Penny Arcade had a good post on this topic recently
beetnemesis Send a noteboard - 09/04/2011 09:39:21 PM
Dragon Age II is firmly, deeply situated "in the bag" at this point, completion time thirty six hours or so, and the experience has been completely bizarre. As the resident Lore Hound, and indeed, for any person who knows what a Thedas is, there is a substantial quantity of aged narrative beef present. Cultural stuff barely hinted at by Origins' inclusion of Sten takes center stage, bolstered by ecstatic writing (that's ecstatic, definition 2) that has an entire alien culture as its payload.
I don't know how successful the original Dragon Age was, but given its interminable development cycle "success" as humans perceive this phenomenon may not have been possible. I don't think the climate at EA allows for that kind of build anymore, I don't think even BioWare can get away with something like that when it isn't attached to an ongoing payment structure. Something had to give, somewhere, and it's not hard to see where.
RPG as a genre is practically a sauce, now: it's something you stew other genres in, imparting an addictive progression arc in terms of equipment or capability. Mass Effect couldn't be a more perfect example. But the flavor was too strong, they determined, too piquant, and ME2 was the result. Most people seemed to prefer the taste. The thing that people are never trying to impart from the conception of an RPG is micro-managerial combat. I say this as someone who likes that and would start a foundation to preserve it. That's what Dragon Age is about, essentially. They have a challenge ahead of them; generally speaking, people don't make games like this anymore, not at this tier of development, and there is a reason.
We have expectations about what an RPG is that are deeply, deeply at odds with the way the industry currently works. It is our expectation that we will purchase a forty hour game, or a sixty hour game, or a hundred hour game for the same price that we purchase a game that lasts four to six hours. BioWare has tried to chart a course for the franchise that is remotely fucking possible in the current environment. They're up to their elbows in some pretty sacred zones, and the result has been confusion and rage. It's full of experiments, though, some brilliant and some less so, but I'm wired to think of even failed experiments as progress.
The way these games are "supposed" to go, expressed both by ancient CRPGs and the more modern Mass Effect series, is that you follow a single character's journey through multiple discrete chapters. Dragon Age II confounds this in what I think is an interesting way: they are not telling the story of an individual person, or even a group of people. You would get the impression from DA that this was a game about "The Grey Wardens" and "The Blight," the way that ME is about "The Spectres" and "The Reapers," but you don't have to play that game long to understand that it isn't entirely true. It's actually a story about the people and the power structures of a particular time. Dragon Age II cements that these games are about the world itself: yes, it remembers your old character, and the effect you had, but not just in a localized way: your effect on the motion of history.
Do people like that as well? Generally speaking, I would say no; it's a pretty high concept play. They chose a very peculiar moment to focus on, here: something that would have been a cross-media piece, or an animated short, or a tie-in anywhere else gets the front page. I will tell you that it will be fascinating, beyond fascinating, to see how this tumult crystallizes into the DLC. They have been "given" an incredible, nearly unprecedented opportunity.
I don't know how successful the original Dragon Age was, but given its interminable development cycle "success" as humans perceive this phenomenon may not have been possible. I don't think the climate at EA allows for that kind of build anymore, I don't think even BioWare can get away with something like that when it isn't attached to an ongoing payment structure. Something had to give, somewhere, and it's not hard to see where.
RPG as a genre is practically a sauce, now: it's something you stew other genres in, imparting an addictive progression arc in terms of equipment or capability. Mass Effect couldn't be a more perfect example. But the flavor was too strong, they determined, too piquant, and ME2 was the result. Most people seemed to prefer the taste. The thing that people are never trying to impart from the conception of an RPG is micro-managerial combat. I say this as someone who likes that and would start a foundation to preserve it. That's what Dragon Age is about, essentially. They have a challenge ahead of them; generally speaking, people don't make games like this anymore, not at this tier of development, and there is a reason.
We have expectations about what an RPG is that are deeply, deeply at odds with the way the industry currently works. It is our expectation that we will purchase a forty hour game, or a sixty hour game, or a hundred hour game for the same price that we purchase a game that lasts four to six hours. BioWare has tried to chart a course for the franchise that is remotely fucking possible in the current environment. They're up to their elbows in some pretty sacred zones, and the result has been confusion and rage. It's full of experiments, though, some brilliant and some less so, but I'm wired to think of even failed experiments as progress.
