Zergling: These units have been seriously crippled. Adrenal Glands needs to be buffed big time, Zerglings quickly become inadequate right now.
I have to disagree with this though. Zerglings are good against basically any unit (except maybe the helion) if you can flank them and get a surround. Zerglings will destroy siege tanks, Thors, etc. really quickly.
If you've got SCVs auto-repairing the Thor, then the Zerglings have to manually shoot them down before they can hope to achieve anything, and Siege Tanks kill Zerglings in droves until the next patch. Sure, if they're by themselves they'll get surrounded and killed by the Zerglings, but why would they be by themselves? For Terran, Marines, Hellions or Reapers can render Zerglings largely ineffective, and those are pretty cheap units to mass.
Ultralisk: The Ultralisk transitioned from a huge tank it Brood War into a massive damage dealer in StarCraft II. And I love it.
I think it is really overrated, to be completely honest. It's only useful if you can get a surround in the center of the map. In anything resembling a choke point, they're a huge liability. And there are plenty of units that can counter them (basically all air units, immortals, siege tanks, marauders (especially with stim packs), etc).
Marauders and Immortals are good against Ultralisks. Tanks less so, even though they're still good against pretty much all ground units. Ultralisks are actually pretty core in dealing with meching Terrans because they can absorb enough Tank fire to get in range, and once they do they slaughter them. Same goes with Marauders, to an extent, though it's much easier to kill Ultralisks with Marauders than it is to kill Marauders with Ultralisks.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
Your thoughts on Starcraft 2 units
31/08/2010 11:22:45 AM
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Re: Your thoughts on Starcraft 2 units
31/08/2010 08:31:03 PM
- 951 Views
I generally agree
31/08/2010 10:44:20 PM
- 791 Views
Ultralisks counter Siege Tanks
01/09/2010 01:59:26 AM
- 874 Views
That is where the Overlord drops come in handy
01/09/2010 02:10:03 AM
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Re: That is where the Overlord drops come in handy
01/09/2010 02:29:23 AM
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I don't play as Zerg either, but I've seen it done effectively. Check out this video
01/09/2010 03:13:51 AM
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I'm only familiar with Zerg and what annoys me as Zerg, SO.
31/08/2010 10:12:48 PM
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Tried Zerg once or twice in coop games last week. Any advice for a Zerg noob?
31/08/2010 10:36:28 PM
- 736 Views
Queen per hatchery. Constant spawn larvae. Expand creep constantly.
01/09/2010 07:53:27 AM
- 777 Views
The thing about the Zerg in Starcraft 2, is that they're a very reactionary race.
02/09/2010 09:12:16 AM
- 908 Views
Thanks for both replies. The Queens + larvae help tremendously. I'll work on the rest.
02/09/2010 08:41:24 PM
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Alright, second crack at this...
31/08/2010 10:22:40 PM
- 871 Views
Re: Alright, second crack at this...
01/09/2010 02:27:27 AM
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I really only play the campaigns in single player mode, so my experience might be a little different
01/09/2010 12:54:07 AM
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Marauder... expensive?
02/09/2010 04:30:47 AM
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Re: Marauder... expensive?
02/09/2010 05:21:22 AM
- 682 Views
Well, we've got Force Field, Hallucinate, Psi Storm and Feedback, so I'm not complaining .
02/09/2010 07:04:39 AM
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In regards to Infested Terrans
02/09/2010 07:48:36 AM
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The Raven is excellent, but in my opinion it's really expensive.
02/09/2010 07:31:38 AM
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Yeah, the ability to do all that while burrowed is really great.
02/09/2010 07:42:22 AM
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You can? Crap. In that case, I need to start using it. *NM*
02/09/2010 09:33:17 PM
- 344 Views
Yes... press the hotkey for burrow and then the key for parasite (very quickly, but in that order)
03/09/2010 03:39:38 AM
- 728 Views