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I generally agree BlackAdder Send a noteboard - 31/08/2010 10:44:20 PM
Zergling: These units have been seriously crippled. Adrenal Glands needs to be buffed big time, Zerglings quickly become inadequate right now.

I have to disagree with this though. Zerglings are good against basically any unit (except maybe the helion) if you can flank them and get a surround. Zerglings will destroy siege tanks, Thors, etc. really quickly.

Roach: This units has trouble fitting in. It was too powerful when it cost 1 supply, and is too weak now that it costs 2. I would have liked to see if follow its original purpose, be a low hit points but high armour/high regeneration units, making it a great tank against low damage burst units like Marines/Zerglings/Zealots but vulnerable to powerful damage blasts from Marauders or Immortals or Dark Templar and the like. By reducing it's power versus those units via specialisation, they probably could have kept the Roach at 1 supply while keeping the game balanced. Though it might have been bad for ZvZ.

Yeah, Roaches are incredibly easy to counter lol

Corrupter: I really wanted to see this unit have a melee attack. It could have caught and slowed down enemy ships or flyers with its tentacles then rammed it or bit at it with its beak. It just doesn't inspire much in its current form.

Yeah, corruptors are getting the thin end of the wedge here. They are rather expensive and aren't nearly as good as Vikings or Phoenixes.

Infestor: This little unit has a lot of potential in it, I think.

It's really good. Fungal growth is a great feature, as are neural parasite (mind control), and spawning infested terrans (instant army - just add water!)

Ultralisk: The Ultralisk transitioned from a huge tank it Brood War into a massive damage dealer in StarCraft II. And I love it.

I think it is really overrated, to be completely honest. It's only useful if you can get a surround in the center of the map. In anything resembling a choke point, they're a huge liability. And there are plenty of units that can counter them (basically all air units, immortals, siege tanks, marauders (especially with stim packs), etc).
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Your thoughts on Starcraft 2 units - 31/08/2010 11:22:45 AM 1164 Views
Have you seen the patch notes for the upcoming 1.1? - 31/08/2010 02:15:43 PM 981 Views
I swear, I posted a pretty lengthy reply, but it's gone now *NM* - 31/08/2010 07:59:01 PM 504 Views
Re: Your thoughts on Starcraft 2 units - 31/08/2010 08:31:03 PM 951 Views
Agreed on the queen. The corruptor remains awful. - 31/08/2010 09:25:08 PM 695 Views
I generally agree - 31/08/2010 10:44:20 PM 791 Views
Ultralisks counter Siege Tanks - 01/09/2010 01:59:26 AM 873 Views
That is where the Overlord drops come in handy - 01/09/2010 02:10:03 AM 750 Views
Re: That is where the Overlord drops come in handy - 01/09/2010 02:29:23 AM 855 Views
I don't play as Zerg either, but I've seen it done effectively. Check out this video - 01/09/2010 03:13:51 AM 887 Views
That was a great move! - 01/09/2010 03:24:46 AM 954 Views
Yeah the roaches made a huge difference - 01/09/2010 07:42:46 AM 834 Views
Alright, second crack at this... - 31/08/2010 10:22:40 PM 871 Views
Re: Alright, second crack at this... - 01/09/2010 02:27:27 AM 910 Views
Re: Alright, second crack at this... - 01/09/2010 07:56:06 AM 837 Views
Re: Alright, second crack at this... - 02/09/2010 07:13:21 AM 824 Views
Also, wraiths are worse than useless - 31/08/2010 10:49:17 PM 753 Views
Marauder... expensive? - 02/09/2010 04:30:47 AM 827 Views
Re: Marauder... expensive? - 02/09/2010 05:21:22 AM 682 Views
Well, we've got Force Field, Hallucinate, Psi Storm and Feedback, so I'm not complaining . - 02/09/2010 07:04:39 AM 718 Views
They're handy in team games. Not so much in 1v1. - 02/09/2010 07:35:10 AM 767 Views
In regards to Infested Terrans - 02/09/2010 07:48:36 AM 852 Views
It's slow as all hell. - 02/09/2010 08:02:51 AM 816 Views
It depends... - 02/09/2010 08:34:53 AM 807 Views

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