The way these games are "supposed" to go, expressed both by ancient CRPGs and the more modern Mass Effect series, is that you follow a single character's journey through multiple discrete chapters. Dragon Age II confounds this in what I think is an interesting way: they are not telling the story of an individual person, or even a group of people. You would get the impression from DA that this was a game about "The Grey Wardens" and "The Blight," the way that ME is about "The Spectres" and "The Reapers," but you don't have to play that game long to understand that it isn't entirely true. It's actually a story about the people and the power structures of a particular time. Dragon Age II cements that these games are about the world itself: yes, it remembers your old character, and the effect you had, but not just in a localized way: your effect on the motion of history.
Do people like that as well? Generally speaking, I would say no; it's a pretty high concept play. They chose a very peculiar moment to focus on, here: something that would have been a cross-media piece, or an animated short, or a tie-in anywhere else gets the front page. I will tell you that it will be fascinating, beyond fascinating, to see how this tumult crystallizes into the DLC. They have been "given" an incredible, nearly unprecedented opportunity.
Honestly, while I enjoy the comics, I'd say the posts by Tycho account for a large percentage of my enjoyment of the site.
I amuse myself.
Bioware: Neglecting the Straight Male Gamer
03/04/2011 11:15:30 PM
- 1418 Views
I think the OP is full of shit.
04/04/2011 01:23:28 AM
- 671 Views
Having Anders get pissed at you when you won't sleep with him is stupid.
04/04/2011 01:35:58 AM
- 700 Views
I'm not disappointed much, but that's because I had low standards
04/04/2011 01:47:22 AM
- 620 Views
I must say, my BGII character is a woman...
04/04/2011 10:18:46 PM
- 599 Views
yah, definitely. that's pretty much WHY I have low romance standards
04/04/2011 11:58:50 PM
- 582 Views
They're neglecting the gamer demographic in DA2. Sexuality has nothing to do with it.
04/04/2011 01:33:45 AM
- 628 Views
yah they were pretty empty. The only reason I'm not irritated is that at least they're completed.
04/04/2011 01:50:54 AM
- 661 Views
Don't worry; you'll be able to get it as overpriced DLC installments! *NM*
04/04/2011 03:03:24 AM
- 298 Views
So, not a fan?
04/04/2011 06:15:21 AM
- 688 Views
No. I haven't even finished because I'm so bored.
04/04/2011 08:49:14 AM
- 624 Views
They could have done a LOT more with all the in-city strife.
04/04/2011 02:32:11 PM
- 601 Views
I don't feel bad paying for it, solely cause I never paid for DA1 *NM*
04/04/2011 10:01:43 PM
- 342 Views
Re: They could have done a LOT more with all the in-city strife.
08/04/2011 04:43:24 PM
- 710 Views
As far as excuses for developer laziness go, that's a pretty poor one.
10/04/2011 12:02:23 AM
- 561 Views
Yah this is what I was talking about. The repeat of tunnel systems in totally unrelated areas. *NM*
10/04/2011 05:32:11 PM
- 265 Views
No, it's not that they keep coming...
10/04/2011 05:38:30 PM
- 575 Views
Something I wonder then: Why is it called Dragon Age "2"?
04/04/2011 03:06:46 PM
- 632 Views
Huh?
08/04/2011 04:59:49 PM
- 638 Views
Penny Arcade had a good post on this topic recently
09/04/2011 09:39:21 PM
- 1030 Views
Point of fact: in DA: O you're fighting the Fifth Blight, not the First.
09/04/2011 10:10:17 PM
- 704 Views
I think the fact that most NPC possibilities go either way is kind of weird.
04/04/2011 05:41:04 AM
- 756 Views
Zevran was really the main one that would hit on you no matter what.
04/04/2011 06:13:04 AM
- 748 Views
On a general note, what annoys me...
04/04/2011 07:19:32 AM
- 604 Views
In fairness to Bioware, in this game you get different bonuses for "rivalry." *NM*
04/04/2011 08:50:29 AM
- 295 Views
I will let you know when the game comes down to less than 20 bucks...
04/04/2011 07:50:06 AM
- 569 Views
Yea, the times I do play this game just gives me a longing for DA *NM*
04/04/2011 09:58:03 PM
- 350 Views