You are absolutely right on the first point. I don't like their business model - it is designed around the idea of drip-feeding content to us, and milking as much money out of each piece as possible. But that's why someone invented torrents and pdfs.
As for the second... eh. I can see where you're coming from. But it's less a matter of trying to turn it into a electronic game, and more a matter of trying to make it more readily accessible. Of course, doing that necessarily involves streamlining and or simplifying a number of things. It's a price I'm more than willing to pay if it means that I can have a larger pool of potential D&D players to choose from. Which is does, at least for me and my groups of friends.
The other major reason it might seem more like a game is because they come right out and explicitly identify the tank/dps/aoe/support class dynamics. The thing is, those roles were always there - they just weren't explicitly identified.
And that's where I'm done. I've gotten into far too many 3.5 vs 4th ed arguments to want to do it again. For the record, I think both systems are flawed in a number of ways, both are awesome despite it, and the one that's best for you and your group is entirely up to personal preference. I just think that 4th edition's flaws tend to detract from the hardcore simulation aspect of the game, whereas 3.5's detract from accessibility, and tend to add unnecessary restrictions that detract from roleplaying freedom by trying to enforce imperfect simulation rules (ie, stat minuses for old characters, skill points based on intelligence, rolling your ability scores and health points, etc.). I'd rather take 4th's flaws, at the end of the day.
Now I just need to get a chance to try Pathfinder. I hear it is a great middle-ground.
As for the second... eh. I can see where you're coming from. But it's less a matter of trying to turn it into a electronic game, and more a matter of trying to make it more readily accessible. Of course, doing that necessarily involves streamlining and or simplifying a number of things. It's a price I'm more than willing to pay if it means that I can have a larger pool of potential D&D players to choose from. Which is does, at least for me and my groups of friends.
The other major reason it might seem more like a game is because they come right out and explicitly identify the tank/dps/aoe/support class dynamics. The thing is, those roles were always there - they just weren't explicitly identified.
And that's where I'm done. I've gotten into far too many 3.5 vs 4th ed arguments to want to do it again. For the record, I think both systems are flawed in a number of ways, both are awesome despite it, and the one that's best for you and your group is entirely up to personal preference. I just think that 4th edition's flaws tend to detract from the hardcore simulation aspect of the game, whereas 3.5's detract from accessibility, and tend to add unnecessary restrictions that detract from roleplaying freedom by trying to enforce imperfect simulation rules (ie, stat minuses for old characters, skill points based on intelligence, rolling your ability scores and health points, etc.). I'd rather take 4th's flaws, at the end of the day.
Now I just need to get a chance to try Pathfinder. I hear it is a great middle-ground.
This message last edited by lord-of-shadow on 18/06/2010 at 12:28:37 AM
Riding a hostile creature
15/06/2010 09:58:07 PM
- 642 Views
Your DM was being a dick.
16/06/2010 02:08:17 AM
- 588 Views
And if you are playing 4th ed, which kicks 3.5's ass ( ), then you'd do something similar.
16/06/2010 09:33:10 PM
- 542 Views
mm. two things that bother me about 4th edition
17/06/2010 05:16:07 AM
- 533 Views
Yep.
18/06/2010 12:28:08 AM
- 477 Views
I don't much mind 4th edition, wasn't trying to make a big argument
18/06/2010 01:09:01 PM
- 521 Views
Also: I'm confused by what you mean when you say "core" classes.
18/06/2010 04:26:59 AM
- 477 Views
I'm talking about the classes which DnD has always associated with as "Core"
18/06/2010 01:27:27 PM
- 528 Views
Those ARE all in the Player's Handbook 1.
18/06/2010 06:16:45 PM
- 503 Views
Yah, I was just signing on to say that they seem to have fixed that
19/06/2010 06:07:43 AM
- 545 Views
Well... 3rd edition had about a million books. So that's not exactly a new trend *NM*
19/06/2010 03:56:20 PM
- 216 Views
Agreed. Ihaven't DM'd since 2nd edition, but :
18/06/2010 09:25:41 AM
- 564 Views
depending on how complicated you wanted to make it...
18/06/2010 01:30:37 PM
- 515 Views
Indeed. The number 1 rule for any DM: never say no. If a player wants to do something, let them try.
18/06/2010 06:31:20 PM
- 515 Views