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Looks like an effective strategy. *NM* LordPerrin Send a noteboard - 07/09/2010 09:55:39 PM
I used to play a blue-green control deck I named Turbo Opposition. I basically made it because I wanted to play <a href="http://wiki.mtgsalvation.com/article/Turbo_Stasis">Turbo Stasis</a>, but that was no longer legal in <a href="http://wiki.mtgsalvation.com/article/Standard">standard</a>. This was just after Onslaught block had come out, if I remember correctly.

The idea of the deck was to use green's mana creatures to accelerate the deck and get out <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=15862">Static Orb</a>, <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=15796">Opposition</a> and one or more <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191315">Howling Mine</a>s. I would then use the one-drop mana-creatures to power the Opposition, shutting down the opponent's mana and then just sit back and watch him deck himself due to Howling Mine. I also experimented with things like <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=135246">Dreamborne Muse</a> to speed up the process.

Here is an approximate decklist from memory:

23 Lands:
3 Flooded Strand
3 Windsweapt Heath
2 City of Brass
8 Island
7 Forest

14 Creatures
4 Birds of Paradise
4 Elvish Pioneer
4 Llanowar Elves
2 Dreamborne Muse

16 Other spells
4 Counterspell
2 Memory Lapse
4 Opposition
4 Trade Secrets
2 Words of Wisdom

7 Artifacts
4 Howling Mine
3 Static Orb

Note that <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=39537">Trade Secrets</a> is actually pretty decent in this deck, at least when it works, because the opponent will never get an opportunity to play those extra cards. Also, it is good fun to play Trade Secrets against a player who doesn't know your deck. Quite often they will draw a riduculous amount of cards, just to deck themselves on the next round after you follow up with Dreamborne Muse.

Unforutnately, I only got to play the deck once at a tuornament (and a FNM at that), because 7th rotated out of standard shortly after I had built the deck, taking away Opposition and Static Orb.

Now, I'm not suggesting that this is the ultimate in blue-green control, but at least it's my take on that particular combination.
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I know this isn't a video game question, but this seemed the best place to bring it. - 02/08/2010 08:00:22 PM 958 Views
I never did get into Magic, despite owning a couple thousand cards and repeatedly trying to. - 02/08/2010 11:09:30 PM 660 Views
Maybe you tried initially but didn't find it interesting? *NM* - 02/08/2010 11:12:20 PM 376 Views
It's a combination of never having time, people to play with, and a built deck. - 03/08/2010 03:42:32 AM 670 Views
That makes sense. *NM* - 03/08/2010 02:18:34 PM 366 Views
A couple. . .thousand? How does that happen? *NM* - 03/08/2010 03:09:10 AM 338 Views
...I have no idea. *NM* - 03/08/2010 03:41:18 AM 322 Views
A few ideas - 03/08/2010 06:09:50 AM 784 Views
Thanks man. I'll try to keep an eye out for these cards. - 03/08/2010 02:16:41 PM 752 Views
mana drop is the only way to play. - 03/08/2010 07:05:18 PM 683 Views
That doesn't seem like my style. - 03/08/2010 07:22:32 PM 817 Views
Re: That doesn't seem like my style. - 03/08/2010 08:27:46 PM 688 Views
Ah, ok. - 03/08/2010 08:41:11 PM 699 Views
Not an answer...exactly - 03/08/2010 09:00:18 PM 807 Views
I hear what you mean. - 03/08/2010 09:04:36 PM 870 Views
Re: I know this isn't a video game question, but this seemed the best place to bring it. - 03/09/2010 10:28:23 PM 1214 Views
Looks like an effective strategy. *NM* - 07/09/2010 09:55:39 PM 477 Views

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