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Re: Huh. Svant Send a noteboard - 08/12/2010 07:45:46 PM
For the characters out of phase with me, I don't see them at all until we occupy the same point in the storyline (while in the area the phasing applies to, everything is normal elsewhere). When grouped with someone out of phase with you, there is sometimes a little icon next to their party bars that lets you know they're in a different phase from you. But I haven't tested it fully.

This is the sort of thing I'm interested in. I guess it doesn't affect gameplay much, but it seems very unusual. Take the Eastern Plaguelands, for example. When you first walk in, there's a cart. If a friend and I (ungrouped) walk up to that cart, and I take the cart, do I disappear? Probably, from what I'm reading. And then I make it to the first tower, and I appear again, but he can't see the cart. Maybe there's some other object in his phase where the cart is in mine, so that he can't just walk through it...

And what about Andorhal? That whole middle town is a big phased place. If I'm at a different phase from someone else, that would be like a black hole to them. I walk up to the town, and disappear. I take a step back, and there I am! Is that really how it works? Having this sort of thing all over the place seems like it would kill the social aspect of an MMO. It moves things in the Guild Wars direction, where everything but a few central hubs are completely instanced. Obviously it's not to that degree yet, but implementing phasing in all the major quest lines means you're more and more unlikely to interact with players out and about in the world. Isn't that what MMOs are all about?


Oh please, most of the phasing accures at early points in game, starting areas, as introductions to game mechanics. Once you are out of there, you won't see much phasing.
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Clean for two years. . .but Cataclysm got me. - 07/12/2010 11:14:12 AM 1115 Views
The "mini-instanced" thing you refer to is what they call call "phasing". - 07/12/2010 02:19:04 PM 698 Views
Sure, I understand that part, I just don't know how it works when you pull in other players. - 07/12/2010 04:07:50 PM 674 Views
From what I saw previously... - 07/12/2010 06:07:53 PM 856 Views
Huh. - 07/12/2010 06:42:58 PM 717 Views
The funniest thing... - 07/12/2010 10:46:19 PM 727 Views
*NM* - 08/12/2010 03:12:41 PM 324 Views
That would be the Veteran of the Wrathgate questline which also - 17/12/2010 05:23:12 AM 738 Views
Yeah? I think I did that the other night, Alliance side. - 17/12/2010 08:03:44 PM 695 Views
Re: Huh. - 08/12/2010 07:45:46 PM 699 Views
Actually. - 09/12/2010 08:40:31 AM 691 Views
Great. - 07/12/2010 02:21:54 PM 735 Views
If you've tried it and didn't like it, the changes won't convince you to play. - 07/12/2010 04:15:04 PM 686 Views
Get me excited then kick me in the head then. *NM* - 10/12/2010 12:32:54 AM 326 Views
You're hard to please! *NM* - 10/12/2010 04:49:46 AM 304 Views
I know. I've been told as much before. *NM* - 10/12/2010 02:25:48 PM 342 Views
I am excited, they are going to have werewolves *NM* - 07/12/2010 03:51:23 PM 338 Views
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Re: pallies are still ridiculously OP - 09/12/2010 01:37:29 AM 745 Views
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In-game economic analysis: - 13/12/2010 02:42:17 PM 738 Views
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I'll be jumping back in as well. Hell, half of Turbine is. - 07/12/2010 10:05:34 PM 779 Views
Re: I'll be jumping back in as well. Hell, half of Turbine is. - 07/12/2010 10:32:08 PM 692 Views
Edit - 09/12/2010 01:39:07 AM 719 Views
swiiiming swiimming swiiming swiiming! - 11/12/2010 11:20:47 AM 670 Views
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