It's about twice as long. Leaving it at 6-8 hours, basically.
lord-of-shadow Send a noteboard - 21/04/2011 02:50:53 AM
The real kicker is the addition of a co-op multiplayer mode, however. Remember how ridiculous Potal 1 could get, once you got to later levels and you had all the elements together - moving platforms and walls, turrets, lava, crazy environmental design, and, of course, one guy with a portal gun?
Now add another person, and another set of portals, and some of the best writing and humor the industry has ever seen. That is the real draw of the game over Portal 1, the big step up.
As for the single-player campaign... well, Portal 1 had a tiny budget. Nobody knew whether it would succeed. Portal 2 had an astronomically higher budget, which translates directly into increased detail, more levels, more voice-acting and Jonathan Coulton songs, etc., etc. It's mostly just icing on the cake that is Portal 1, but... it's such a damn good cake.
I am not one to judge the value of a game base done length: I think that Portal 1 was better off for being the length it was, as Deathwatch Guard explained. And what it was was perfectly paced, and one of the best experiences I have ever had in a game. Easily worth twice what I paid for it.
I trust that Portal 2 is similar - minus the initial rush of discovery and new experience - so I fully intend to buy it when I have time to play it.
And yes, I convinced myself that it was worth the full price while writing this post.
Now add another person, and another set of portals, and some of the best writing and humor the industry has ever seen. That is the real draw of the game over Portal 1, the big step up.
As for the single-player campaign... well, Portal 1 had a tiny budget. Nobody knew whether it would succeed. Portal 2 had an astronomically higher budget, which translates directly into increased detail, more levels, more voice-acting and Jonathan Coulton songs, etc., etc. It's mostly just icing on the cake that is Portal 1, but... it's such a damn good cake.
I am not one to judge the value of a game base done length: I think that Portal 1 was better off for being the length it was, as Deathwatch Guard explained. And what it was was perfectly paced, and one of the best experiences I have ever had in a game. Easily worth twice what I paid for it.
I trust that Portal 2 is similar - minus the initial rush of discovery and new experience - so I fully intend to buy it when I have time to play it.
And yes, I convinced myself that it was worth the full price while writing this post.
A Portal 2 thread, you monster.
19/04/2011 02:23:41 PM
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*goes to buy* WOW REALLY?!?!?!
20/04/2011 07:14:39 PM
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Agreed. As masterful as Portal was, I'd rather wait for a price drop. *NM*
20/04/2011 07:25:16 PM
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My cousin has similar feelings.
20/04/2011 07:25:54 PM
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Stating that it seems overpriced to her != a "holier than thou" attitude.
20/04/2011 07:35:51 PM
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as l-o-s said, I greatly enjoyed Portal 1. I plan to enjoy Portal 2.
20/04/2011 08:01:52 PM
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It would be helpful,
20/04/2011 08:48:13 PM
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Bulletstorm is single-player + coop only and sold for $60. What do you want?
20/04/2011 09:14:34 PM
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Given that short review, I'd say anyone buying Bulletstorm is being severely ripped off.
21/04/2011 12:45:06 AM
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To be fair, it's my opinion of the BS (hah) demo. A case of interesting gimmick + bad execution.
21/04/2011 01:35:25 AM
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okay I get the point you were trying to make with your comparison...
21/04/2011 01:54:16 AM
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If it's as long as Portal 1, then I completely agree
20/04/2011 10:54:31 PM
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It's about twice as long. Leaving it at 6-8 hours, basically.
21/04/2011 02:50:53 AM
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It's longer.
21/04/2011 05:46:10 PM
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Thank you, Gher. And that last statement is kind of what I'd like to avoid
21/04/2011 06:54:12 PM
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