Little things like that can make a big difference - in atmosphere, too, not just game mechanics.
Legolas Send a noteboard - 01/09/2010 12:56:56 AM
For instance, in the original Age of Wonders (turn-based strategy game), the short descriptions given for every unit with an often great piece of artwork along with it. Many of them were not particularly original, but still they were fun to read, and the loss of those in the sequel AoW II (along with changes in graphics, obviously) made that game lose a lot of the charm of its predecessor - even if the game mechanics and gameplay possibilities were a good bit better.
In Age of Empires II (yes, can you tell that most of my games are way old?), the expansion added a farming queue of up to fifteen farms, keeping you from having to spend half of your time rebuilding exhausted farms instead of focusing on the unit production and fighting. I'm really not quite sure how people managed to play big battles before that.
In Torchlight, there are a few features which are notably - and intentionally - lacking from Diablo II, making it a lot less frustrating than Diablo II. The way dying is handled and town portals that stay open when you close the game come to mind, but the big one is transferring items between characters. The amount of times I've found gear in Diablo II that would be awesome for another character but all but useless for the one who actually found it... Of course I get that the game would be significantly easier with that feature, but really, it takes so much time already to get a character into the higher levels where the game is really fun, and it's not as if you find unique or other good gear so often. Frustrating if you then find something you would've preferred to find with another character.
Though Diablo II does have a very cleverly thought out system in terms of replayability, difficulty level and how you save - you can save and quit at any time, but only at certain places can you save and continue playing from the same spot.
In Age of Empires II (yes, can you tell that most of my games are way old?), the expansion added a farming queue of up to fifteen farms, keeping you from having to spend half of your time rebuilding exhausted farms instead of focusing on the unit production and fighting. I'm really not quite sure how people managed to play big battles before that.
In Torchlight, there are a few features which are notably - and intentionally - lacking from Diablo II, making it a lot less frustrating than Diablo II. The way dying is handled and town portals that stay open when you close the game come to mind, but the big one is transferring items between characters. The amount of times I've found gear in Diablo II that would be awesome for another character but all but useless for the one who actually found it... Of course I get that the game would be significantly easier with that feature, but really, it takes so much time already to get a character into the higher levels where the game is really fun, and it's not as if you find unique or other good gear so often. Frustrating if you then find something you would've preferred to find with another character.
Though Diablo II does have a very cleverly thought out system in terms of replayability, difficulty level and how you save - you can save and quit at any time, but only at certain places can you save and continue playing from the same spot.
The little things that don't make the back of the box.
25/08/2010 02:10:31 AM
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Hilarious that you listed the only two games I own. That is all. *NM*
25/08/2010 02:34:56 AM
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The ability to run quickly at any time.
25/08/2010 03:09:47 AM
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That can certainly be frustrating, especially in a game with a lot of backtracking. *NM*
26/08/2010 03:42:30 AM
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It's my biggest problem with my favorite genre (wRPG).
26/08/2010 05:04:26 AM
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Come on. Morrowind is fast enough.
26/08/2010 07:56:52 PM
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That's because with those boots you keep running off mountains.
26/08/2010 10:22:34 PM
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... what??
27/08/2010 06:50:02 AM
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...I think you radically underestimate the time it takes to do those things.
27/08/2010 08:30:45 AM
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Re: ...I think you radically underestimate the time it takes to do those things.
27/08/2010 02:05:52 PM
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ANy online FPS that has a quick mute.
25/08/2010 03:24:44 AM
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adjustable difficulty
25/08/2010 10:42:22 AM
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I'm actually going to have to disagree with you on the first one.
26/08/2010 12:11:44 AM
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Re: I'm actually going to have to disagree with you on the first one.
29/08/2010 04:10:49 AM
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a lot of the gamer-angst about the new WoW expansion is based on this.
29/08/2010 04:44:56 PM
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Saving the game whenever the fuck I want
25/08/2010 09:49:40 PM
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Journals have to be one of my favorite things.
25/08/2010 11:19:58 PM
- 734 Views
The journal for Sword of the Beresaad was the worst. *NM*
26/08/2010 12:14:24 AM
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I generally find myself ignoring Journals in most games. Most. *NM*
26/08/2010 03:47:31 AM
- 341 Views
Ugh set save points bug the crap out of me
26/08/2010 04:11:13 AM
- 647 Views
In FFXII, the save point before Ahriman is about ten minutes away.
26/08/2010 05:06:57 AM
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that was what irritated me most about playing a few of those games. *NM*
26/08/2010 05:04:03 PM
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Guild Wars and their Quest Arrows...
26/08/2010 10:29:07 AM
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Agreed, that's a big one.
26/08/2010 01:51:34 PM
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I don't like it being unavoidable. Oblivion's compass sucked. *NM*
26/08/2010 11:36:37 PM
- 286 Views
Drawing on the map/compass is also something I miss in all other coop games w/ maps...
26/08/2010 04:03:53 PM
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Little things like that can make a big difference - in atmosphere, too, not just game mechanics.
01/09/2010 12:56:56 AM
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