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Re: ...I think you radically underestimate the time it takes to do those things. Zalis Send a noteboard - 27/08/2010 02:05:52 PM
For one, you don't know where the indices are. :P


It was less convenient, but felt much more authentic. More like you were part of this living world and discovering it, rather than having everything revolve around the player.

Morrowind was much more about discovering what was around you, where Oblivion felt like a series of in-and-outs across the map. IIRC, my recall point was usually the main quest, while everything else was just raw exploration. It was actually fun, too. Possibly what Oblivion would be more like without hand-holding navigation.

I can sympathize with the 'don't waste my time' approach to design. I really can, with less time on my hands these days. Still, it's taking a lot of the magic out of Bethesda's open world titles. There's a thin line between streamlining and dumbing-down. (with consoles being at least part of the reason)
The sword might be grateful to the forge fire, but never fond of it.
This message last edited by Zalis on 27/08/2010 at 02:25:03 PM
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The little things that don't make the back of the box. - 25/08/2010 02:10:31 AM 1009 Views
Re: The little things that don't make the back of the box. - 25/08/2010 02:59:10 AM 697 Views
those are some of my favorites. *NM* - 25/08/2010 02:54:43 PM 291 Views
True, fast saves, too. *NM* - 25/08/2010 09:50:43 PM 330 Views
Those are pretty good additions. - 26/08/2010 03:41:58 AM 705 Views
The ability to run quickly at any time. - 25/08/2010 03:09:47 AM 692 Views
That can certainly be frustrating, especially in a game with a lot of backtracking. *NM* - 26/08/2010 03:42:30 AM 351 Views
It's my biggest problem with my favorite genre (wRPG). - 26/08/2010 05:04:26 AM 633 Views
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That's because with those boots you keep running off mountains. - 26/08/2010 10:22:34 PM 652 Views
... what?? - 27/08/2010 06:50:02 AM 812 Views
...I think you radically underestimate the time it takes to do those things. - 27/08/2010 08:30:45 AM 644 Views
Re: ...I think you radically underestimate the time it takes to do those things. - 27/08/2010 02:05:52 PM 698 Views
I totally agree. - 27/08/2010 04:47:03 PM 620 Views
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ANy online FPS that has a quick mute. - 25/08/2010 03:24:44 AM 724 Views
Re: ANy online FPS that has a quick mute. - 25/08/2010 11:16:51 AM 705 Views
You can now, but not when it first came out... - 25/08/2010 02:08:43 PM 738 Views
Entertaining, informative and VARIED loading screen blurbs - 25/08/2010 07:37:58 AM 714 Views
Re: Entertaining, informative and VARIED loading screen blurbs - 26/08/2010 03:44:32 AM 696 Views
adjustable difficulty - 25/08/2010 10:42:22 AM 693 Views
I'm actually going to have to disagree with you on the first one. - 26/08/2010 12:11:44 AM 710 Views
I, too, am never quite sure where my ideal difficulty lies. - 26/08/2010 03:46:11 AM 680 Views
Same *NM* - 26/08/2010 01:25:14 PM 341 Views
i like beating the game on a variety of difficulties - 26/08/2010 09:03:57 AM 673 Views
I agree (with some qualfications) - 26/08/2010 03:47:41 PM 620 Views
I guess I more or less agree with that. - 26/08/2010 05:30:22 PM 622 Views
Re: I'm actually going to have to disagree with you on the first one. - 29/08/2010 04:10:49 AM 853 Views
I actually agree with that. - 29/08/2010 02:24:00 PM 678 Views
a lot of the gamer-angst about the new WoW expansion is based on this. - 29/08/2010 04:44:56 PM 705 Views
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oh that one was horrible... - 26/08/2010 03:38:36 AM 619 Views
Me too. I hate doing that. *NM* - 26/08/2010 05:05:11 AM 318 Views
I generally find myself ignoring Journals in most games. Most. *NM* - 26/08/2010 03:47:31 AM 345 Views
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In FFXII, the save point before Ahriman is about ten minutes away. - 26/08/2010 05:06:57 AM 661 Views
that was what irritated me most about playing a few of those games. *NM* - 26/08/2010 05:04:03 PM 343 Views
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I don't like it being unavoidable. Oblivion's compass sucked. *NM* - 26/08/2010 11:36:37 PM 291 Views

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