It's a tougher question than it seems. 1st, the game design is actually treated differently... - Edit 1
Before modification by lord-of-shadow at 19/07/2010 03:49:46 AM
..with different visuals. For instance: The more abstract the visuals, the more willing we are to suspend disbelief and let otherwise unbelievable environments fly. Games that are built from the ground up with more advanced visuals take that into account and (hopefully) try to avoid the problem. Older games may not ahev been as aware of that.
Second... my initial response is to list off some of my favorite games. Zelda: Link's Awakening, or Zelda: A Link to the Past. Final Fantasy 6. Chrono Trigger. Warcraft 2. Hell, Dwarf Fortress. But here's the problem: the more abstract, low definition, or otherwise vaguely defined a game's look is, the more of a "wildcard" it is, so to speak. When it is very abstract, player imaginations take over. If you and I look at, say, Call of Duty 4, we see the same thing: it is already a fully realized 3D space, with all the detail that entails.
On the other hand, if you and I look at, say, Link's Awakening, we see completely different things. The low-tech, black and white, 2D visuals of the game basically require us to imagine the world ourself in order to be immersed in it. So if the game world that I have memories of inspiring and life-changing moments in were to ever be remade, it would be wrong, plain and simple. It would not match what I remember, because it would not match the details that I imagined into being.
So, simple answer: I'd love to see Link's Awakening remade, if it could somehow be remade exactly how I imagined it back then. But realistically, that's impossible, and I would probably loathe whatever re-imagining it would have to go through.
Second... my initial response is to list off some of my favorite games. Zelda: Link's Awakening, or Zelda: A Link to the Past. Final Fantasy 6. Chrono Trigger. Warcraft 2. Hell, Dwarf Fortress. But here's the problem: the more abstract, low definition, or otherwise vaguely defined a game's look is, the more of a "wildcard" it is, so to speak. When it is very abstract, player imaginations take over. If you and I look at, say, Call of Duty 4, we see the same thing: it is already a fully realized 3D space, with all the detail that entails.
On the other hand, if you and I look at, say, Link's Awakening, we see completely different things. The low-tech, black and white, 2D visuals of the game basically require us to imagine the world ourself in order to be immersed in it. So if the game world that I have memories of inspiring and life-changing moments in were to ever be remade, it would be wrong, plain and simple. It would not match what I remember, because it would not match the details that I imagined into being.
So, simple answer: I'd love to see Link's Awakening remade, if it could somehow be remade exactly how I imagined it back then. But realistically, that's impossible, and I would probably loathe whatever re-imagining it would have to go through.