorist nurturing nature, mind you. Nature's actually ridiculously vicious. As an example of active good, Druidic-neutral and evil alignments, imagine some shepherds have been losing sheep to wolves, and one of the shepherds actually got pretty severely injured trying to drive them off. Now, say, a Paladin might lead a hunt to track down the wolves and keep the shepherds safe. An evil character would probably not care, but might do the same if he were paid. And the Druid would probably consider this normal struggle for survival - the wolves try to hunt the sheep to feed, the shepherds try to drive them off to keep their livestock, and therefore their livelihood intact. Sometimes one wins, sometimes the other. This is as it should be. If anything, he would consider an attempt to hunt down the wolves an aberration, something akin to genocide, and probably try to stop that.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter

Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
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My companions! Lend me thine vast expertise - 20/09/2011 03:56:19 PM 967 Views
Hm. It depends on what you mean by "rewarded." - 20/09/2011 04:15:18 PM 678 Views
No, not quite - 20/09/2011 04:29:42 PM 609 Views
I don't think I know anything that matches what you want. - 20/09/2011 04:39:22 PM 578 Views
You are a horrible human being. *NM* - 20/09/2011 08:24:05 PM 254 Views
- 28/09/2011 12:58:11 AM 599 Views
I thnk Fallout 3 gave you bonuses for being neutral. - 20/09/2011 04:52:11 PM 560 Views
That was the first that came to my mind, too. *NM* - 21/09/2011 09:46:11 AM 246 Views
P.S. re: "thine" - 20/09/2011 04:57:27 PM 525 Views
Damn, I knew it! - 20/09/2011 05:11:25 PM 571 Views
"Netural" isn't about picking "good and evil" choices. - 20/09/2011 04:59:42 PM 570 Views
It'd be pretty difficult to specifically reward you for being a 'gray' character. (Two games) - 20/09/2011 05:02:28 PM 707 Views
Take Knights of the Old Republic, for example - 20/09/2011 05:08:04 PM 623 Views
That's not so much an alignment as just metagaming the system. - 20/09/2011 09:27:49 PM 564 Views
thank you for phrasing that better than me *NM* - 20/09/2011 11:11:54 PM 264 Views
Maybe I didn't explain right - 20/09/2011 11:19:51 PM 525 Views
I'd say that's evil. - 21/09/2011 03:00:32 AM 694 Views
of course, then you get into question of whether actions like that example are evil - 21/09/2011 04:03:03 AM 577 Views
Questions of morality are the great fun of philosophy . - 21/09/2011 05:24:50 AM 528 Views
Re: I'd say that's evil. - 21/09/2011 06:23:11 PM 674 Views
Re: I'd say that's evil. - 21/09/2011 10:21:17 PM 683 Views
That's actually a pretty narrow view of Neutral when it comes to Alignment or Morality. - 21/09/2011 02:19:34 PM 557 Views
I thought I had allowed for what you said. - 21/09/2011 04:33:30 PM 499 Views
It's not a neutral outlook - 21/09/2011 06:27:27 PM 620 Views
See, what you're talking about IS in fact considered EVIL. - 21/09/2011 08:33:30 PM 561 Views
You might want to try The Witcher series. - 21/09/2011 05:16:05 AM 545 Views
I just played the first one... - 21/09/2011 02:14:13 PM 602 Views
Grey decisions are good but... - 21/09/2011 06:19:04 PM 636 Views
they don't reward it because, for the most part, they don't want you taking a middle ground. - 21/09/2011 07:10:48 PM 519 Views
Well that's just stupid. Tired of picking the 2 sides over and over *NM* - 21/09/2011 08:02:11 PM 289 Views
Neutrality is often boring or selfish. Good stories seldom have truly neutral protagonists. *NM* - 22/09/2011 06:27:05 PM 269 Views
Are you kidding? - 22/09/2011 06:54:19 PM 593 Views
That's chaotic good, not neutral. *NM* - 22/09/2011 10:36:28 PM 280 Views
I have an on-topic comment as well as a general rant on game morality systems. - 21/09/2011 06:43:21 PM 734 Views
if they wanted to make the conversation mechanics more complicated... - 21/09/2011 07:14:21 PM 640 Views
I don't care if it's complicated so long as it's clear. - 22/09/2011 08:27:46 PM 534 Views
I agree with this, actually. *NM* - 22/09/2011 09:17:23 PM 278 Views
I agree with that, too. *NM* - 22/09/2011 10:38:15 PM 268 Views

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