Active Users:1110 Time:22/11/2024 09:05:17 PM
Definitely consequences. LadyLorraine Send a noteboard - 11/08/2010 11:03:02 PM
I'd Geas to retrieve the artifact and/or curse the rogue, if the wizard can pick out the rogue as the guilty voice in the party. If he can't, I'd pick out a minor but annoying curse for the whole party. That'll teach them to listen to rogues :P


Rule #1 for Mercenary Work: Do your job or you won't get hired again. Period.
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Oh those silly PCs.... - 09/08/2010 04:50:09 AM 778 Views
Actions should definitely have consequences - 09/08/2010 05:38:13 AM 483 Views
Re: Actions should definitely have consequences - 09/08/2010 11:05:20 PM 525 Views
Stay away from dominate - 10/08/2010 05:17:01 AM 456 Views
Definitely consequences. - 11/08/2010 11:03:02 PM 452 Views
Rule #2 Don't screw a caster...ever...especially if the caster is more powerful than you - 11/08/2010 11:53:34 PM 357 Views
Rule #4 as a safe guard, invest in some clerical protection. - 12/08/2010 03:23:48 AM 431 Views
I consider that as staying dead *NM* - 12/08/2010 06:34:29 AM 202 Views
but liches are dead! they're just lively *NM* - 12/08/2010 12:58:24 PM 196 Views
That's a dangerous game, linking to TV Tropes. *NM* - 09/08/2010 09:15:14 PM 232 Views
Well, it depends on the Wizard and the situation, I should think. - 12/08/2010 07:24:11 AM 476 Views

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