It felt really good to be doing new things with portals. The dialogue was very good. Quite a few parts got me chuckling. And they got me during the "tutorial" when it said "Press Space to speak". I was wondering how my character would speak, knowing that Valve wouldn't do away with Chell's Heroic Mime-ness. Would Wheatley just respond like I'd said something? And then I pressed space and jumped. I laughed at that.
I only have a few complaints. The loading screens, like you mentioned, but I really shouldn't complain, because my computer surely benefited from it.
When going "behind the scenes", at first with Wheatley and throughout the rest of the game, it really felt like I was following a track. There were portal surfaces only when I needed them, and then they were exactly where I needed them. In the first game, after going rogue, there was a feeling that I was finding my way through the facility, using the portal gun to do what was never intended. Here, it just felt like I was doing what was expected, and it had all been set up for me.
I wish they had done more with Potato-Glados. She could have had a lot of little lines as you worked through the tests. Comments when she gets gel on her, snide remarks when you die, and all kinds of non-sequiturs. Instead she sat there and talked to Wheatley and gave redundant warnings that you were in trouble.
I was disappointed in the final boss fight. I know that fighting with a portal gun will always feel like a gimmick. You can't attack, you can only redirect attacks. But once again, I get use myself as bait so something will launch slow moving explosives at me, and then use portals to throw it at the evil computer. Why couldn't I have redirected lasers or thrown repulsion gel-coated cubes, or done everything in combination?
But really, those complaints are minor, just a few things that could have made the game more awesome. I loved it. It felt awesome when I found out I could use the white gel to paint my own portal surfaces. I did NOT expect the second stalemate override button to be booby-trapped. I shot the moon as a joke. I replaced the turret template with the defective turret as a joke, I didn't know I was "supposed" to. I thought GlaDOS had me killed when the elevator opened to show four turrets point right at me.
Awesome game. I loved it. Cave Johnson was awesome, the new devices were very cool, and I need to convince a friend to get the game for co-op mode. Near the beginning, GlaDOS says she has 60 years to run tests with you. If only...
I only have a few complaints. The loading screens, like you mentioned, but I really shouldn't complain, because my computer surely benefited from it.
When going "behind the scenes", at first with Wheatley and throughout the rest of the game, it really felt like I was following a track. There were portal surfaces only when I needed them, and then they were exactly where I needed them. In the first game, after going rogue, there was a feeling that I was finding my way through the facility, using the portal gun to do what was never intended. Here, it just felt like I was doing what was expected, and it had all been set up for me.
I wish they had done more with Potato-Glados. She could have had a lot of little lines as you worked through the tests. Comments when she gets gel on her, snide remarks when you die, and all kinds of non-sequiturs. Instead she sat there and talked to Wheatley and gave redundant warnings that you were in trouble.
I was disappointed in the final boss fight. I know that fighting with a portal gun will always feel like a gimmick. You can't attack, you can only redirect attacks. But once again, I get use myself as bait so something will launch slow moving explosives at me, and then use portals to throw it at the evil computer. Why couldn't I have redirected lasers or thrown repulsion gel-coated cubes, or done everything in combination?
But really, those complaints are minor, just a few things that could have made the game more awesome. I loved it. It felt awesome when I found out I could use the white gel to paint my own portal surfaces. I did NOT expect the second stalemate override button to be booby-trapped. I shot the moon as a joke. I replaced the turret template with the defective turret as a joke, I didn't know I was "supposed" to. I thought GlaDOS had me killed when the elevator opened to show four turrets point right at me.
Awesome game. I loved it. Cave Johnson was awesome, the new devices were very cool, and I need to convince a friend to get the game for co-op mode. Near the beginning, GlaDOS says she has 60 years to run tests with you. If only...
"And it breaks my heart to look around, and see the unimpressed; who can't believe the emperor is dressed"~Fastball
2-7-1
2-7-1
A Portal 2 thread, you monster.
19/04/2011 02:23:41 PM
- 875 Views
Great game. *Big Spoilers*
20/04/2011 05:11:55 PM
- 830 Views
*goes to buy* WOW REALLY?!?!?!
20/04/2011 07:14:39 PM
- 774 Views
Agreed. As masterful as Portal was, I'd rather wait for a price drop. *NM*
20/04/2011 07:25:16 PM
- 421 Views
My cousin has similar feelings.
20/04/2011 07:25:54 PM
- 890 Views
Stating that it seems overpriced to her != a "holier than thou" attitude.
20/04/2011 07:35:51 PM
- 741 Views
as l-o-s said, I greatly enjoyed Portal 1. I plan to enjoy Portal 2.
20/04/2011 08:01:52 PM
- 862 Views
It would be helpful,
20/04/2011 08:48:13 PM
- 948 Views
Bulletstorm is single-player + coop only and sold for $60. What do you want?
20/04/2011 09:14:34 PM
- 787 Views
Given that short review, I'd say anyone buying Bulletstorm is being severely ripped off.
21/04/2011 12:45:06 AM
- 656 Views
To be fair, it's my opinion of the BS (hah) demo. A case of interesting gimmick + bad execution.
21/04/2011 01:35:25 AM
- 805 Views
okay I get the point you were trying to make with your comparison...
21/04/2011 01:54:16 AM
- 748 Views
If it's as long as Portal 1, then I completely agree
20/04/2011 10:54:31 PM
- 774 Views
It's longer.
21/04/2011 05:46:10 PM
- 874 Views
Thank you, Gher. And that last statement is kind of what I'd like to avoid
21/04/2011 06:54:12 PM
- 680 Views